Dark Age of Camelot
Test Version 1.71A Release Notes
July 27, 2004
===================================
NEW THINGS AND BUG FIXES
- We have added "greying out" to the game. When a player such as a Minstrel or Bard uses a group based spell that would normally overwrite another buff, it will now take the buff's place until the player no longer receives the effect. For example, if a Mentalist gives the group a mana regeneration spell, and a Bard plays a more powerful song version then switches to the endurance regen, it would overwrite and remove it. Now, it will overwrite it, then the mentalist buff will return once the song goes away. Time spent "greyed out" does NOT count towards the duration, meaning that a 20 minute spell can stay indefinately if greyed out. Note: you will not recieve benefits of greyed out buffs.
This will solve some of the Hybrid self-buff issues, and the Paladin AF chant issues.
- All DoTs now stack with one another. Additionally, instead of ticking 5 or 6 times and dissapearing they will now "count down" much as bleeds do.
- We have fixed the melee triangle. It now works as this:
Evade gets penalties towards shield attacks, but bonuses against two hand.
Parry now gains penalties against two hand, but bonuses against dual wield.
Block now gains penalties against dual wield, but bonuses against shield attacks.
Note: The penalty has been changed to 25%, and the new bonus is additionally 25%.
- All pets will now style with the exception of charmed pets.
- All casting pets have had their casting time changed to 3 seconds(excluding the Necromancer), and will be reduced by dexterity buffs. Additionally, all now have a self Armor Factor buff.
- Root no longer gives snare immunity, and vice versa.
- All creatures from level 1-20 have had a large increase in cash drops. This is to help new players to Dark Age of Camelot.
NEW FRONTIERS NOTES
- Trebuchets and ballistas will now fire upon the spot the player was at when the operator pressed the "Fire" button, and hit anyone within the radius.
- Ballistas now follow the same Line of Sight rules as players.
CLASSIC CAMELOT WORLD NOTES
- Added a portal merchant in the capitol cities of all three realms, identical to the ones found on the Gaheris (Co-op) or Mordred (PvP) servers.
PVP SERVER NOTES
- You no longer lose 3 constitution on every death. It has been reduced to 1. You will also know if you will lose constitution to a purple con player by targeting them. In addition to the name and allignment status, you will now see "You will lose constitution if this player kills you!" if you con green to that player.
TRIALS OF ATLANTIS
- The following scrolls have had an increase in drop rates:
Mad Tales, 3 of 3.
Regarding Shades, 3 of 3.
Scholar's Notes, 3 of 3.
Belt of the Moon, 3 of 3.
Great Hunt, 2 of 3.
Great Hunt, 3 of 3.
Gem of Lost Memories, 3 of 3.
Story of Malice, 1 of 3.
Story of Malice, 2 of 3.
Story of Malice, 3 of 3.
Bane of Battler, 1 of 3.
Bane of Battler, 2 of 3.
Bane of Battler, 3 of 3.
- Have reduced the difficulty of several artifact encounters, increased the drop rate, as well as increased the spawn rate. The following counters have been adjusted:
Gem of Lost Memories
Healer's Embrace
Zahur's Crown
Tartaro's Gift
Shades of Mist
Bruiser
Eirene's Hauberk
Crocodile's Tears Ring
- The following artifacts have had the EXP needed to increase each level reduced, resulting in faster leveling.
Kalare's Necklace
Harpy's Feather Cloak
A Flask
Dream Sphere
Cloudsong
- We have added a quest that will allow players to renew the durability on their artifacts. In addition to killing multiple mobs from the zone the artifact came from, you must kill the "10th step" mob from Master Levels to renew the artifacts. The list is as follows:
Cetus: Kalare's Necklace, Atlantis Tablet, Alvarus' Leggings, Egg of Youth, Eirene's Hauberk, Gem of Lost Memories, Orion's Belt, Aten's Shield
Runihara: Golden Scarab Vest, Golden Spear, Healing Embrace Cloak, Nailah's Robes, Fool's Bow, Flamedancer's Boots, Cyclops Eye Shield
Medusa: Guard of Valor, Foppish Sleeves, Jacina's Sash, Shield of Khaos, Cloudsong, Ring of Unyielding Will, Ceremonial Bracer, Battler, Shades of Mist
Martikhoras: Band of Stars, Crocodile's Tooth Dagger, Scorpion Tail Ring, Snakecharmer's weapon, Dream Sphere,
Ammut: Wing's Dive Pants, Traitor's Dagger, Winged Helm, Bracer of Zo'Arkat, Scepter of the Meritorious, Eerie Darkness Stone.
Chimera: Bruiser, A Flask, Goddess' Necklace, Malice's Axe, Tartaro's Gift, Eternal Plant, Belt of Sun, Belt of Moon
Typhon: Staff of the God, Traldor's Oracle, Maddening Scalars, Snatcher's Tale, Ring of Fire, Eriny's Charm, Arms of the Winds
Talos: Spear of Kings, Ring of Dances, Phoebus Harp, Oglidarsh's Belt, Night Shroud bracelet, Braggart's Bow, Enyalio's Boots.
Phoenix: All Artifacts
ALBION NOTES
- Two-hand will no longer require you to double-spec. All Two-hand styles will be reviewed.
- Polearm now has had it's base damage increased, but still requires double-speccing. Additionally, all Polearm styles will be reveiwed.
- We have increased the damage of the Earth specialized bolt, and changed the baseline fire direct damage spell to an earth one. The damage shield has been scaled up as well, to do 4x the damage as before.
- Fire Wizards now have a baseline AoE damage shield that will do the same damage as the previous one from earth. Additionally, we have added a self-only resist piercing buff that will work on all spells to the Pyromancy line. This will stack with the bonuses received from items.
Level 20: Elementalist's Sight - 2% piercing.
Level 25: Wizard's Sight - 4% piercing.
Level 30: Sight of the Arcane: 6% piercing
Level 35: Elementalist's Vision - 8% piercing.
Level 40: Wizard's Vision: 10% piercing.
Level 45: Vision of the Arcane: 12% piercing.
Level 50: Knowledge of the Arcane: 15% piercing.
- Paladins will now receive Dexterity as a tiertiary stat and Strength as a secondary stat, replacing the previous Piety as a seconary stat and Strength as a tiertiary stat.
- The lifetaps in the Cabalist's specialized Body line have been increased in damage.
- The Sorcerer's Matter line now has a DoT/Disease trap, and an AE DoT/Disease Ward. These DoTs stack with all others.
- Painworking for Necromancers has been changed so that the Necromancer may cast his DoTs from range. Also, the Painworking Necromancer now has a GTAEDoT. Or, Ground Targetted Area of Effect Damage over Time spell for our less acronym-savvy customers.
- Matter Cabalists DoT damage has been increased to delve slightly higher than any other DoT in the game.
- The Jade Simulacrum (Level 32 Cabalist pet) now heals and HoTs, replacing the damage shield.
- Earth Theurgists now have a group ablative buff, that may be cast in unision with their blade turn chant.
Level 20: Wrap of Sand - 100% 15 points, group cast.
Level 30: Wrap of Mud - 100% 25 points, 10 second pulsing.
Level 40: Wrap of Rock - 100% 35 points, 8 second pulsing.
Level 50: Wrap of Stone- 100% 50 points, 6 second pulsing.
- Friars now recieve a Cure Nearsight spell at 30 Rejuvination.
Armsman have been given a new skill called Calvalry. It will be given upon level 5. The armsman wil call upon a magical horse to aid him in his battle.
Calvalry: 15% to all resists. Is stackable with resist buffs. Players will have a 20% chance to miss him with melee attacks and he will have a 100% hit ratio. This does not effect any passive defense skills like block, evade, and parry. Useable every 20 minutes.
- Mercenaries Dirty Tricks ability has been tweaked. It now gives a 50% miss rate with a 30% chance to fumble upon a miss. It has also been changed to a PBAoE.
MIDGARD:
- Warriors have been given a new skill.
Rage of Tyr: Range 2100: Level 20: Damage 110: Recast Time: 60 seconds: Radius 350Cast Time 5s: Cost 30% endurance
Strength of Tyr: Range 2100: Level 30: Damage 160: Recast Time: 45 seconds: Radius 350: Cast Time 5s: Cost 30% endurance
Power of Tyr: Range 2100: Level 40: Damage 220: Recast Time: 30 seconds: Radius 400: Cast Time 3s: Cost 25% endurance
Might of Tyr: Range 2100: Level 50 Damage 270: Recast Time: 15 seconds: Radius 400: Cast Time 3s: Cost 25% endurance
Damage will be based on the players higher weapon specialization.
- Skalds now have a Power Regeneration song.
- Suppression Bonedancers now have a lifetap on par with the Cabalist's baseline one in their specialized line. Their instant lifetap has been changed to 750 range, to match the insta DDs of the music classes.
- Bone Army bonedancers have had their DoT spells scaled upwards in light of the new DoT changes. Additionally, they have been given a GTAE DoT equal to Painworking Necromancers.
- Cave Shamans now have a Pulsing DD/DoT Ward. It will not stack with itself, but will stack with other DoTs.
- Suppression Runemasters now have a group ablative buff that stacks will all others, and may be played in unision with their PBT chant.
Level 20: Supress Blow - 100% 15 points, group cast.
Level 30: Supress Strike - 100% 25 points, 10 second pulsing.
Level 40: Supress Attack - 100% 35 points, 8 second pulsing.
Level 50: Supress Assault - 100% 50 points, 6 second pulsing.
- Shadowblades now use the CD/DW system instead of left axe. The new Line Shadow Strike will consist of more assasin oriented styles. Shadowblades will recieve a full respec.
- Shaodwblades Stats now rise as follows
Dexterity: Primary
Strength: Secondary
Constitution: Tertiary
- In light of the changes to Shadowblades, they have been given an extra .2 spec points per a level.
- As such A new NPC has been created in Jordhiem and Aegirhamn. This NPC will change all Left Axe skills on weapons, armor, and Items handed into him to the new ShadowStrike Line.
- Swords are now str/dex based, and will receive a style review. Axe will also recieve a style review. All capable of speccing sword will get a single respec.
- Shamans now recieve a Cure Nearsight spell at 30 Mending.
- Darkness Bonedancers now recieve a group resist piercing buff.
Level 30: 2% resist piercing
Level 40: 5% resist piercing
Level 50: 7% resist piercing
- Healer mana regen spell is now timer based.
- The shaman damage shield now does 4x as much damage as before.
- The shaman damage add now works differently effect. Everytime you hit an opponent, the damage add doubles in DPS. It now has a 1 minute duration.
- The Berserker's Left Axe line will receive a full style review
HIBERNIA
- Hero Stag form has been reduced to 15 minutes. Additionally stag form now gives a 100% endurance heal.
- The specialized DD in the Light line for both Eldritches and Enchanters has been slightly increased.
- Light Enchanters now have a group cast resist piercing buff. This stacks with all other resist piercing.
Level 30: 2% resist piercing
Level 40: 5% resist piercing
Level 50: 7% resist piercing
- Mana Mentalists now have a GTAE DoT, similar to other realm's.
- Mentalism Mentalists now have a specialized bolt and DoT, along with a new end and power heal. Note: They will not be given a DD/Snare or GTAE because the baseline DoT is already in mentalism, as well as the heals and mez they have.
- Creeping Animists now have a DD+snare/PBAE DoT turret. The snare will not break to its own DoT, but all other damage will break it.
- Verdant Animist now have a Group HoT bomber. It will HoT everyone in the target's group. Additionally, Verdant Animists now have an AE DoT/Disease bomber.
- Wardens now recieve a Cure Nearsight spell at 30 Regrowth.
- The Hibernian base damage shield now does 4x as much damage as before.
Camelot Class Notes
-The Duel Wield, Celtic Duel, and new ShadowStrike Lines now have a set 100% offhand swing rate at 50 spec. Base swing rate is 25% and another 1.5% for each point put into it.
Test Version 1.71A Release Notes
July 27, 2004
===================================
NEW THINGS AND BUG FIXES
- We have added "greying out" to the game. When a player such as a Minstrel or Bard uses a group based spell that would normally overwrite another buff, it will now take the buff's place until the player no longer receives the effect. For example, if a Mentalist gives the group a mana regeneration spell, and a Bard plays a more powerful song version then switches to the endurance regen, it would overwrite and remove it. Now, it will overwrite it, then the mentalist buff will return once the song goes away. Time spent "greyed out" does NOT count towards the duration, meaning that a 20 minute spell can stay indefinately if greyed out. Note: you will not recieve benefits of greyed out buffs.
This will solve some of the Hybrid self-buff issues, and the Paladin AF chant issues.
- All DoTs now stack with one another. Additionally, instead of ticking 5 or 6 times and dissapearing they will now "count down" much as bleeds do.
- We have fixed the melee triangle. It now works as this:
Evade gets penalties towards shield attacks, but bonuses against two hand.
Parry now gains penalties against two hand, but bonuses against dual wield.
Block now gains penalties against dual wield, but bonuses against shield attacks.
Note: The penalty has been changed to 25%, and the new bonus is additionally 25%.
- All pets will now style with the exception of charmed pets.
- All casting pets have had their casting time changed to 3 seconds(excluding the Necromancer), and will be reduced by dexterity buffs. Additionally, all now have a self Armor Factor buff.
- Root no longer gives snare immunity, and vice versa.
- All creatures from level 1-20 have had a large increase in cash drops. This is to help new players to Dark Age of Camelot.
NEW FRONTIERS NOTES
- Trebuchets and ballistas will now fire upon the spot the player was at when the operator pressed the "Fire" button, and hit anyone within the radius.
- Ballistas now follow the same Line of Sight rules as players.
CLASSIC CAMELOT WORLD NOTES
- Added a portal merchant in the capitol cities of all three realms, identical to the ones found on the Gaheris (Co-op) or Mordred (PvP) servers.
PVP SERVER NOTES
- You no longer lose 3 constitution on every death. It has been reduced to 1. You will also know if you will lose constitution to a purple con player by targeting them. In addition to the name and allignment status, you will now see "You will lose constitution if this player kills you!" if you con green to that player.
TRIALS OF ATLANTIS
- The following scrolls have had an increase in drop rates:
Mad Tales, 3 of 3.
Regarding Shades, 3 of 3.
Scholar's Notes, 3 of 3.
Belt of the Moon, 3 of 3.
Great Hunt, 2 of 3.
Great Hunt, 3 of 3.
Gem of Lost Memories, 3 of 3.
Story of Malice, 1 of 3.
Story of Malice, 2 of 3.
Story of Malice, 3 of 3.
Bane of Battler, 1 of 3.
Bane of Battler, 2 of 3.
Bane of Battler, 3 of 3.
- Have reduced the difficulty of several artifact encounters, increased the drop rate, as well as increased the spawn rate. The following counters have been adjusted:
Gem of Lost Memories
Healer's Embrace
Zahur's Crown
Tartaro's Gift
Shades of Mist
Bruiser
Eirene's Hauberk
Crocodile's Tears Ring
- The following artifacts have had the EXP needed to increase each level reduced, resulting in faster leveling.
Kalare's Necklace
Harpy's Feather Cloak
A Flask
Dream Sphere
Cloudsong
- We have added a quest that will allow players to renew the durability on their artifacts. In addition to killing multiple mobs from the zone the artifact came from, you must kill the "10th step" mob from Master Levels to renew the artifacts. The list is as follows:
Cetus: Kalare's Necklace, Atlantis Tablet, Alvarus' Leggings, Egg of Youth, Eirene's Hauberk, Gem of Lost Memories, Orion's Belt, Aten's Shield
Runihara: Golden Scarab Vest, Golden Spear, Healing Embrace Cloak, Nailah's Robes, Fool's Bow, Flamedancer's Boots, Cyclops Eye Shield
Medusa: Guard of Valor, Foppish Sleeves, Jacina's Sash, Shield of Khaos, Cloudsong, Ring of Unyielding Will, Ceremonial Bracer, Battler, Shades of Mist
Martikhoras: Band of Stars, Crocodile's Tooth Dagger, Scorpion Tail Ring, Snakecharmer's weapon, Dream Sphere,
Ammut: Wing's Dive Pants, Traitor's Dagger, Winged Helm, Bracer of Zo'Arkat, Scepter of the Meritorious, Eerie Darkness Stone.
Chimera: Bruiser, A Flask, Goddess' Necklace, Malice's Axe, Tartaro's Gift, Eternal Plant, Belt of Sun, Belt of Moon
Typhon: Staff of the God, Traldor's Oracle, Maddening Scalars, Snatcher's Tale, Ring of Fire, Eriny's Charm, Arms of the Winds
Talos: Spear of Kings, Ring of Dances, Phoebus Harp, Oglidarsh's Belt, Night Shroud bracelet, Braggart's Bow, Enyalio's Boots.
Phoenix: All Artifacts
ALBION NOTES
- Two-hand will no longer require you to double-spec. All Two-hand styles will be reviewed.
- Polearm now has had it's base damage increased, but still requires double-speccing. Additionally, all Polearm styles will be reveiwed.
- We have increased the damage of the Earth specialized bolt, and changed the baseline fire direct damage spell to an earth one. The damage shield has been scaled up as well, to do 4x the damage as before.
- Fire Wizards now have a baseline AoE damage shield that will do the same damage as the previous one from earth. Additionally, we have added a self-only resist piercing buff that will work on all spells to the Pyromancy line. This will stack with the bonuses received from items.
Level 20: Elementalist's Sight - 2% piercing.
Level 25: Wizard's Sight - 4% piercing.
Level 30: Sight of the Arcane: 6% piercing
Level 35: Elementalist's Vision - 8% piercing.
Level 40: Wizard's Vision: 10% piercing.
Level 45: Vision of the Arcane: 12% piercing.
Level 50: Knowledge of the Arcane: 15% piercing.
- Paladins will now receive Dexterity as a tiertiary stat and Strength as a secondary stat, replacing the previous Piety as a seconary stat and Strength as a tiertiary stat.
- The lifetaps in the Cabalist's specialized Body line have been increased in damage.
- The Sorcerer's Matter line now has a DoT/Disease trap, and an AE DoT/Disease Ward. These DoTs stack with all others.
- Painworking for Necromancers has been changed so that the Necromancer may cast his DoTs from range. Also, the Painworking Necromancer now has a GTAEDoT. Or, Ground Targetted Area of Effect Damage over Time spell for our less acronym-savvy customers.
- Matter Cabalists DoT damage has been increased to delve slightly higher than any other DoT in the game.
- The Jade Simulacrum (Level 32 Cabalist pet) now heals and HoTs, replacing the damage shield.
- Earth Theurgists now have a group ablative buff, that may be cast in unision with their blade turn chant.
Level 20: Wrap of Sand - 100% 15 points, group cast.
Level 30: Wrap of Mud - 100% 25 points, 10 second pulsing.
Level 40: Wrap of Rock - 100% 35 points, 8 second pulsing.
Level 50: Wrap of Stone- 100% 50 points, 6 second pulsing.
- Friars now recieve a Cure Nearsight spell at 30 Rejuvination.
Armsman have been given a new skill called Calvalry. It will be given upon level 5. The armsman wil call upon a magical horse to aid him in his battle.
Calvalry: 15% to all resists. Is stackable with resist buffs. Players will have a 20% chance to miss him with melee attacks and he will have a 100% hit ratio. This does not effect any passive defense skills like block, evade, and parry. Useable every 20 minutes.
- Mercenaries Dirty Tricks ability has been tweaked. It now gives a 50% miss rate with a 30% chance to fumble upon a miss. It has also been changed to a PBAoE.
MIDGARD:
- Warriors have been given a new skill.
Rage of Tyr: Range 2100: Level 20: Damage 110: Recast Time: 60 seconds: Radius 350Cast Time 5s: Cost 30% endurance
Strength of Tyr: Range 2100: Level 30: Damage 160: Recast Time: 45 seconds: Radius 350: Cast Time 5s: Cost 30% endurance
Power of Tyr: Range 2100: Level 40: Damage 220: Recast Time: 30 seconds: Radius 400: Cast Time 3s: Cost 25% endurance
Might of Tyr: Range 2100: Level 50 Damage 270: Recast Time: 15 seconds: Radius 400: Cast Time 3s: Cost 25% endurance
Damage will be based on the players higher weapon specialization.
- Skalds now have a Power Regeneration song.
- Suppression Bonedancers now have a lifetap on par with the Cabalist's baseline one in their specialized line. Their instant lifetap has been changed to 750 range, to match the insta DDs of the music classes.
- Bone Army bonedancers have had their DoT spells scaled upwards in light of the new DoT changes. Additionally, they have been given a GTAE DoT equal to Painworking Necromancers.
- Cave Shamans now have a Pulsing DD/DoT Ward. It will not stack with itself, but will stack with other DoTs.
- Suppression Runemasters now have a group ablative buff that stacks will all others, and may be played in unision with their PBT chant.
Level 20: Supress Blow - 100% 15 points, group cast.
Level 30: Supress Strike - 100% 25 points, 10 second pulsing.
Level 40: Supress Attack - 100% 35 points, 8 second pulsing.
Level 50: Supress Assault - 100% 50 points, 6 second pulsing.
- Shadowblades now use the CD/DW system instead of left axe. The new Line Shadow Strike will consist of more assasin oriented styles. Shadowblades will recieve a full respec.
- Shaodwblades Stats now rise as follows
Dexterity: Primary
Strength: Secondary
Constitution: Tertiary
- In light of the changes to Shadowblades, they have been given an extra .2 spec points per a level.
- As such A new NPC has been created in Jordhiem and Aegirhamn. This NPC will change all Left Axe skills on weapons, armor, and Items handed into him to the new ShadowStrike Line.
- Swords are now str/dex based, and will receive a style review. Axe will also recieve a style review. All capable of speccing sword will get a single respec.
- Shamans now recieve a Cure Nearsight spell at 30 Mending.
- Darkness Bonedancers now recieve a group resist piercing buff.
Level 30: 2% resist piercing
Level 40: 5% resist piercing
Level 50: 7% resist piercing
- Healer mana regen spell is now timer based.
- The shaman damage shield now does 4x as much damage as before.
- The shaman damage add now works differently effect. Everytime you hit an opponent, the damage add doubles in DPS. It now has a 1 minute duration.
- The Berserker's Left Axe line will receive a full style review
HIBERNIA
- Hero Stag form has been reduced to 15 minutes. Additionally stag form now gives a 100% endurance heal.
- The specialized DD in the Light line for both Eldritches and Enchanters has been slightly increased.
- Light Enchanters now have a group cast resist piercing buff. This stacks with all other resist piercing.
Level 30: 2% resist piercing
Level 40: 5% resist piercing
Level 50: 7% resist piercing
- Mana Mentalists now have a GTAE DoT, similar to other realm's.
- Mentalism Mentalists now have a specialized bolt and DoT, along with a new end and power heal. Note: They will not be given a DD/Snare or GTAE because the baseline DoT is already in mentalism, as well as the heals and mez they have.
- Creeping Animists now have a DD+snare/PBAE DoT turret. The snare will not break to its own DoT, but all other damage will break it.
- Verdant Animist now have a Group HoT bomber. It will HoT everyone in the target's group. Additionally, Verdant Animists now have an AE DoT/Disease bomber.
- Wardens now recieve a Cure Nearsight spell at 30 Regrowth.
- The Hibernian base damage shield now does 4x as much damage as before.
Camelot Class Notes
-The Duel Wield, Celtic Duel, and new ShadowStrike Lines now have a set 100% offhand swing rate at 50 spec. Base swing rate is 25% and another 1.5% for each point put into it.