1.69 b

old.Attle

Fledgling Freddie
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Dark Age of Camelot

Test Version 1.69b Release Notes

March 10, 2004


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NEW THINGS AND BUG FIXES

- (Pendragon only) We have adjusted the values of the buff shearing spells. There are three tiers of buff shearing spells. The intention is for the first tier to strip up to mid-level concentration and timered buffs of the appropriate type. The intention for the second tier is for it to strip even the highest-level concentration and timered buffs of the appropriate type. The third level is the same as the second tier, but is an area effect version.

On Pendragon, this is an example of how the spells should test out: If you cast the Cleric’s tier 1 strength buff shear spell, Brawn Reflux, on an enemy player that has a blue con strength buff, that buff will be stripped and the enemy player will take some damage. If, however, you cast Brawn Reflux on an enemy player that has a red con strength buff, that buff will not be removed and no damage will be taken. However, if you cast the Tier 2 version of the Cleric’s strength buff shear spell, Brawn Appropriate, it will remove the strength buff from the target and do damage to him. If you cast the tier 3 version of the Cleric’s strength buff shear spell, Brawn Unloose, it will remove the strength buff from the target (and all his nearby friends since it is an Area Effect version) and will do damage to any character who is in the area of effect who had a strength buff removed.

Also note: If you cast a shear spell that is lower in level than the buff, it will be treated as though the shear was resisted, and cost half of its power.

- We’ve added pet cure mesmerize spells for Necromancers, Bonedancers, and Animists. Necromancers will receive Dead Awakening in their baseline Painworking line. Bonedancers will receive Free Spirits in their baseline Bone Army line. Animists will receive Purifying Rain in their baseline Verdant Path line.

- Increased the buff spells for both Hunters and Rangers to bring them more inline with those available from buffing classes. Hunter’s Frenzied Spirit and Heart of the Lynx lines have been adjusted upwards, as has Ranger’s Sharpened Senses line.

- The absorption buff on the Snakecharmer weapons has been set to the correct value of 25%. The damage shield and absorption buff have been set to a 30 second duration.

- Corrected a problem that caused some buff shear spells to remove self-cast buffs.
 

judas

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so you will need a enha 50bot in group to remove boted buffs :<
 

Lejemorder

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judas said:
so you will need a enha 50bot in group to remove boted buffs :<
nope only if u want the aoe coz the highest single target buff shear spell is at lvl 38 and r dex/qui
 

stubbe

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I believe this is as much of a boost to midgard as it is a nerf. Since the shaman endregen is conc, we are without doubt the ones most dependant on buffbots to survive, however, I don't see anyone but a shaman having more than 40 aug/enh/nurt (that is, without seriously gimping their healingpower) which means midgard will be the ones to have access to the most AE debuffs (let's say 46 aug 27 cave 8 mend new fotmspecshammy?:))
 

Shan

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stubbe said:
I believe this is as much of a boost to midgard as it is a nerf. Since the shaman endregen is conc, we are without doubt the ones most dependant on buffbots to survive, however, I don't see anyone but a shaman having more than 40 aug/enh/nurt (that is, without seriously gimping their healingpower) which means midgard will be the ones to have access to the most AE debuffs (let's say 46 aug 27 cave 8 mend new fotmspecshammy?:))

I doubt that many Shamans will give up their cave. I'm probably respeccing myself to 39Aug 37Cave (So losing 39 AE Root, and gaining DEX/QUI Shear. Also one more reason to get MoC :p )
 

stubbe

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Shan said:
I doubt that many Shamans will give up their cave. I'm probably respeccing myself to 39Aug 37Cave (So losing 39 AE Root, and gaining DEX/QUI Shear. Also one more reason to get MoC :p )
I doubt any shamans unwilling to give up their cave can expect to get any higher-quality groups. But yes, MoC does seem like a better idea now.
 

Larc

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Since u can't target the necro shade, necros will have an effective 90-95%determination vs mezz now (depending on players quickness). Oh and they're near impossible to melee if buffed. Rooting won't help much against the infinite powdrain nukes either.

Might become new RvR fotm? :puke:
 

stubbe

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Larc said:
Since u can't target the necro shade, necros will have an effective 90-95%determination vs mezz now (depending on players quickness). Oh and they're near impossible to melee if buffed. Rooting won't help much against the infinite powdrain nukes either.

Might become new RvR fotm? :puke:
They die screaming from a DoT ^^
 

Divinia

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Larc said:
Since u can't target the necro shade, necros will have an effective 90-95%determination vs mezz now (depending on players quickness). Oh and they're near impossible to melee if buffed. Rooting won't help much against the infinite powdrain nukes either.

Might become new RvR fotm? :puke:

no cus they s00k ;)
 

Konah

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judas said:
so you will need a enha 50bot in group to remove boted buffs :<
you'll also need one in the grp to replace them too, unless u plan to run back to pk after every fight...

obviously mythic are trying to make a high buff spec more grp friendly/essential and this is certainly one way of achieving it. also in its own small, non-revenue affecting way, a minor nerf for buffbots ;)
 

Gordonax

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Konah said:
you'll also need one in the grp to replace them too, unless u plan to run back to pk after every fight...

obviously mythic are trying to make a high buff spec more grp friendly/essential and this is certainly one way of achieving it. also in its own small, non-revenue affecting way, a minor nerf for buffbots ;)

It's actually one of the smartest things I've seen Mythic do. Like you say, it manages to encourage players to have a high-buff character in a group, and introduces a little more uncertainty into the life of buffbotted soloers. I predict that infi's etc will now camp a little closer to enemy TKs, looking for stealthers heading back to get their buffbots to rebuff them :)
 

Pitspawn

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Its all very well adding another class that will be essential to have in the group but the group maximum character count is still only 8. Personally i like the change up until they said they had AE versions of buff strip ... Really easymode tbh.

I hope they cost like 100pw to cast, picture getting ae con/str stripped, base con stripped (which will probably dmg you for several hundred hits too) and then str/con debuffed as a caster... <600 hits forthewin! :(

Really, mythics quickfix to buffbots is totally the wrong approach. I can only see bad things to come from these additions. Someone on the vnboards suggested that the buffstrip spells should be put on smite/nature/cave and I for one think it makes a lot more sense than putting them on enhance.
 

living

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Pitspawn said:
Its all very well adding another class that will be essential to have in the group but the group maximum character count is still only 8. Personally i like the change up until they said they had AE versions of buff strip ... Really easymode tbh.

I hope they cost like 100pw to cast, picture getting ae con/str stripped, base con stripped (which will probably dmg you for several hundred hits too) and then str/con debuffed as a caster... <600 hits forthewin! :(

Really, mythics quickfix to buffbots is totally the wrong approach. I can only see bad things to come from these additions. Someone on the vnboards suggested that the buffstrip spells should be put on smite/nature/cave and I for one think it makes a lot more sense than putting them on enhance.

How can this be easymode for any1 when all three realms gain it? Think.. THINK! And no i love the idea, sure u will as a caster get lower hit points, like the tanks will, but dont u think the tanks will hit for alot less too?

The glass is half full not half empty.
 

Alithiel

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Pitspawn said:
Really, mythics quickfix to buffbots is totally the wrong approach. I can only see bad things to come from these additions. Someone on the vnboards suggested that the buffstrip spells should be put on smite/nature/cave and I for one think it makes a lot more sense than putting them on enhance.
Regardless of how it's done, Albion still gets the short end of the stick resulting from the same class utility issues we've always suffered from.

Both Midgard and Hibernia have 4 characters with the ability to heal in their standard group setup, while Albion generally has 2... meaning that Albion is going to struggle most to make a workable group incorporating a character who can strip buffs. :rolleyes:
 

Driwen

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Alithiel said:
Regardless of how it's done, Albion still gets the short end of the stick resulting from the same class utility issues we've always suffered from.

Both Midgard and Hibernia have 4 characters with the ability to heal in their standard group setup, while Albion generally has 2... meaning that Albion is going to struggle most to make a workable group incorporating a character who can strip buffs. :rolleyes:

you might wanna hold out on which realm will gain the most out of this, until you know how RvR is after ToA. You might be running in different groups, besides that midgard only has one person able to strip buffs and albion could run with two (both clerics high enhance). Besides that this is still in testing and is added into the game after ToA has settled into RvR, so maybe the fotm group setup has changed, so you might want to wait with your opinion on how bad this is.
Besides that this is a slight buff to self buffs, who have been useless for ages and now finally get some use.
 

Fedaykin

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this is a nerf to all random groups

groups who dont have the luxury of buffbots or 2 good clerics all the time

this is only goign to benefit the RvR guilds who have pre arranged setups and who will soon learn to use these to their advantage

also gl to all hib guilds who get stripped and have to run back to DL for rebuff (although i doubt anyone would)

i hope they think long and hard about what they are doing
 

Alme

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Alithiel said:
Regardless of how it's done, Albion still gets the short end of the stick resulting from the same class utility issues we've always suffered from.

Both Midgard and Hibernia have 4 characters with the ability to heal in their standard group setup, while Albion generally has 2... meaning that Albion is going to struggle most to make a workable group incorporating a character who can strip buffs. :rolleyes:

use a friar and u have 3 ? xDD But yes, a slight disadvantage.
 

Wiro

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Fedaykin said:
also gl to all hib guilds who get stripped and have to run back to DL for rebuff (although i doubt anyone would)

i hope they think long and hard about what they are doing

All realms will have that problem after we got Frontiers
 

Wiro

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Alithiel said:
The enemy sees someone in a robe and carrying a stick... how much chance is he going to get to heal? :p

And IF he's going to be able to heal... he'll heal for 200 whole hitpoints!!11 :m00:
 

old.Sko

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Putting buff strip spells into smite would be a nice fix for it - and it makes sense from "roleplaying" point of view =D
 

Squalion

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wow, suprise, no ranger love, yet again :p

i mean cmon x2 spec points over 5 lines is fucking pathetic

if you decinde to go high Pf for new buffs, were gonna have to lower our wep/bow skill or smth, making us gimpier
 

Driwen

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Squalion said:
wow, suprise, no ranger love, yet again :p

i mean cmon x2 spec points over 5 lines is fucking pathetic

And rangers are so more gimped than hunters or scouts? They are the best melee archers and have decent bow (better than hunters atleast). Rangers might need some help as all archers probably do, but rangers arent that bad off.
 

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