1.72a - Cleric Love.

PinkyPink

Fledgling Freddie
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===================================

Dark Age of Camelot
Test Version 1.72a Release Notes
Fallen Barriers
September 21, 2004

===================================


NEW THINGS AND BUG FIXES

Bounty Quest Changes

Many players who attempt bounty quests often feel that these quests offer little reward for the time and effort involved in getting the bounty item drop and finding the appropriate NPC to give the item to. We have made the following changes to the bounty quest system in order to make these quests a more rewarding experience for players.

- The experience reward for each bounty item turn in has been increased. Additionally, the experience reward will scale appropriately to the player's current level. Note that this change means that each bounty quest can only be completed for a certain range of levels.

- All bounty items now have delve information. The delve information includes the NPC name and location for the turn in, as well as the minimum and maximum level of the bounty quest.

- Players can now turn in a maximum of 20 bounty items for a bounty quest. Previously, players could only turn in a maximum of 15.



CLASS CHANGES AND FIXES

General Changes

- In order to reward Druids, Healers, and Clerics who spec in their healing lines, we’ve lowered the casting time on the Greater Healing line of spells. These heals should now provide the highest HP per second return, making them very useful in situations where a major heal wouldn’t heal enough in time. The spell lines changed were Greater Apotheosis (Druid), Greater Emendation (Healer), and Greater Refocillation (Cleric).

- In order to make group heals more desirable to cast when 5 or more people in a group take damage, we’ve lowered the casting time on both the specline and baseline group heals. The spells affected are Heaven’s Approbation (Cleric), Angelic Approbation (Cleric and Friar), Reviving Conflux (Druids), Group Apotheosis (Druid, Warden, and Bard). Tribute of Battle (Healer), and Group Emendation (Healer and Shaman).

- We have changed how the immunity timers on combat styles work - they have been changed so that the immunity timer will now be exactly five times the length of the stun, rather than the standard one minute duration. For instance, if a combat style's stun has a 5 second duration, it will trigger a 25 second immunity timer, instead of triggering the standard one minute timer as before.

- We have changed how the immunity timers on pet stuns work for pet classes. The immunity timer will be five times the length of the stun. For example, a pet with a one second stun will now grant a 5 second immunity. The pets affected by this change are the Cabalist Amber Simulacrum, Spiritmaster's Summon Spirit Thrall line, and the Druid's Summon Nature Spirit line.


Enchanter

- (Bug Fix) The Enchanter's Dazzling Strobe line of instant debuffs will no longer interrupt casters.


Hunter

- Changed Gungin's Fury in the Hunter's spear line to chain off of Return Thrust and increased the damage of the bleed effect.


Reaver

- We've changed the way Reaver debuff point-blank area of effect pulsing spells work. These debuff spells will no longer cause interruptions on the targets they hit. The spells affected are Aura of the Inevitable and Aching Curse.



SHROUDED ISLES WORLD NOTES

Hibernia

- Fixed an issue that could prevent Animist turrets from being summoned near the inner rings of Fomor.



TRIALS OF ATLANTIS WORLD NOTES

Stygia Encounters

- Trial 4.2 - Battlegrouped players who are in the outer camps and forts will now receive credit for this encounter when Seti the Pharoah has been killed.


Volcanus Encounters

- Trial 6.5 - Grouped players will now receive credit when completing this encounter. Please note that *only one player from the group* must pick up each of the four pieces required to make the Salamander Incinerator, as these items cannot be traded.

- Trial 6.5 - Necromancers can now use the Salamander Incinerator while in shadeform.


Sobekite Eternal

- Trial 2.10 - Battlegrouped players who are standing outside of the temple area or are being carried by the harpies will now be able to receive credit for this encounter when Runihura is killed.


Artifact Notes

- The Light Stone and the Dark Stone summoned by the Eerie Darkness Stone now have persistent regeneration bonuses instead of persistant regeneration spells. The amount of power and health gained per tick has not been changed.

- The persistent power and health regeneration spells on Erinys Charm have been changed to function as bonuses instead of spells. The amount of power and health gained per tick has not been changed.



FOUNDATIONS NOTES

- The boundary walls separating the zones in each realm's housing area have been removed. This change will allow easier direct access to connecting housing zones.

Looking good for clerics :D

Pink.
 

Marc

FH is my second home
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and yet at the same time they Bend Reavers over a table. Whats next? Levi nerf?
 

Kcinimodus

Fledgling Freddie
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Tbh they should lower the casting time on major, not greater. Greater has a castingtime of 2.8s allready, compared to major @ 3.2s. Greater heals for more than major, why should it also have a lower castingtime? :p
 

Draylor

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Kcinimodus said:
Tbh they should lower the casting time on major, not greater. Greater has a castingtime of 2.8s allready, compared to major @ 3.2s. Greater heals for more than major, why should it also have a lower castingtime? :p
Well its only 2.8 if you spec 50rejuv, currently 3.0 for the 41spec major heal.

Chain casting that on someone is currently far short of guaranteeing theyll stay alive. Both tanks & casters benefited more from TOA with damage output over time than healing classes have gained in their ability to heal. Something had to be done to even things out - this seems pretty good to me. The power cost on those heals prevents it from being in any way overpowered - doesnt take many of those heals to send a cleric OOP.

Major heals were changed last patch (1.71) to use less power, its hard to tell how it will work out until I have a chance to try it (hmmm, February maybe? :p) but so far it sounds good.

As for the reaver change: fair enough really. Its hard to argue that a AE interrupt that doesnt break CC should remain in the game ;) They still have access to plenty of methods of interrupting: both in soulrending spec and via MLs (banelord).
 

Gorbash

One of Freddy's beloved
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Draylor said:
As for the reaver change: fair enough really. Its hard to argue that a AE interrupt that doesnt break CC should remain in the game ;) They still have access to plenty of methods of interrupting: both in soulrending spec and via MLs (banelord).

umm, doesnt spamming castable mezzes and debuffs interrupt now anyway?
 

Draylor

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Of course, but you know what I meant I hope :p

Every other insta-cast interrupt has either had a recast timer added to prevent it being used to chain-interrupt someone (ie various debuffs) or has been changed not to interrupt.

A caster spamming mezz can be interrupted, insta-cast debuffs have a reuse timer - reavers in their current form could constantly interrupt casters for as long as their power lasted.
 

Calvin

Fledgling Freddie
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Jan 9, 2004
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Nice for all the healing classes, but not really classed as cleric love in my book. Clerics need a lot of loving atm to make them on par with Druid and Healer.
 

kirennia

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The thing is that the single tasrget heals already did reward you with the highest heal over time percentage anyways so this boost could well be nothing :p Clerics need such a huge boost to put them on par with enemy realms healers, especially seeing as they've now just lost their BoF advantage which to be blunt, was nowhere near enough to make up for the permanent advantages healers/druids got :p
 
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PinkyPink said:
===================================

Dark Age of Camelot
Test Version 1.72a Release Notes
Fallen Barriers
September 21, 2004

===================================



- We have changed how the immunity timers on pet stuns work for pet classes. The immunity timer will be five times the length of the stun. For example, a pet with a one second stun will now grant a 5 second immunity. The pets affected by this change are the Cabalist Amber Simulacrum, Spiritmaster's Summon Spirit Thrall line, and the Druid's Summon Nature Spirit line.

Fuck you mythic... what happend the review of pet stuns we were promised?
and the proper investigation before changing it?
oh i guess you thought youd nerf us cos fucking hibs/mids whined.. nice going...
 

Red HATred

Fledgling Freddie
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heheh :)

nice one

all clerics will gain twice as fast aggro in pve situations... sigh...

rvr wise, speeding things up is an improvement
 

Draylor

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Kirennia said:
this boost could well be nothing :p
The changes are:

Code:
Base group heals:

lvl spell name-------------(old) new %decrease
=== ================ === === =======
15 Angelic Commendation---(3.0) 2.6 13.3%
25 Angelic Benediction----(3.0) 2.4 20.0%
35 Angelic Blessing-------(3.0) 2.2 26.7%
45 Angelic Approbation----(3.0) 2.0 33.3%


Spec group heals:
15 Heaven's Commendation--(3.7) 2.6 29.7%
26 Heaven's Benediction---(3.5) 2.4 31.4%
36 Heaven's Blessing------(3.3) 2.2 33.3%
46 Heaven's Approbation---(3.1) 2.0 35.5%


Greater spec heals:

10 Greater Recuperation---(3.6) 2.6 27.8%
14 Greater Renewal--------(3.5) 2.5 28.6%
19 Greater Revival--------(3.4) 2.4 29.4%
25 Greater Resuscitation--(3.3) 2.3 30.3%
32 Greater Reviction------(3.1) 2.2 29.0%
41 Greater Refection------(3.0) 2.1 30.0%
50 Greater Refocillation--(2.8) 2.0 28.6%

I wouldnt call that nothing :p

Red HATred said:
all clerics will gain twice as fast aggro in pve situations... sigh...
Ah, the same intelligent thoughtful posts we expect from you Ironheart. Greater heals arent used in PvE - so no change there. Landing a heal for 800+ will virtually always take aggro - regardless of casting time.
 

eggy

Fledgling Freddie
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Red HATred said:
all clerics will gain twice as fast aggro in pve situations... sigh...

tbh if you are using Greater Spec Heals in PVE you deserve to get aggro.

Good changes imo.
 

Red HATred

Fledgling Freddie
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eggy said:
tbh if you are using Greater Spec Heals in PVE you deserve to get aggro.

Good changes imo.

for once i agree with you.... but let's go to other thread..; was more fun there.
 

Firebirth

Fledgling Freddie
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Jan 2, 2004
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<waits for the Armsmen fixes in 1.72> :eek6:





<still waiting for the armsmen fixes in 1.72> :mad:





<beard grows an extra inch>
 

Night

Fledgling Freddie
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Dec 23, 2003
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Oh FFS, nerfed reaver :( :( why cant they fix SR instead of breaking it...
 

Light

Loyal Freddie
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PinkyPink said:
FOUNDATIONS NOTES

- The boundary walls separating the zones in each realm's housing area have been removed. This change will allow easier direct access to connecting housing zones.

about friken time too
 

Duivel

Fledgling Freddie
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PinkyPink said:
Enchanter

- (Bug Fix) The Enchanter's Dazzling Strobe line of instant debuffs will no longer interrupt casters.

Ofc, better late then never? :eek6:
 

Ceryseth

Fledgling Freddie
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PinkyPink Enchanter - (Bug Fix) The Enchanter's Dazzling Strobe line of instant debuffs will no longer interrupt casters. Pink.[/QUOTE said:
OMG so enchanters are actually overpowered atm, who would have imagined :eek2:
 

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