1.70T healer free RA

XeffoInfil

Fledgling Freddie
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Classified said:
Lovely. So a 1fg vs 1fg hasnt been decided until you camp the 3 healers until release. I doubt people will use it unless they are in an unpopulated rvr zone.
V Useful for PvE though.

wont be long... "30 second window" k
 

Garok

Can't get enough of FH
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Azathrim said:
Yeah Adorith, there's a counter to many abilities.

The counter to the Healer RA is ... well, kill the guy again?

Even better, mezz him for a minute, then kill him and earn RP (if you got the guts to stand around and wait). Heheh. :)

The Healer RA is still 100% more usefull than the cleric one.

Consider this another groups damage dealers kill Healer 1 then move onto the Healer 2. Healer 1 one then pops up alive pop's MCL and a Heal insta so he/shes back to 2/3 mana and 2/3 health but unbuffed. Now Healer 1 can contribute to the fight by healing Healer 2 who is being attacked or casting Root Mezz Stun etc (which all interupt enemy casting right ?). In Fg vs Fg RvR you cant have group members standing round a corpse waiting for it to pop up again.
 

Aldrick

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tbh, if your healers are dead and still have their single instaheal left they are pretty crappy healers, that means they need to use a casted heal which takes a couple second to use after popping mcl and that means around 15 secs after they died they are rdy to help group, in those 15 secs a ma train can dish out 10000 damage on you healerfriend. And then they send one tank to kill you off and you will go down like a wet noodle since you are unbuffed. The cleric RA would be so much better since the 3 sec stun cancels out atleast 2 rounds from 1 melee char (and it has the chance of proccing on each of the meleers on your cleric). Anything that can make someone do less damage to you is preferable over something that only helps you after u have died. (unless ofc you would get ressurected with full buffs and no res illness)
 

Azathrim

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Besides, with the Death sickness the healer would use his MCL/Pots mana just to heal himself up. Yipeee! :)

The Healer RA is a PvE tool and a keep defense tool at best.
 

Garok

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Aldrick said:
tbh, if your healers are dead and still have their single instaheal left they are pretty crappy healers, that means they need to use a casted heal which takes a couple second to use after popping mcl and that means around 15 secs after they died they are rdy to help group, in those 15 secs a ma train can dish out 10000 damage on you healerfriend. And then they send one tank to kill you off and you will go down like a wet noodle since you are unbuffed. The cleric RA would be so much better since the 3 sec stun cancels out atleast 2 rounds from 1 melee char (and it has the chance of proccing on each of the meleers on your cleric). Anything that can make someone do less damage to you is preferable over something that only helps you after u have died. (unless ofc you would get ressurected with full buffs and no res illness)

Tbh if your Cleric wastes time casting some shitty buff on him/herself instead of a) healing b) running from assist train then you should find your self a new cleric.

Secondly What good does that buff do against Magic damage ... nout

Thirdly if one tank peels off the assist train to hunt down the self rezzed healer how many attack rounds does that take off the current MA target .. more than 2 rounds thats for sure.

Lastly i can see your point about how it could be usefull but the implamentation will not be viable. If it was a insta very small radius phobe stun with a 5-6 sec duration on say a 15 min timer would be a better way to achieve the idea. As it is all the cleric one would do (if it went off) is prolong the clerics life for maybe 2-3 combat rounds.
 

Aldrick

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Garok said:
Tbh if your Cleric wastes time casting some shitty buff on him/herself instead of a) healing b) running from assist train then you should find your self a new cleric.

Secondly What good does that buff do against Magic damage ... nout

Thirdly if one tank peels off the assist train to hunt down the self rezzed healer how many attack rounds does that take off the current MA target .. more than 2 rounds thats for sure.

Lastly i can see your point about how it could be usefull but the implamentation will not be viable. If it was a insta very small radius phobe stun with a 5-6 sec duration on say a 15 min timer would be a better way to achieve the idea. As it is all the cleric one would do (if it went off) is prolong the clerics life for maybe 2-3 combat rounds.
And those 2-3 combat rounds might just be whats needed for their defensive tank to get there with BG and save him. I never said it will allways be 100% proof that they survive the train, but the fact remains, its better with a RA that might save you compared to one that will only be good after you are dead.

And some other things, Do you know the chance it has to proc? or are you just guessing, do you know if it takes time to use? or is it instant? Wasting time on a instant spell aint that much of a problem and i dont know what u think is good, i guess u think that doing stuff so u might survive is stupid but not all think like you do. High chance of proccing can be anything, 10%, 25%, 50%, 75%. a 75% chance of proccing that stun would be wastly owerpowered and make them almost immune to melee ppl while 25% would be a very nice help to keep him alive.

And the tank trailing off from ma train, if u didnt know it, heres a newsflash, its not allways best to have all tanks in ma train, there are situations where splitting them up is the best.
 

Garok

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Aldrick said:
And those 2-3 combat rounds might just be whats needed for their defensive tank to get there with BG and save him. I never said it will allways be 100% proof that they survive the train, but the fact remains, its better with a RA that might save you compared to one that will only be good after you are dead.

And some other things, Do you know the chance it has to proc? or are you just guessing, do you know if it takes time to use? or is it instant? Wasting time on a instant spell aint that much of a problem and i dont know what u think is good, i guess u think that doing stuff so u might survive is stupid but not all think like you do. High chance of proccing can be anything, 10%, 25%, 50%, 75%. a 75% chance of proccing that stun would be wastly owerpowered and make them almost immune to melee ppl while 25% would be a very nice help to keep him alive.

And the tank trailing off from ma train, if u didnt know it, heres a newsflash, its not allways best to have all tanks in ma train, there are situations where splitting them up is the best.

But ure presumeing that this stun has no imunity timer or is not on the current imunty timer .. do you know this for a fact or are you just guessing ?


And try to see how it usefull it will be in NF
The stun will be nagated by Light tanks with the charge RA anyway and provides no deffence against magic but maybee of some use against pets.

The healers RA while not being awsome if used well can be usefull. 1 st Healer self rez's and pop's MCL 2nd uses insta on first healer how much mana does that use? How much of that save'd mana can you turn into heals?

You question how good is a RA for when you are dead .. but the fact is you use it and then your "not dead"

Im not saying "omg nerf healers RA ffs" im only saying from the way i see it at the moment the healer RA will have more uses in more sinario's than the cleric one.

But your right in the fact that we dont know how they will be implamented or how they will effect RvR we can only speculate
 

Aldrick

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No im not guessing or even presuming anything, even if it only can stun once it can stun all ppl in ma train once, and that means alot of damage not taken since even with charge they wont be able to hit you during stun. And remember, savages dont get charge.

Ofc the healer RA is better then nothing, its better to have the chance to selfrezz, but negating damage done to you will allways be better.
 

Ctuchik

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Garok said:
The Healer RA is still 100% more usefull than the cleric one.

Consider this another groups damage dealers kill Healer 1 then move onto the Healer 2. Healer 1 one then pops up alive pop's MCL and a Heal insta so he/shes back to 2/3 mana and 2/3 health but unbuffed. Now Healer 1 can contribute to the fight by healing Healer 2 who is being attacked or casting Root Mezz Stun etc (which all interupt enemy casting right ?). In Fg vs Fg RvR you cant have group members standing round a corpse waiting for it to pop up again.


see u didnt read all of the posts either.. those roots, mezzes and stuns wont last anything.. the DEATH sickness. NOT Rezz sickness. wont allow a full duration mezz/root/stun, and Egg of Youth do NOT purge DEATH sickness..

u can read that in Camelot Heralds Patch notes kk...

the insta mezz will last about 10 sec, the stun isnt even worth waisting power casting as it will last about 1 sec... yes sure, they can use it to interrupt with... but if i did that insted of healing the other healer id be kicked out of the grp faster then u could say QQ :p


as someone said earlier, theres but 1 MAX 2 things that makes healer rr5 RA good. in keep defences and in pve.. keep defences only if he dies inside the keep and GTAE isnt there (and thats happening alot, no?) and in pve if the healer is far away enuff to not get insta aggro when self rezzing...
self rezzing isnt even usefull if im the only healer that dies in group as the other healer in it prolly have a way better rezz anyway...

i wouldent use my healers self rezz mid fight if my life were depending on it coz my grp mates would just ignore my rezzes anyway and release.. because 1, they dont have their buffbots there if they indeed died. and 2, the DEATH sickness penalty. u can NOT purge that, EVER!!! as far as ive understood it not even NPC healers can cure death sickness.. and death sickness is NOT the same as rezz sickness...


im tired and mildly pissed off so im prolly wrong somwhere, please correct me with quotes from the patch notes if i am..



and just incase anyone missed it: the DEATH sickness is to severe to make it worth a self rezz + rezz the entire group. especially since they still need to run back to wherever they have their buffbots and rebuff!!
 

Ilum

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Azathrim said:
Besides, with the Death sickness the healer would use his MCL/Pots mana just to heal himself up. Yipeee! :)

The Healer RA is a PvE tool and a keep defense tool at best.

roxxor avatar
 

Sarumancer

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Its a very nice ability indeed, and not one that should be handed out exclusively.

In fact, Im of the opinion -all- Rez capable classes should be able to purchase it, as it would add a lot to them. Raid wiped, repop a rezzer, scrape everyone up slowly, perfect use for FoP here. RvR, ongoing keep battle, crap you just died, youre the only rezzer here, or no one can spare power, pop yourself, run off, recover, come back and start popping others back on their feet.

Hell Bards would flip backwards if they could get this, theyre the first target, they go squish quickly and even tho -now- theyll get some rps even when dead, itd be nice to be back on your feet and able to move without having to lurk and hope either of your druids/warden has power to rez you (most druids will burn a full bar + potion +Mcl2 + potion in your average fight, let alone dropping Raging power for that OH S**T rez).

Its not an "I Win" button, nor a you lose button, but its the kind of thing that -all- realms should get access too, like sos, like Bof, like perfect rez.

Eh, but what do I know, I dinged my Druid R5L2 earlier today whilst giving the albs a right kicking in their own frontier.
 

Zede

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All the for and against comments have been based 1 on 1 fg it seems, oh what a joy it would be if that was the case !


In the zerg, it will be easy for a healer to self ress, pop pots/mcl etc... and start being active again.

Forgot the amount of times have BoFed/SoS into a keep, only to find a pile of dead peeps on other side of the gatekeeper... ignoring open rvr, its gonna be very difficult to retake / take any keeps from mids - its an instant get out clause.

Imo start a poll -

As a cleric, would you prefer A) a chance to land a 3 sec stun, or B) the ability to rezz yourself ?

1) Kairamar, Cleric. (B)
 

Corran

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Zede said:
All the for and against comments have been based 1 on 1 fg it seems, oh what a joy it would be if that was the case !


In the zerg, it will be easy for a healer to self ress, pop pots/mcl etc... and start being active again.

Forgot the amount of times have BoFed/SoS into a keep, only to find a pile of dead peeps on other side of the gatekeeper... ignoring open rvr, its gonna be very difficult to retake / take any keeps from mids - its an instant get out clause.

Imo start a poll -

As a cleric, would you prefer A) a chance to land a 3 sec stun, or B) the ability to rezz yourself ?

1) Kairamar, Cleric. (B)

As a cleric i prefer the 3second stun.

you talk about zerg warefare. Ok. answer me this. How many zergs you know that dont AoE And break any cc there is? Then tell me how long said healer on 10% health and no insta's will last (if they have insta's left they arent doing job as shouldnt died in first place!
 

Zede

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Corran said:
As a cleric i prefer the 3second stun.

you talk about zerg warefare. Ok. answer me this. How many zergs you know that dont AoE And break any cc there is? Then tell me how long said healer on 10% health and no insta's will last (if they have insta's left they arent doing job as shouldnt died in first place!


Every battle is different. In some circumstances, I reckon you could insta ress and get back in to the fight, in other fights, you could easily end up dead again in 10 seconds. Guess this RA needs alot of testing imo. All we can do is guess and make assumptions.
 

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