1.76 patch goes live in US

Bracken

Fledgling Freddie
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Jan 7, 2004
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1.76 has gone live in the US...here are the patch notes:

http://www.camelotherald.com/more/2057.shtml



A few I liked:

- Using the mez feedback or stun feedback buff on Ceremonial Bracers and Gem of Lost Memories will no longer put the player in combat.

- Higher value resurrection spells will overwrite lower value resurrection spells that have been cast on a player. Power will be refunded back to the player that cast the resurrection spell that was overwritten.

- If a lower value resurrection spell lands after the player has a higher value resurrection spell cast on them, power will be refunded to the player that cast the lower value resurrection spell and the spell will not overwrite the higher value resurrection that is already on the player.

- If two players cast the same value resurrection spell on the player, the first spell to land will be cast on the player and the second will be refunded back to the caster.

- We have increased the amount of crowd control duration reduction for each level of Determination. The new values for each level of Determination are as follows:

Determination 1: 4% reduction to crowd control duration
Determination 2: 8% reduction to crowd control duration
Determination 3: 20% reduction to crowd control duration
Determination 4: 38% reduction to crowd control duration
Determination 5: 55% reduction to crowd control duration
(Pity it wasn't for heavy tanks only :p)



And most important of all...

- Armsmen will no longer be interrupted during the crossbow draw time when using the Snapshot realm ability. :D
 

Bahumat

FH is my second home
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Bracken said:
- Armsmen will no longer be interrupted during the crossbow draw time when using the Snapshot realm ability. :D
phew, i almost did not make an armsman due to that
 

UndyingAngel

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Bracken said:
Determination 1: 4% reduction to crowd control duration
Determination 2: 8% reduction to crowd control duration
Determination 3: 20% reduction to crowd control duration
Determination 4: 38% reduction to crowd control duration
Determination 5: 55% reduction to crowd control duration
(Pity it wasn't for heavy tanks only :p)

Dont forget Main Tanks Stoicism which Reduces Duration of All Forms of CC by 25%.
So Armsman Etc now have the possibility to get 80%... + Resists :eek: Looks like Sorcs will have to get the Top mez just to stop them even for a few secconds :eek:
 

Aragyn

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Can't belive Mythic tbh, have 44mind on my sorc now (last mezz) and now CC is ok. Though now it's at least viable, bye bye what balance we had between casters/tanks
 

Bahumat

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Aragyn said:
Can't belive Mythic tbh, have 44mind on my sorc now (last mezz) and now CC is ok. Though now it's at least viable, bye bye what balance we had between casters/tanks

also purge is 5 points, charge too so i think i may just respec to 40 body or whatever the spec is.

Taken from daoc 2010
"mezz.......hey jimmy i heard about mezz once, my grandaddy said it could stop ppl dead in their tracks

stfu noob no one uses mezz anymore its for lamers."
 

Dorimor1

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Aragyn said:
Can't belive Mythic tbh, have 44mind on my sorc now (last mezz) and now CC is ok. Though now it's at least viable, bye bye what balance we had between casters/tanks

I agree that the Determination changes are a bit over the top, but have you ever considered what it has been like for a tank since NF and ToA? A caster can drop a tank in 5 seconds, easily, even less, with as little casting time as 1.5% (I don't know the minimum but I'm just guessing) and as much damage as 900-1000 the tank has no chance in hell, MLs and Artefacts have only made this worse. I'm not just talking about Enchanters, Runemasters or Wizards, nearly every caster can do this now, and you say that there was even a balance between casters and tanks? What balance? NF is a casters game.

Thats my opinion anyway
 

Flimgoblin

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low RR tanks will still be fodder

high RR tanks in gank groups will be unstoppable, not that they're particularly easy to stop at the moment (well the banelords anyway)
 

Zede

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one can only dream in some future patch note, the first thing people see is

" we have fixed the line of sight issues with animist mushrooms"

wouldnt that be something ?
 

Thadius

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Bracken said:
- Armsmen will no longer be interrupted during the crossbow draw time when using the Snapshot realm ability. :D

Can just see it now. Every scout/sorc/theurg on the servers rerolling to armsman
 

Belomar

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This change is good to Armsmen, and they will get lots more groups because of it! I only shudder to think that Armsmen are now in a chicken-and-egg situation like Heretics--uber RR5 ability, but how will they get RvR groups before they are RR5?






:D
 

Garbannoch

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Dorimor1 said:
I agree that the Determination changes are a bit over the top, but have you ever considered what it has been like for a tank since NF and ToA? A caster can drop a tank in 5 seconds, easily, even less, with as little casting time as 1.5% (I don't know the minimum but I'm just guessing) and as much damage as 900-1000 the tank has no chance in hell, MLs and Artefacts have only made this worse. I'm not just talking about Enchanters, Runemasters or Wizards, nearly every caster can do this now, and you say that there was even a balance between casters and tanks? What balance? NF is a casters game.

Thats my opinion anyway

NF is a caster game for the more casual players. For serious (regular) groups it has always been a tank game.
The irony is that Mythic tried to help the casual players with the det boost and all it will do is to help the gank groups plow through random zergs more easily. All the low RR tanks will still die horribly to most mages while high RR tanks who already dominated the RvR scene just got even better.
The det change will probably affect the group setups only slightly (hibs will now always run a champ and mids will take in a savage again and in alb we will maybe see a reaver in the group again).

The only positive thing about the det change is that the tanks will give up a lot of damage RAs for it.


Oh and btw Bracken you forgot one important thing in your listing: The SOI/MoC nerf which I think is a good start to fix sorcs
 

Ogen

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Imho, LT classes shouldnt have MoC. Gotta ask you self, if there really should have been LT in daoc to begin with. Ofc all mages / sm´s will say yes..
Just thinking MoC @ LT is to much "I win" atm.. at least in 1on1. And ofc..
2.5 spd nuke? :eek7:
 

Garbannoch

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well lifetap is ok IF it is in a specline (spiritmaster and cabalist)

but no class should have a baseline lifetap that has same delve as normal baseline dds plus has a heal component plus a lower cast speed
 

Bracken

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Garbannoch said:
Oh and btw Bracken you forgot one important thing in your listing: The SOI/MoC nerf which I think is a good start to fix sorcs

Aye, but as I don't fight against them it wasn't one of my personal faves. :p

Agree about the det comments - giving it to light tanks is daft while retaining charge, even if it is expensive. Mythic missed a chance to give heavy tanks a groupability boost :mad:
 

Overdriven

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Stupid respec stone prices.


It would cost 19p to respec my SB fully, or any other char with 4-5 specc lines. =|
 

Jaem-

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Thadius said:
Can just see it now. Every scout/sorc/theurg on the servers rerolling to armsman
Or just buy it on Scout without rerolling? But I'm just class confused. :(

Might be nice taking up Det lvl4 when I'm higher RR, as I've enjoyed grouping with guild group a few times tho purge3 will probs do the same trick and cheaper. :)
 

Ballard

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Dorimor1 said:
Thats my opinion anyway

Unfortunately your comments are only valid in the zerg/tower/keep fights and lower RR battles. Solo or in fg vs fg, as garb said, good tanks have been wiping the floor with casters since TOA/NF. I seriously hate to think how hard it will be to beat the rr9-10 tank groups now. Before they were beatable with luck (or when their timers were down :) ) but now i dont know... Rooting is gonna be reduced to purely a caster interupt and will be very ineffective against the tank assist train. Cloth casters are gonna be dieing even faster now :( Hibs 'invincible' base line stun you all have bitched about will last about ONE second tops on these tanks. No point in them having cere bracer in their templates any more either.
 

Kami

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If only it was heavy tank only. Yet again Mythic fail to give them something to get people playing them again.
 

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