1.68b crafting changes

legaoniel

One of Freddy's beloved
Joined
Dec 27, 2003
Messages
284
From the herald: (expect a bit of a wait, lol)

TRADESKILL UPDATES


- Clothworking - A new trinket called "ruffled scarf" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Leatherworking - A new trinket called "tooled leather saddlebag" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Metalworking - A new trinket called "gem-studded jewelry box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Woodworking - A new trinket called "carved souvenir box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Hibernia Metalworking only - A new trinket called "ornate lantern" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Alchemy - Dye Removal Agents for the removal of cloth, leather and enamel dyes have been added at skill level 108.

- Alchemy - Recipe icons for all dyes should now correspond to the inventory icons of dyes.

- Albion Spellcrafting - The recipe icons for the Vacuous Fervor Sigil and the Vacuous Sigil should now match the final product's inventory icon.

- Midgard Spellcrafting - The recipe icons for the Ashen Primal Rune and Ashen Rune should now match the final product's inventory icon.

- Hibernia Spellcrafting - The recipe icons for the Light War Spell Stone, Steaming Nature Spell Stone, and Steaming Spell Stone should now match the final product's inventory icon.



POTIONS AND POISONS


- Potions and poisons now have color-coded inventory and recipe icons.

- For Alchemy potions, the color coding is as follows: Stat buffs - purple bottle; Heal and health regen - red bottle; Endurance heal and endurance regen - green bottle; Power heal and power regen - yellow bottle; Damage shield - orange bottle; Attack speed/haste - blue bottle

- For Poisons, the color coding is as follows: DoTs - black vial; Strength debuffs - blue vial; Snares - orange vial; Diseases - purple vial; Miscellaneous (atk speed debuff, and others) - aqua vial
 

saks

Fledgling Freddie
Joined
Jan 9, 2004
Messages
393
legaoniel said:
- Metalworking - A new trinket called "gem-studded jewelry box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.

- Hibernia Metalworking only - A new trinket called "ornate lantern" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.


- For Alchemy potions, the color coding is as follows: Stat buffs - purple bottle; Heal and health regen - red bottle; Endurance heal and endurance regen - green bottle; Power heal and power regen - yellow bottle; Damage shield - orange bottle; Attack speed/haste - blue bottle
So we get a hinge that takes 10 bars to make :confused:


nice to see those potion changes, annoying as hell to find out what potion to make.
 

bigmammas

Fledgling Freddie
Joined
Dec 23, 2003
Messages
167
Whats the advantage of those new thingies (im bored, tired and too lazy to think...:p )
 

Elricstormbringer

Fledgling Freddie
Joined
Dec 23, 2003
Messages
160
I actually looked up this on www.daoctradeskills.com message board. People have had a go on Pendragon on this and found out the new 20 bar trinket takes 73s to make compared to 10 hinges in 65s with quick presses inbetween. The finished trinket weighs the same as a hinge and 10 trinkets (times 20 bars =200 bars total) takes up one pack slot. So it won't mean faster trinketing as such but if you press the buttons slowly on hinging the stop/start bit might make the crafting time difference negligible. Also you can press then have a quick read of something and come back within the 73s.
 

Draylor

Part of the furniture
Joined
Dec 23, 2003
Messages
2,591
Hmmmmmm

So the real winners from this change are the trinket-macro-bots?

With finished trinkets taking up the same space in pack as the raw metal it'll put an end to the idiots (what else do you call someone who tries to cheat and fails?) who end up dropping hinges all over the ground.

Shame, was always amusing to see people macroing their gold away :p
 

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