1.78a

Puppet

Part of the furniture
Joined
Dec 24, 2003
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3,231
Jeriraa said:
If an assassin evades the pet he can stun its master.

That's not true. Its a common misconception - but I cant diamondback on all of my 3 chars when I evade the pet on the hunter himselves (or herselves).

And if you think Evade3 will make any difference for Hunters.... well it wont. You now won 2.5% against your biggest enemies :<
 

Jeriraa

Fledgling Freddie
Joined
Feb 17, 2004
Messages
948
Puppet said:
And if you think Evade3 will make any difference for Hunters.... well it wont. You now won 2.5% against your biggest enemies :<

Yeah, I'd rather go with chain armor and the other archers still having only 25 max melee skill. :D But since Mythic took half the class defining abilities away from Hunters 3 years ago and left us with 2 inferior ones it is about time and only fair that we get evade 3.

Oh and about the stun thing... I dont know what you are doing wrong then. I was on the recieving end numerous times.
 

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
Maeloch said:
afaik there isn't one, tho the way resists stack in tiers (1. item resists + resist buffs, 2. RA resists, 3. croc ring + mebbe some other stuff?) taking off a %age of a %age you can't hit 100% magic resists anymore like on the old days with BAoD.

There is a resist hard cap if it is still as it used to be. I remember well that it was 58%, because it was never rised above that when i had red cleric resists.
It sould be 26%(items) + (24%clerics)+10% Triple chants (Stack) = 60% , but it was always 58%.

The tiers argument is correct though.
 

Puppet

Part of the furniture
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3,231
Vermillon said:
There is a resist hard cap if it is still as it used to be. I remember well that it was 58%, because it was never rised above that when i had red cleric resists.
It sould be 26%(items) + (24%clerics)+10% Triple chants (Stack) = 60% , but it was always 58%.

The tiers argument is correct though.


It's prolly the triple-chant being less effective on red casted resists. Same you see on the ML10 leggings with the stacking 3-resist buff.

Old BAOD gave me, in SI times, close to 100% spirit-resists.
 

Vermillon

One of Freddy's beloved
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Feb 12, 2004
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374
Puppet said:
LOL? You're one of the few classes who can actively twist effectively. But you complain about it so you want even more easy-mode. Hey lets press end + AF + healchant + dmg-add + 2 resist-chants and they just keep all running!

Wardens cant twist as effectively as you can - same goes for skalds really. Be happy with what you got (which is already more then most other classes)



Atleast on bard the resist-chant isnt viable at all, because it cancels out endurance-song. Thats the same for paladins (essentially) except paladins can insta restart end without any fear of interruption - and bards cant do that. As a result bards NEVER run resist-chants unless there is 2 bards in the groups and thats very rare.



Its not like you need power for anything else except those chants. If you want more power I suggest you get more PIE and Power% items in your SC.

You compaire Bard that is the main mezzer or the realm with everything that brings to the class, can be sojurner/perfecter, has endurance song, can cast heals/buffs, and can perfectly interupt.

You compair warden that can cast resists, heals, pbt, TWT, has bodyguard without need to spec in shield, Graple, IP.

With paladin that must spec on shield, has bodyguard, Graple, IP, End chant and mediocre benefits with the other chants.

Talking about easy mode mate?

I didnt compaired class at my first post, i just stated the big difference on the triple chants/songs isue. My opinion is that paladins sould at least get the same value triple resists since it cost us mana to keep em up. Doesnt that seam fair to you?
 

Vermillon

One of Freddy's beloved
Joined
Feb 12, 2004
Messages
374
Puppet said:
It's prolly the triple-chant being less effective on red casted resists. Same you see on the ML10 leggings with the stacking 3-resist buff.

Old BAOD gave me, in SI times, close to 100% spirit-resists.

i belive BAOD wasnt include in the "cap rules" thats why. But i might be wrong, much time have pased since then.
 

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