legaoniel
One of Freddy's beloved
- Joined
- Dec 27, 2003
- Messages
- 284
From the herald: (expect a bit of a wait, lol)
TRADESKILL UPDATES
- Clothworking - A new trinket called "ruffled scarf" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Leatherworking - A new trinket called "tooled leather saddlebag" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Metalworking - A new trinket called "gem-studded jewelry box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Woodworking - A new trinket called "carved souvenir box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Hibernia Metalworking only - A new trinket called "ornate lantern" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Alchemy - Dye Removal Agents for the removal of cloth, leather and enamel dyes have been added at skill level 108.
- Alchemy - Recipe icons for all dyes should now correspond to the inventory icons of dyes.
- Albion Spellcrafting - The recipe icons for the Vacuous Fervor Sigil and the Vacuous Sigil should now match the final product's inventory icon.
- Midgard Spellcrafting - The recipe icons for the Ashen Primal Rune and Ashen Rune should now match the final product's inventory icon.
- Hibernia Spellcrafting - The recipe icons for the Light War Spell Stone, Steaming Nature Spell Stone, and Steaming Spell Stone should now match the final product's inventory icon.
POTIONS AND POISONS
- Potions and poisons now have color-coded inventory and recipe icons.
- For Alchemy potions, the color coding is as follows: Stat buffs - purple bottle; Heal and health regen - red bottle; Endurance heal and endurance regen - green bottle; Power heal and power regen - yellow bottle; Damage shield - orange bottle; Attack speed/haste - blue bottle
- For Poisons, the color coding is as follows: DoTs - black vial; Strength debuffs - blue vial; Snares - orange vial; Diseases - purple vial; Miscellaneous (atk speed debuff, and others) - aqua vial
TRADESKILL UPDATES
- Clothworking - A new trinket called "ruffled scarf" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Leatherworking - A new trinket called "tooled leather saddlebag" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Metalworking - A new trinket called "gem-studded jewelry box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Woodworking - A new trinket called "carved souvenir box" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Hibernia Metalworking only - A new trinket called "ornate lantern" has been added for all material levels that uses 10 times the amount of material previous trinkets consumed, at an increased recipe timer.
- Alchemy - Dye Removal Agents for the removal of cloth, leather and enamel dyes have been added at skill level 108.
- Alchemy - Recipe icons for all dyes should now correspond to the inventory icons of dyes.
- Albion Spellcrafting - The recipe icons for the Vacuous Fervor Sigil and the Vacuous Sigil should now match the final product's inventory icon.
- Midgard Spellcrafting - The recipe icons for the Ashen Primal Rune and Ashen Rune should now match the final product's inventory icon.
- Hibernia Spellcrafting - The recipe icons for the Light War Spell Stone, Steaming Nature Spell Stone, and Steaming Spell Stone should now match the final product's inventory icon.
POTIONS AND POISONS
- Potions and poisons now have color-coded inventory and recipe icons.
- For Alchemy potions, the color coding is as follows: Stat buffs - purple bottle; Heal and health regen - red bottle; Endurance heal and endurance regen - green bottle; Power heal and power regen - yellow bottle; Damage shield - orange bottle; Attack speed/haste - blue bottle
- For Poisons, the color coding is as follows: DoTs - black vial; Strength debuffs - blue vial; Snares - orange vial; Diseases - purple vial; Miscellaneous (atk speed debuff, and others) - aqua vial