1.67i - pbt nerf

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old.Ramas

Guest
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Dark Age of Camelot

Test Version 1.67i Release Notes

January 9, 2004


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NEW THINGS AND BUG FIXES

- We’ve changed the way Pulsing Blade Turn stacks for Wardens, Theurgists, and Runemasters to prevent situations where a character could be almost entirely immune to a monsters attack due to multiple cases of stacking PBT. Each time a character receives a fresh “bubble” from a PBT spell, a timer will start that will prevent them from receiving another bubble for 3 seconds. This means that regardless of if or when a bubble is broken, a character will only be able to receive a single PBT bubble every 3 seconds.

That's all folks.
 
D

Danamyr

Guest
Wardens are completely shit characters anyway - anyone that plays one is a gimped Druid wannabe IMHO :)
 
Y

yurka_polearm

Guest
nothing to effect alb rvr groups anyway
 
P

Prat

Guest
ah at least it wont nerf my PBT bot friar+pbt bot = virtually unhittable in pve situations
 
B

bracken_woodman

Guest
Originally posted by yurka_polearm
nothing to effect alb rvr groups anyway

It aint a huge change, but there are situations where it will make a difference.
 
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old.Ramas

Guest
The point of the change is to prevent the ring of crocodile tears (causes songs/chants to affect people outside your group) being used across a few groups to give sub 1sec BT.
 
X

xplo

Guest
Lets make a group of 8 theurs and melee lvl 70 mobs.
 
K

kirennia

Guest
Without ToA it's at 3seconds anyway? As someonelse suggested it's only a fix for ToA so no difference to how it works with us today :)
 
F

Flimgoblin

Guest
at the moment it's 1s if you get enough 6s pbters in the group
 
F

- Fedaykin -

Guest
Originally posted by Danamyr
Wardens are completely shit characters anyway - anyone that plays one is a gimped Druid wannabe IMHO :)

yup Sheph is gimped wouldnt want him in my groups
 
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Belomar

Guest
Originally posted by Danamyr
Wardens are completely shit characters anyway - anyone that plays one is a gimped Druid wannabe IMHO :)
Sure. It's not as if Wardens provide just the vital resistances (body, energy, spirit) needed to counter the main CC classes of the enemy realms, nosiree. :rolleyes:
 
M

Merl

Guest
go go mythic make it even more easy for those tanks! :(
 
S

Sibanac

Guest
Originally posted by Merl
go go mythic make it even more easy for those tanks! :(

When was the last time you had a sub 3 sec pbt in rvr ?
 
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alithiel50

Guest
The way PBT currently works, it is possible even with 10s PBT to get 2 bubbles within a second of each other since the bubble is refreshed at a fixed interval.

For example:

You take a hit, which is absorbed by the bubble, and PBT pulses 1 sec later refreshing it in time to absorb the next hit against you.

With the new timing, it is entirely possible for you to have an interval of LONGER than the PBT pulse time between attacks against you being absorbed.

For example:

You take a hit, which is absorbed by the bubble, and PBT pulses 2.9 seconds later (meaning you don't get a new bubble due to the timer). It is now a further 10 seconds before you can get a new bubble, making it effectively 12.9s PBT for that combat round.

Hence this system slightly reduces the effectiveness of single PBT characters in groups - depending on how unlucky you end up being with the timing between enemys swings and PBT pulses!


With the timer being 3 seconds, this pretty much makes having 2 characters with 6s PBT pointless as it's unlikely that they'd be able to time their casts to spot on 3s in order to get a 3s pulse - it would have to be timed perfectly to the clock cycle, as an offset of a cycle in either direction would result in you having a 50/50 chance of your next pulse being at 3s or 6s depending on whether the second cast was fractionaly more or less than 3s after the first. You might as well just stick with a single 6s PBT class and get your group some more damage output!
 
S

Silenzio

Guest
we were rlly suffering hard this issue tnx god is solve...

other prob in the game doesn't matter...
 
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old.Ramas

Guest
Seems to be some confusion in this thread.

Note that the timer starts when the bubble is cast on you, not when the bubble is burst.

So if you recieve bt at 0s, then are hit at 2.9s, you can still recieve a new bubble as of 3.001s.

we were rlly suffering hard this issue tnx god is solve...

Maybe *we* aren't suffering, but I suspect people (and mobs!) in the US facing ToA enabled raid armies with RoCT wearing wardens dotted around the battlegroups were certainly suffering up against opponents equipped with sub-1 second pbt.
 

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