1.70V on Pendragon

Aloca

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1.70V on Pendragon
Posted By: Sanya Thomas 2004-06-01 17:52:23

Here's V - if you have V selected as your entry in the "how many letters will we hit" betting pool, you are officially out your two dollars. Read on, read carefully, and remember - this is only on test.

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Dark Age of Camelot

Test Version 1.70v Release Notes

June 1, 2004


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NEW THINGS AND BUG FIXES


- Spell Piercing bonuses now correctly modify resistances downward instead of upward, for direct damage spells, debuffs and damage over time spells. A level 50 character can not have more than 10% Spell Piercing effect up at any one time (from items or spells); any Spell Piercing over 10% is ignored (previously Spell Piercing was "capped" at 25% for a level 50 character).

- (Pendragon Only) It is now possible to join groups engaged in player vs. player combat.

- (Pendragon Only) The Banelord master level abilities now work correctly.



NEW FRONTIERS


- Players holding relics should no longer gain a movement speed benefit from water breathing potions.

- A prescience node has been placed at each Frontier dock. These nodes are permanent and cannot be attacked.


Realm Ability Changes and Fixes

- The Mastery of Stealth realm ability has been temporarily disabled while we adjust this ability.

- The remainder of the unique realm abilities are now available for testing on Pendragon. This includes the following:

Animist - Fungal Union
Bard - Dreamweaver
Druid - Nature's Womb
Hero - Tactics
Mentalist - Selective Blindness
Valewalker - Vale Defense
Bonedancer - Allure of Death
Hunter - Entwining Snakes
Skald - Epiphany
Thane - Chain Lightning
Shaman - Restorative Mend

- The Animist's unique realm ability, Fungal Union, now gives the Animist a 10% chance to not use power when casting a spell.

- The Bonedancer's unique realm ability, Allure of Death, now gives 90% resistance to crowd control, and complete immunity to nearsight.

- The Bard's unique realm ability, Dreamweaver, breaks when the target swings a melee weapon or fires a ranged weapon. This illusion will not use casting animations when casting.

- The Nightshade's unique realm ability, Remedy, now blocks all item-based proc effects (reactive armor as well as weapon based) if active (instead of blocking damage-over-time damage).

- Dashing Defense now plays the correct parry or block animation, depending on the action taken.

- Soldier's Barricade will now successfully cast on the pets of group members when activated.

- The Infiltrator's unique realm ability, Assassinate, can now only be done when stealthed and is cancelled when unstealthed. Assassination is also cancelled when attacking with a crossbow. The message returned from attacking another target and when attacking the target prior to assassination being ready now prints the same error message, "Your attack cancels your assassination attempt".

- The Blademaster unique realm ability, Blade Barrier, now works correctly.

- The Fury of Nature unique realm ability now correctly checks for range to group members when trying to heal them and includes both style and regular damage in the total to heal.

- Players can no longer attack while the Testudo unique realm ability is active.

- (Bug Fix) The Desperate Bowman unique realm ability is now working correctly.

- Sputin's Legacy now leaves resurrect effects.

- The Hunter's unique realm ability, Entwining Snakes, no longer delves as doing damage.

- Pets with the Speed of Sound effect will now move with the proper run speed.

- Mesmerize spells can no longer target players with Speed of Sound active.

- Speedwarp will now overwrite Speed of Sound.

- Veil Recovery now deducts the proper amount of res sickness time when resurrected by a player.

- The Mastery of Focus realm ability now works for spells cast by Necromancer pets and Animist bombers.

- Mastery of Concentration no longer affects insta-cast spells.

- Players must now have a ranged weapon equipped and readied to begin a Volley.

- Disarm now blocks players from launching both melee and ranged attacks.


Siege Changes

- Boiling Oil should once again properly hit attackers who are right up against the door.


Controllable Boat Changes and Fixes

- Siege equipment attached to boats should no longer be able to collide with other boats.

- The warship's hitpoints have been reduced to half of its previous amount.

- Boats should now delete themselves in all cases when they have been unoccupied for 30 minutes.

I think i like the new remedy
 

[SS]Gamblor

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so , stealthers have stealth .. and thats it well cammo for ranged stealthers...


guess mytic don't like getting owned by scouts :m00:
 

Ilienwyn

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Krane said:
Gahhh...resist piercing nerf :/

Well, about time. It surely took them a lot....

Next on: BG and grapple timers at last?!
 

Auriel

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So Remedy works on reactives... I assume they mean enemy reactive DoT and DD procs, shapechange procs (GSV?), all that jazz. What would be comedy is if they meant it blocks the nightshade's own heal and ablatives :D
 

liloe

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Auriel said:
So Remedy works on reactives... I assume they mean enemy reactive DoT and DD procs, shapechange procs (GSV?), all that jazz. What would be comedy is if they meant it blocks the nightshade's own heal and ablatives :D

you cast remedy:
enemy cannot proc anymore, no DD, DoT, ablative, heal etc....nothing...but your OWN armor does proc =) no more: a magical barrier absorbs x dmg =))
 

Aloca

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liloe said:
you cast remedy:
enemy cannot proc anymore, no DD, DoT, ablative, heal etc....nothing...but your OWN armor does proc =) no more: a magical barrier absorbs x dmg =))

You got that all wrong tho. the ability make you immune to all armor/weapon procs that target you, ablatives is self targeted and will always work.

Legedary weapons debuff, poisons, armor procs (dd/dot/lifetap/debuff) that target you., weapon procs like Malice one and other weapons. maybe even charges as it is a ranged "proc" that you can trigger.
 

Aussie

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Mesmerize spells can no longer target players with Speed of Sound active.

DUH aren't they fast
 

Aloca

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Aussie said:
Mesmerize spells can no longer target players with Speed of Sound active.

DUH aren't they fast

You have always been able to target and mezz people with SoS before.
As a alb you should know that you still get the "non combat" if mezzed while sosed.
This fix will make SoS a even better offensive ra as it prevents your grp from getting mezzed
 

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