1.70y

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Equendil said:
btw, MoA is gone in NF, that's so much dex casters won't get anymore.
Caps are reached with yellow dex and yellow dex/qui using +25% stat enhancement and no MoArcane.
Equendil said:
Anyway, losing Mastery of the Art is going to hurt, MotA3 is like having +50 dex.
Won't make any difference to a buffed caster in top gear. Switch the pts over to Aug Dex. Will only make a difference if unbuffed/debuffed.
Equendil said:
Basically, a caster in NF with 10% ToA speed is going to cast slower than pre ToA casters with MotA3 ...
Pre ToA there were no casters casting at cap speed.
In 1.68, casters are able to reach the cap with MotArt3 and about 340 dex.
In NF, casters will be able to reach the cap with about 380 dex (probably a bit higher but cba testing).

380 dex is a lot?

60 base, 10 creation, 23 levelling, 75 items, 25 +cap, 155 buffs, 34 from AugDex4 = 382. And that's from a 'low-dex' race - a high-dex race will have 380+ with AugDex2.
 

Sarnat

Fledgling Freddie
Joined
Feb 3, 2004
Messages
439
Pin said:
60 base, 10 creation, 23 levelling, 75 items, 25 +cap, 155 buffs, 34 from AugDex4 = 382. And that's from a 'low-dex' race - a high-dex race will have 380+ with AugDex2.

Show me a caster with aug dex 4 when there is stuff like spell dmg available. No point in getting aug dex4 to increase your casting speed with something like 3-5% (3,4% according to Mythic) when you can get stuff like 20% magic damage for same price.

25 dex cap isn't very realistic either.
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
Pin said:
Caps are reached with yellow dex and yellow dex/qui using +25% stat enhancement and no MoArcane.

I thought MoA increased the cap ? I'm not a big fan of buffbots however, so may be wrong there.

Won't make any difference to a buffed caster in top gear. Switch the pts over to Aug Dex. Will only make a difference if unbuffed/debuffed.

<cough> 34 points into aug dex 5 instead of 10 into MotA 3. Dunno about you, but that's quite a difference to me.

Pre ToA there were no casters casting at cap speed.
In 1.68, casters are able to reach the cap with MotArt3 and about 340 dex.

Whatever cast speed casters were reaching before ToA, 10% ToA cast speed doesn't make a huge difference, it *isn't* like another 3 levels of MotA, far from it. dex cap bonus helps reaching higher dex, however.

In NF, casters will be able to reach the cap with about 380 dex (probably a bit higher but cba testing).

If I must refer to testing done in that thread (most accurate stuff I've seen so far) :

http://vnboards.ign.com/Midgard_Mystic_Professions/b20914/69703888/?24

Cast time = (1 - (dex-70)/600 ) * 100/ToA% * delve

Where ToA% is 110% for 10% bonus.

To reach the 0.4 modifer cap on casting speed, assuming 10% ToA bonus :

(1 - (dex - 70) / 600 ) * 100/110 = .4
-> dex = ( 1 - .4*(110/100) )*600 + 70
-> dex = 406 needed to reach cap speed.

Now, if I use the formula with MotA which I believe is right, but I couldn't dig up tests I had seen on MotA, so maybe it's not. But anyway :

Cast time = (1 - ((dex-70)/6 + 3*MotA)/100 ) * 100/ToA% * delve

Now, imagine a caster with 320 dex before ToA, MotA3, and the same caster with 355 dex, 10% cast speed in NF, that would be the cast time modifiers :

Pre ToA : 0.493 (cap at 0.40)
NF : 0.477

For reference, in ToA with MotA3 and 355 dex :
ToA : 0.395 (capped at 0.4)

And to be perfectly fair, NF with 10 points of RAs into aug dex (372 dex) : 0.454

I was wrong though, boosting your dex in NF through dex cap increases and aug dex is still slightly better than pre ToA with MotA3. Reaching cap as currently with MotA, however, is another story. Getting +25 dex cap and 10% ToA speed isn't all too easy either.
 

Mavl

Fledgling Freddie
Joined
Dec 22, 2003
Messages
191
- Players are no longer required to have 1 skill point in Siegecraft to control, aim, and fire siege equipment.


FFS i remember i took fletching instead of alchemy PRECISELY FOR TAHT MATTER :EEEE
 

Pin

One of Freddy's beloved
Joined
Jan 8, 2004
Messages
874
Sarnat said:
Show me a caster with aug dex 4 when there is stuff like spell dmg available. No point in getting aug dex4 to increase your casting speed with something like 3-5% (3,4% according to Mythic) when you can get stuff like 20% magic damage for same price.
castspeed RA >>> extra damage RA. landing an extra nuke is much more important than having 5% extra damage on them.
And don't be so sure about 30dex = 3%... Certainly don't believe any numbers Sanya gives in the dumned-down-for-the-masses-bag (dex has a much larger effect than 10dex = 1%).
Sarnat said:
25 dex cap isn't very realistic either.
And just finished my sorc's toa gear (bit left to level, but nvm)... 24 dexcap and 24 intcap (as well as the required castspeed, damage, resist pierce, con, hp, resists and +skill). Not easy to get though, especially if you're lazy :p
Equendil said:
I thought MoA increased the cap ? I'm not a big fan of buffbots however, so may be wrong there.
Nope. Cap is:
Level*1.25 for base;
Level*1.875 for spec.
Equendil said:
<cough> 34 points into aug dex 5 instead of 10 into MotA 3. Dunno about you, but that's quite a difference to me.
Notice I said AugDex4, not 5. That's 20 points, not 34.
It doesn't have the AugAcuity3 pre-requ - so there's another 10pts you don't NEED for it.
And I (like any other speedfreak) have AugDex2 already.
Equendil said:
Whatever cast speed casters were reaching before ToA, 10% ToA cast speed doesn't make a huge difference, it *isn't* like another 3 levels of MotA, far from it.
Errr. :eek7:
Equendil said:
If I must refer to testing done in that thread (most accurate stuff I've seen so far) :
...
And to be perfectly fair, NF with 10 points of RAs into aug dex (372 dex) : 0.454

I was wrong though, boosting your dex in NF through dex cap increases and aug dex is still slightly better than pre ToA with MotA3. Reaching cap as currently with MotA, however, is another story. Getting +25 dex cap and 10% ToA speed isn't all too easy either.
I have 369dex on my sorc now.
Moving 10pts to augdex will give me 391.
I could have another 10 if I were a Saracen/Luri caster (or 10 less for Briton, etc). 380 is NOT going to be uncommon.
(and your application of mota is kinda borked).
popa said:
u sure ? here u have cap list yellow is 58 whit 25% dont get 93
All specs buff for 1.25*Delve (have done for like 2 years). (Bases do the same assuming your total skill is higher than the level of the spell, otherwise you get decreased benefit).
Add 25% on top of that.

63*1.25*1.25 = 98 (benefit of being an Alb - Mids left on +90 without moa).
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
Pin said:
Notice I said AugDex4, not 5. That's 20 points, not 34.

But doesn't make up for the loss of MotA3 and still twice the points.

It doesn't have the AugAcuity3 pre-requ - so there's another 10pts you don't NEED for it.

Aug Acuity is used for much more than MotA3 so who cares ? I still would have AA3 without MotA. Besides, you still get 18 acuity points out of Aug Acuity 3 you won't have in NF then.

(and your application of mota is kinda borked).

Nothing especially amazing there, 6 dex = 1%, one level of MotA = 3%, ToA is multiplicative and a true 'speed' bonus. As I said, the MotA bit may be wrong, I guess I'll have to try and dig up older tests after all (curse not having a test server), but if you think you know better based on proper testing, feel free to post actual data.
 

Users who are viewing this thread

Top Bottom