1.70y

Atheistic Archon

Fledgling Freddie
Joined
Feb 13, 2004
Messages
306
===================================


Dark Age of Camelot

Test 1.70y Version Release Notes

June 8, 2004


===================================



NEW THINGS AND BUG FIXES


- Petcast spells that would fail when the player's pet is in combat now correctly abort before casting, triggering timers, using power, etc.

- Objects can no longer do critical hits from procs or reverse procs.

- Players are no longer required to have 1 skill point in Siegecraft to control, aim, and fire siege equipment.



NEW FRONTIERS


- Volley no longer bypasses bladeturn spells.

- Players now need to take all four towers in order to teleport into a keep. Note that the central keep still determines supply chains.

- Respec'ing your realm abilities no longer prints the last update message twice if your resistances, power, or hit points update.

- Piece condition no longer affects downgrading keeps.


Realm Ability Changes and Fixes

- Minstrels no longer have access to Mastery of Stealth. This change was made with version 1.70x, but was not documented.

- Purge will only set its re-use timer if it actually removes a negative effect.

- The Nightshade's unique realm ability, Remedy, has been reworked. It can now be used from stealth (although it cannot be activated while mesmerised or stunned). It now also has delve information. The health subtracted from the nightshade now is levied when the ability expires. Since Remedy is now ability-based instead of spell based, it now uses an ability toggle icon in the effects bar which cannot be delved and is different from the realm ability's hotbar icon.

- Characters now drop out of combat mode when they try to take a swing at someone who has debuffed them with Selective Blindness. Ranged combat and spell combat targeting with Selective Blindness has not been changed, just melee.

- Characters that have the Vanish effect can no longer be targeted at all by snare, mesmerise, and stun spells (area of effect or otherwise). Previously area of effect versions of these spells would target Vanished players.

- The Necromancer version of Negative Maelstrom no longer is petcasted. It is now cast by the shade and now follows the same rules as master level ability storms and necromancers (i.e. the shade must be close to their pet to trigger the realm ability).

- Necromancers who try to cast storms while too far from their pet no longer trigger re-cast timers.

- Thornweed Field now delves as casting a 50% snare at all realm ability levels and variable damage, depending on the realm ability level.

- Petcasted realm abilities should no longer have missing information in spell delves.

- The Mastery of Concentration realm ability now levies the specified effectiveness penalty on spells when used (previously it was ignoring purchased levels and setting spell effectiveness to 100%).

- Fixed delve information for Assassinate and Vanish realm abilities.

- Players can now use the Assassination realm ability on Necromancer pets.

- Using the Testudo unique realm ability now slows you to 75% of your normal movement speed. Using a style will cancel the Testudo realm ability.

- Dreamweaver now properly breaks whenever the bard enters combat mode.


Siege Changes

- Messages have been added to let the ram helpers know fire timing and damages.

- A message has been added to let the ram controller know to add more helpers when under-helped.



CLASSIC CAMELOT WORLD NOTES


Respecs

- We are in the process of adding a free full respec for all classes at level 5. Upon promotion to an advanced class, players will be offered a free full respec by their trainer. Trainers will only offer this respec while players are level 5. The following classes now have access to this respec:

Albion - Paladin, Cleric, Theurgist, Friar, Armsman, Scout, Cabalist, Mercenary, Infiltrator
Midgard - All classes
Hibernia - Warden, Eldritch, Hero, Ranger

- The remaining classes will have access to this ability with the next patch.

- Please note that in order to use the respec granted to the character, you must type /respec all in front of your class trainer.



TRIALS OF ATLANTIS WORLD NOTES


New Artifacts

- We have added three new, lower level artifacts to Oceanus. The artifacts are Orion's Belt (can be obtained at level 30), The Ring of Unyielding Will (can be obtained at level 35), and the Gem of Lost Memories (can be obtained at level 30). The researchers and apprentices in the Haven of Oceanus have teasers for the encounters and information on where to locate the scrolls. The sphinx Callia also has riddles related to the encounters.

- Once the locked artifact and completed book have been obtained, they can be taken to the following researchers in either the Hall of Heroes or in the Haven of Oceanus for activation.

Albion - Scholars Shamira and Khalial
Midgard - Loremistresses Margit and Vendela
Hibernia - Sages Linyive and Narvla


Item Notes

- Many pieces of Albion studded armor were incorrectly set to use leather dyes. These have now been corrected to use enamels.

http://www.camelotherald.com/more/1516.shtml

Low level artifacts, interesting.
 

Archeon

Fledgling Freddie
Joined
Dec 29, 2003
Messages
2,047
OMG OMG OMG OMG and so on...

level 5 respecs will break the game!!! We're all doomed!!! I QUIT!!!!
 

lefo

Fledgling Freddie
Joined
Dec 22, 2003
Messages
50
- Volley no longer bypasses bladeturn spells.

This change puts Volley into comlpete uselesness. Between the lines it says " No archers, you are not gonna overcrowd the servers !!!!! "
I have a bad feeling this is not over yet, archers are too good in NF basicaly and
Mythic can not let it stay that way. Pity.
 

Sissyfoo

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,814
Thank god! I have lost count of the amount of chars I have leveled to 5 and then realised I had screwed up and been forced to delete and re-roll there by wasting a full 30 mins of my life!! :-o

</sarcasm>
 

Lejemorder

Fledgling Freddie
Joined
Jan 9, 2004
Messages
891
lefo said:
- Volley no longer bypasses bladeturn spells.

This change puts Volley into comlpete uselesness. Between the lines it says " No archers, you are not gonna overcrowd the servers !!!!! "
I have a bad feeling this is not over yet, archers are too good in NF basicaly and
Mythic can not let it stay that way. Pity.

it was a bug, not a feature!!
 

Tesla Monkor

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,452
I couldn't believe it when I read those notes this morning. Mythic really is on a course to devastate the archer population. First they take away the ability to run around solo, then we get no compensation to get us into groups, and last they destroy our ability to fight from keeps.

They nerf our bowshots with a third LoS check, making it impossible to hit people if the archer moves after releasing the arrow to a spot where he can't see the target anymore. This will happen a lot, as bow attacks have been nerfed across the board with the removal of Master of Archery from the game. (With no compensation, of course. This leaves archers as the class with the least abilities to increase the attackspeed of their main weapon.).

For the record, this third LoS check means that the ARCHER has to keep a LoS on the target, eventhough the arrow is already flying. I.E. stand in the open or risk having your arrow disappear into thin air.

Every new patch I see arriving fills me with more dread still. NF is one large piece of shit, where it concerns archer classes.

---

With apologies to Eric Idle...

Some nerfs in life are bad
They can really make you mad
Other nerfs just make you swear and curse.
When you're chewing on Mythic's gristle
Don't grumble, give a whistle
And this'll help things turn out for the best...

And...always look on the bright side of life...
Always look on the light side of life...

If RvR seems jolly rotten
There's something you've forgotten
And that's to laugh and smile and dance and sing.
When you're weaponskill's in the dumps
Don't be silly chumps
Just purse your lips and whistle - that's the thing.

And...always look on the bright side of life...
Always look on the light side of life...

For stealth is quite absurd
And death's the final word
You must always face the curtain with a bow.
Forget getting a win - give the enemy a grin
Enjoy it - it's your last chance anyhow.

So always look on the bright side of death
Just before you draw your terminal breath

Frontiers' a piece of shit
When you look at it
LOS is a laugh and Volley's a joke, it's true.
You'll see it's all a show
Keep 'em laughing as you go
Just remember that the last laugh is on you.

And always look on the bright side of life...
Always look on the right side of life...
(Come on guys, cheer up!)
Always look on the bright side of life...
Always look on the bright side of life...
(Worse things happen at sea, you know.)
Always look on the bright side of life...
(I mean - what have you got to lose?)
(You know, you come from nothing - you're going back to nothing.
What have you lost? Nothing!)
Always look on the right side of life...

/release
_________________
Rashad - Paladin/Nimue, Githildur - Ranger/Guinevere
Source: http://www.critshot.com/forums/showthread.php?s=&threadid=8888
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
Mythic is overdoing it again. Passive TS was to much for archers imo. But active TS on 15min timer and camo on 5min timer + MoS would be exacly what archers need.
 

Brunore

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,013
Tesla Monkor said:
Some nerfs in life are bad
They can really make you mad
Other nerfs just make you swear and curse.
When you're chewing on Mythic's gristle
Don't grumble, give a whistle
And this'll help things turn out for the best...

And...always look on the bright side of life...
Always look on the light side of life...

If RvR seems jolly rotten
There's something you've forgotten
And that's to laugh and smile and dance and sing.
When you're weaponskill's in the dumps
Don't be silly chumps
Just purse your lips and whistle - that's the thing.

And...always look on the bright side of life...
Always look on the light side of life...

For stealth is quite absurd
And death's the final word
You must always face the curtain with a bow.
Forget getting a win - give the enemy a grin
Enjoy it - it's your last chance anyhow.

So always look on the bright side of death
Just before you draw your terminal breath

Frontiers' a piece of shit
When you look at it
LOS is a laugh and Volley's a joke, it's true.
You'll see it's all a show
Keep 'em laughing as you go
Just remember that the last laugh is on you.

And always look on the bright side of life...
Always look on the right side of life...
(Come on guys, cheer up!)
Always look on the bright side of life...
Always look on the bright side of life...
(Worse things happen at sea, you know.)
Always look on the bright side of life...
(I mean - what have you got to lose?)
(You know, you come from nothing - you're going back to nothing.
What have you lost? Nothing!)
Always look on the right side of life...

/release
_________________
Rashad - Paladin/Nimue, Githildur - Ranger/Guinevere
Source: http://www.critshot.com/forums/showthread.php?s=&threadid=8888

:worthy: :cheers:
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,645
Anyone else get the feeling this patch release will be followed by another "sorry we fecked the last patch, this one put it all back again", shortly followed by the "sorry, us again, we still havnt got you all pissed off enough, so heres some more nerfs" leading onto "were making you all into wizards, we cant be arsed to keep up the different classes, have fun."
 

SevenSins

Fledgling Freddie
Joined
Jan 7, 2004
Messages
468
Think the full respec (just like the 2 RA respecs) granted at level 5 is something you carry trough all levels untill you decide to use it.

(When you make a new char now you have 2 RA Respecs for free that you can use on anytime, or any level you want.)

Think it's the same here.
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
SevenSins said:
Think the full respec (just like the 2 RA respecs) granted at level 5 is something you carry trough all levels untill you decide to use it.

(When you make a new char now you have 2 RA Respecs for free that you can use on anytime, or any level you want.)

Think it's the same here.

"Trainers will only offer this respec while players are level 5"
 

Linnet

Fledgling Freddie
Joined
Dec 23, 2003
Messages
412

"Trainers will only offer this respec while players are level 5."
 

Tafaya Anathas

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,291
"- Volley no longer bypasses bladeturn spells."

Another change based on whine instead of facts.

"- Minstrels no longer have access to Mastery of Stealth. This change was made with version 1.70x, but was not documented."

Another succesful whine package, minstrels can drop the stealth to 25, put the rest to weapon skill -> another "minstrels hit to hard, nerf them!" whine inc or the minstrels who are soloed till NF will join the stealth zerg.


Grats Mythic, you know how to feck up a promosing expansion...
 

Chilly

Balls of steel
Joined
Dec 22, 2003
Messages
9,047
Tesla Monkor said:
This leaves archers as the class with the least abilities to increase the attackspeed of their main weapon.)


Your wrong, casters now have NO RAs to increase cast speed, apart from Aug Dex, but you can do the same with AQ.
 

Tesla Monkor

Fledgling Freddie
Joined
Jan 1, 2004
Messages
1,452
Read and learn:

Casters:
- ToA bonuses
- Dex (no cap - casters end up with close to 400 dex)

Melee:
- ToA bonuses
- Qui (hardcapped at 250)
- Haste (Proc, castable)

Archery:
- ToA bonuses
- Qui (hardcapped at 250)

That's it. We have 2 ways of increasing our bowspeed now. Hence the removal of Master of Archery hurts us a lot more than does the removal of the equivalent ability from the casters and tanks. ;)
 

Damon_D

Fledgling Freddie
Joined
Dec 23, 2003
Messages
585
Tafaya Anathas said:
"- Volley no longer bypasses bladeturn spells."

Another change based on whine instead of facts.

"- Minstrels no longer have access to Mastery of Stealth. This change was made with version 1.70x, but was not documented."

Another succesful whine package, minstrels can drop the stealth to 25, put the rest to weapon skill -> another "minstrels hit to hard, nerf them!" whine inc or the minstrels who are soloed till NF will join the stealth zerg.


Grats Mythic, you know how to feck up a promosing expansion...

LOL yeah Mincer's have it fucking hard.............
 

yaruar

Can't get enough of FH
Joined
Dec 22, 2003
Messages
2,617
SevenSins said:
Think the full respec (just like the 2 RA respecs) granted at level 5 is something you carry trough all levels untill you decide to use it.

(When you make a new char now you have 2 RA Respecs for free that you can use on anytime, or any level you want.)

Think it's the same here.

It's probably more to do with making the first 5 levels easier. I still remember trying to level a caster to 5 with no spec points used because I wanted to go down the specialist path. Meant that at lvl 4 i was only able to take on green mobs due to the shite variance and it took an age. This is just a simple fix for that.
 

Rulke

Can't get enough of FH
Joined
Dec 23, 2003
Messages
2,236
Tesla Monkor said:
I couldn't believe it when I read those notes this morning. Mythic really is on a course to devastate the archer population. First they take away the ability to run around solo, then we get no compensation to get us into groups, and last they destroy our ability to fight from keeps.

They nerf our bowshots with a third LoS check, making it impossible to hit people if the archer moves after releasing the arrow to a spot where he can't see the target anymore. This will happen a lot, as bow attacks have been nerfed across the board with the removal of Master of Archery from the game. (With no compensation, of course. This leaves archers as the class with the least abilities to increase the attackspeed of their main weapon.).

For the record, this third LoS check means that the ARCHER has to keep a LoS on the target, eventhough the arrow is already flying. I.E. stand in the open or risk having your arrow disappear into thin air.

Every new patch I see arriving fills me with more dread still. NF is one large piece of shit, where it concerns archer classes.

I want to laugh at you for all the times my RM died getting shot through walls after moving out of LoS, but a 3rd LoS check seems a bit extreme tbh.
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,645
Rulke said:
I want to laugh at you for all the times my RM died getting shot through walls after moving out of LoS, but a 3rd LoS check seems a bit extreme tbh.
Fixing the second LoS check would be an even better start.
 

Kraben

Can't get enough of FH
Joined
Dec 26, 2003
Messages
1,059
Tafaya Anathas said:
"
"- Minstrels no longer have access to Mastery of Stealth. This change was made with version 1.70x, but was not documented."

Another succesful whine package, minstrels can drop the stealth to 25, put the rest to weapon skill -> another "minstrels hit to hard, nerf them!" whine inc or the minstrels who are soloed till NF will join the stealth zerg.


Grats Mythic, you know how to feck up a promosing expansion...

Hah like minstrels shouldnt get nerfed.. I salute this change! I would prefer them not having stealth at all but its a start.. :cheers:
 

Thegreatest

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,023
I'm not sure about that respec at lvl 5 part, I think you will ONLY get the respec stone if you are lvl 5 but you can use it whenever you want.

By the way, they are running out of letters. What are they gonna use if there comes 2 more patches in 1.70, for the 2nd one? 1.70aa??
 

Ormorof

FH is my second home
Joined
Dec 22, 2003
Messages
9,888
Thegreatest said:
I'm not sure about that respec at lvl 5 part, I think you will ONLY get the respec stone if you are lvl 5 but you can use it whenever you want.

By the way, they are running out of letters. What are they gonna use if there comes 2 more patches in 1.70, for the 2nd one? 1.70aa??

1.70æ
1.70ø
1.70å

? :p

or perhaps just aa, ab, ac etc etc :p
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
Tesla Monkor said:
Read and learn:

Casters:
- ToA bonuses
- Dex (no cap - casters end up with close to 400 dex)

uuh.. near 400 dex on a caster? how do u manage that? :eek6:
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Shike said:
uuh.. near 400 dex on a caster? how do u manage that? :eek6:

Same way you get 400+ Str on tanks; primary rising stat + buffs up the ass.

:D
 

Tafaya Anathas

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,291
Kraben said:
Hah like minstrels shouldnt get nerfed.. I salute this change! I would prefer them not having stealth at all but its a start.. :cheers:

Coming from a savage... roflmao
 

Equendil

Fledgling Freddie
Joined
Apr 29, 2004
Messages
256
Shike said:
uuh.. near 400 dex on a caster? how do u manage that? :eek6:

Why, you roll a race with 80 dex, +15 dex at creation, aug dex, buffs from a MoA buffbot, +25 dex cap ... :eek:

Not very realistic really.

btw, MoA is gone in NF, that's so much dex casters won't get anymore.

Anyway, losing Mastery of the Art is going to hurt, MotA3 is like having +50 dex.

Basically, a caster in NF with 10% ToA speed is going to cast slower than pre ToA casters with MotA3 ...
 

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