Zrall
Loyal Freddie
- Joined
- Jan 29, 2004
- Messages
- 172
snatched from: http://camelotvault.ign.com/View.php?view=Columns.Detail&id=58
05-03-2005 -
Things in these notes are Subject to change nothing is final. Just notes that I took while at the Dc Roundtable..
Guild Update Patch 1.76
Introduction of a User friendly guild interface
- Community interface
-New guild merit system which gives incentives for guilds and for players to stay in guilds.
-New guild banners and the ability to carry them in battle.
-Guild RvR Missions
-Guild Dues: Money will come from guild members. A small 2% deduction will get deposited into a guild bank. GM’s will have the ability to turn this on or off.
- Revamp the guild ranking system
------------------------------------------------------------------------
New Market Search Patch Version 1.77
-Complete Update of the Market System Being Discussed
-Revamped Epic Quests
------------------------------------------------------------------------
New expansion: Currently in the Early Design Phase
**Reminder nothing is final this is just what they have on paper**
-The king is in danger! A vile rebellion has arisen in the kingdom, led by an unknown force, and intent on removing the King and claming power for them selves.
-Solve the riddle of who is behind the uprising
-Embark of a vast series of tasks that thrust you directly into the conflict at hand.
-Dare to journey through new land towards the front gates of your vile enemy's stronghold
-Invade the enemy stronghold and defeat the villains in an epic battle for your homeland
-Crush the rebellion lead by challengers to the throne who seek to unseat your king
-Ride to glory on fully customizable player-controlled mounts!
-Expand your characters talents and aptitude by gaining newly introduced champion levels!
-For the glory of your realm and the rewards that are bestowed upon such champions, take part in a quest on monumental proportions.
-The expansion includes a series of tightly focused quests designed for players from level 30 to 50 and beyond.
-Intended to add many hours of new play experience, the expansion story leads players all over the DAoC world using a variety of static, dynamic and instanced content to keep players immersed within the story.
-The quests and expansion content culminate in 3 new high level adventuring zones, bringing closure to the expansion story.
-Rewards (both interim and final) for playing the expansion include new loot, Champion level, player mounts, a new sub-classing system and a highly desirable Champion Weapon.
----
Fight for your king and kingdom and earn the mightiest of champion weapons!
-The King Serves as the Contact Point for New Content
-Rally under the banners of kings new and old to crush the rebellion at hand
-The king's throne is an instance located in the capital cities
-The king kicks off the champion level track as well the champion's quest
-Quests are handed out by the king
-Starting at level 30
-Ultimately directs players to new Areas and Zones
-Difficult and Lengthy, the final steps of the quest require a full group of 8 to complete successfully
-Many interim rewards
-Final reward is a new champion weapon
Here is a picture of a Alb Champion weapon
----
-Players must be level 50 to begin the champion levels
-5 Champion levels introduced in the expansion
-Xp for champion levels are awarded through RvR, PvE and Champion Level Content
-Sub-Class skill points awarded for completing each champion level
----
Inherit Boost per Level:
-Increased access to the subclass skills
-small hit point increase
-small power point increase
-new champion title
Milestone rewards:
-Additional access to purchase items in the King's Magery (may include respec stones, weapon tints and more.
-Unlock customization features for your mount, such as Barding, saddlebags and armor
-Unlock the ability to obtain new and unique mount types
----
With the launch of the expansion two types of mounts will be offered:
Standard (available to all players)
Advanced (Expansion Required)
Standard Mounts:
-Expansion not required
-Obtainable at lvl 35
-Solo quest must be completed
-Slower than advanced mounts.
-Not customizable
Advanced Mounts
-Expansion Required
-Ability to Purchase Granted at lvl 45
-Several Skins available throughout the world
-Faster than standard mounts
-Highly customizable (Barding, Armor, Saddlebags etc)
Here are pictures of some advaced mounts
Subclass Info:
-15 Sub Class Categories (1 Per Archetype) - Example: Paladin can choose low lvl fire DD spell
-Hand crafted to Avoid Unwanted Results - For example we will not add any crowd control, track, bladeturn, pets, etc
-Freedom of choice, Players can delve 5 deep into one line or one deep into five lines if they choose
-Standard Trainers throughout the world offer sub-class options to champions.
------------------------------------------------------------------------
Notes from asking Dev’s questions about mounts.
- No mount combat at this time (maybe in the future)
- Can’t kill horses
- They are looking into letting us name the horse’s
- Horses will be able to swim
- Saddle bags will be able to hold inventory
- So far they have Black, White & brown models
- There is a Encumbrance Limit.
- Nothing special added to housing
- Hope to have animated mounting and dismounting.
(EDIT) Ok I did have notes wrong on horses in RVR
They will be ridable in NF you just can't actually attack while on them, and if you're attacked your horse will poof (From Missy)
Notes from Dev’s about Epic Armor
- You will have to start your epic quests all together no trade Inn’s
- They are making it so the final quests are not class specific to get groups more easily
- Not all parts will be solo able will need a full group
Notes from Dev’s about Champion weapons.
- These will be class specific
- Duel wielders will get a option for a left hand weapon
Notes from Dev’s about Champion Levels
- For each Champion level you will gain some to power and hit points
- There will be 5 levels you can put all 5 points in 1 Sub Class or spread it out
05-03-2005 -
Things in these notes are Subject to change nothing is final. Just notes that I took while at the Dc Roundtable..
Guild Update Patch 1.76
Introduction of a User friendly guild interface
- Community interface
-New guild merit system which gives incentives for guilds and for players to stay in guilds.
-New guild banners and the ability to carry them in battle.
-Guild RvR Missions
-Guild Dues: Money will come from guild members. A small 2% deduction will get deposited into a guild bank. GM’s will have the ability to turn this on or off.
- Revamp the guild ranking system
------------------------------------------------------------------------
New Market Search Patch Version 1.77
-Complete Update of the Market System Being Discussed
-Revamped Epic Quests
------------------------------------------------------------------------
New expansion: Currently in the Early Design Phase
**Reminder nothing is final this is just what they have on paper**
-The king is in danger! A vile rebellion has arisen in the kingdom, led by an unknown force, and intent on removing the King and claming power for them selves.
-Solve the riddle of who is behind the uprising
-Embark of a vast series of tasks that thrust you directly into the conflict at hand.
-Dare to journey through new land towards the front gates of your vile enemy's stronghold
-Invade the enemy stronghold and defeat the villains in an epic battle for your homeland
-Crush the rebellion lead by challengers to the throne who seek to unseat your king
-Ride to glory on fully customizable player-controlled mounts!
-Expand your characters talents and aptitude by gaining newly introduced champion levels!
-For the glory of your realm and the rewards that are bestowed upon such champions, take part in a quest on monumental proportions.
-The expansion includes a series of tightly focused quests designed for players from level 30 to 50 and beyond.
-Intended to add many hours of new play experience, the expansion story leads players all over the DAoC world using a variety of static, dynamic and instanced content to keep players immersed within the story.
-The quests and expansion content culminate in 3 new high level adventuring zones, bringing closure to the expansion story.
-Rewards (both interim and final) for playing the expansion include new loot, Champion level, player mounts, a new sub-classing system and a highly desirable Champion Weapon.
----
Fight for your king and kingdom and earn the mightiest of champion weapons!
-The King Serves as the Contact Point for New Content
-Rally under the banners of kings new and old to crush the rebellion at hand
-The king's throne is an instance located in the capital cities
-The king kicks off the champion level track as well the champion's quest
-Quests are handed out by the king
-Starting at level 30
-Ultimately directs players to new Areas and Zones
-Difficult and Lengthy, the final steps of the quest require a full group of 8 to complete successfully
-Many interim rewards
-Final reward is a new champion weapon
Here is a picture of a Alb Champion weapon
----
-Players must be level 50 to begin the champion levels
-5 Champion levels introduced in the expansion
-Xp for champion levels are awarded through RvR, PvE and Champion Level Content
-Sub-Class skill points awarded for completing each champion level
----
Inherit Boost per Level:
-Increased access to the subclass skills
-small hit point increase
-small power point increase
-new champion title
Milestone rewards:
-Additional access to purchase items in the King's Magery (may include respec stones, weapon tints and more.
-Unlock customization features for your mount, such as Barding, saddlebags and armor
-Unlock the ability to obtain new and unique mount types
----
With the launch of the expansion two types of mounts will be offered:
Standard (available to all players)
Advanced (Expansion Required)
Standard Mounts:
-Expansion not required
-Obtainable at lvl 35
-Solo quest must be completed
-Slower than advanced mounts.
-Not customizable
Advanced Mounts
-Expansion Required
-Ability to Purchase Granted at lvl 45
-Several Skins available throughout the world
-Faster than standard mounts
-Highly customizable (Barding, Armor, Saddlebags etc)
Here are pictures of some advaced mounts
Subclass Info:
-15 Sub Class Categories (1 Per Archetype) - Example: Paladin can choose low lvl fire DD spell
-Hand crafted to Avoid Unwanted Results - For example we will not add any crowd control, track, bladeturn, pets, etc
-Freedom of choice, Players can delve 5 deep into one line or one deep into five lines if they choose
-Standard Trainers throughout the world offer sub-class options to champions.
------------------------------------------------------------------------
Notes from asking Dev’s questions about mounts.
- No mount combat at this time (maybe in the future)
- Can’t kill horses
- They are looking into letting us name the horse’s
- Horses will be able to swim
- Saddle bags will be able to hold inventory
- So far they have Black, White & brown models
- There is a Encumbrance Limit.
- Nothing special added to housing
- Hope to have animated mounting and dismounting.
(EDIT) Ok I did have notes wrong on horses in RVR
They will be ridable in NF you just can't actually attack while on them, and if you're attacked your horse will poof (From Missy)
Notes from Dev’s about Epic Armor
- You will have to start your epic quests all together no trade Inn’s
- They are making it so the final quests are not class specific to get groups more easily
- Not all parts will be solo able will need a full group
Notes from Dev’s about Champion weapons.
- These will be class specific
- Duel wielders will get a option for a left hand weapon
Notes from Dev’s about Champion Levels
- For each Champion level you will gain some to power and hit points
- There will be 5 levels you can put all 5 points in 1 Sub Class or spread it out