1.65d

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-RG-Jaond

Guest
Originally posted by Ghostly
In your LA line ;)

Thats not of evade thats 2nd in a chain try to land that debuffed on a infil.
 
L

Larik-

Guest
Whoa! Theurgist loving! Now we can mezz tanks for 5 seconds duration in rvr - at a slightly increased range!! :D
 
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Pin

Guest
Originally posted by old.Ramas
The debuff duration change will restrict you to what, 5 nukes inside 8 seconds?

The duration on the debuff is on Spirit resist, so 50% spirit resist is down to 3 nukes in 4s ;)
 
P

Pin

Guest
Originally posted by hotrat
Also with the new stronger lifedrain for body cabalists the spec line nuke actually does less damage (174 compared to 179).

I expect this is an error and expect a fix in a later patch, the delve should* be 154 for a 2.5s cast level 50 baseline lifetap.


*should be, if you agree that lifetaps should have the 85% the delve of equivalent DDs that they do in other cases.
 
B

Begach

Guest
Can't say i'm pleased about shout DD increases other realms are getting on hybrids. Neither skald nor mincer needed em imo, or to rephrase "Mythic, where the fucks mine you ****s??".

Savage quad nerf is a good start.

Thane TL plays some other class, realm, game i'm guessing?

Blah...............who gives a shit anymore :p

B.
 
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old.anubis

Guest
Originally posted by Pin
The duration on the debuff is on Spirit resist, so 50% spirit resist is down to 3 nukes in 4s ;)

hm why spirit?
it was assigned to some resist, but now on camelotherald it's like general spell, w/o mentioning any particular resist
 
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Pin

Guest
Originally posted by old.anubis
hm why spirit?
it was assigned to some resist, but now on camelotherald it's like general spell, w/o mentioning any particular resist

Because the specline they are in is the Cabalist Spirit line.

Sorcerer debuffs are on Body resist, Enchanters' Energy, Eldritch Cold, Runemaster Energy, Spiritmaster Cold.


What it does mean is that Cabalists are the only class which can debuff their own debuff line and increase the duration on their own debuffs --- NERF!!!11 :p
 
I

infernalwrath

Guest
Originally posted by Rollie
resist debuff nerfs are great, savage nerf will help even rvr up some, but they still need to remove 360 degree evade from them, i think people will complain alot less about the savage if quad hits are rare which imho they should, quad hits should be a kodak moment ;)
savage is ligth tnak thus he has advance evade like bms and mercs so u cant remove it imo
 
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Ghostly

Guest
Originally posted by infernalwrath
savage is ligth tnak thus he has advance evade like bms and mercs so u cant remove it imo

true, nerf em back to evade 1 like Mercs get then :)
 
B

Belomar

Guest
As Pin says, the way it currently works for Spirit Cabalists is that the resistance debuffs are affected by spirit resistance. This means that with high spirit resistance, you can decrease the duration of the resistance debuff. However, like Pin says, if you would take the time to drop a spirit resistance debuff before you body debuff, you can get the full 15 (to be 8) second duration. At least that's the way it worked when I tried it yesterday.

Hmm, I just checked the Camelot Herald Spell Library, and there the resistance debuff is listed as "general" damage type, like Natha says. I would love for that to happen so I can at least get the full 8 second duration on my debuffs. :p

Vivification spell list: http://www.camelotherald.com/spells/line.php?line=750

I still want to know whether they've capped resists at 0%, or if you still can go positive?
 
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Rulke-RM

Guest
Originally posted by Belomar
Right, the question any debuffer is looking for: can resistances still go in the positive, or is it capped at zero now?

Afaik the 0% resist floor was added in 1.63
 
G

Garbannoch Nox

Guest
Originally posted by herjulf
Originally posted by -yoda-
- Players who attempt to log in near a frontier keep or relic keep that is "under attack" or owned by an enemy realm will now be moved to a "safe point". "Under attack" is defined as when the doors are actively taking damage or are completely broken open. The safe point for attackers is the portal keep of the enemy frontier they are in. The safe point for defenders is the border keep with the portal pad of the frontier they are defending.

Indeed this will be a radical change in playstyle, @relicraids.

Now it will be more "doable" performing by the book primitime relicraids.
with by the book i mean transporting from (X)TK to relickeep with the relicraid force. Perhaps we will se less Albs logging in dodens in the future.
They are slowly but shurely plugging the holes for the non intented ways to perform relicraids. or to turn it around to defend a relickeep.

the odd part is that this will help hib the most - hibs use their casters for active RvR in contrast to most albs and mids who prefer tank groups... i am sure the number of chanters logged in dagda is 10% of the number of runies and SMs logged in mjollnir
 
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Pin

Guest
Originally posted by Rulke-RM
Afaik the 0% resist floor was added in 1.63

Nope, you can still debuff to negative resists on the US version. This 'floor' went in by mistake in 1.63a, but was removed in 1.63c test patch. It wasn't changed in 1.64 either.


But I do expect there to be many more resist-related changes in the rest of the 1.65 alphabet ;)
 
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old.Ramas

Guest
Originally posted by Rulke-RM
Afaik the 0% resist floor was added in 1.63

Are you sure - I don't see it in the patch notes.

It could have been a stealth change ofc.
 
A

Amadon

Guest
Originally posted by Pin
But I do expect there to be many more resist-related changes in the rest of the 1.65 alphabet ;)
such an optimist :p
 
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Pin

Guest
Originally posted by Amadon
such an optimist :p

yeah, I've even rolled a Sorcerer, under the optimistic assumption that I'll be able to land a spell before being minced.
 
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old.Niljindil

Guest
179 delve DD for sorcs/cabas?

/em smells spirit caba fotm!

Tho i suppose the self debuff nerf will neutralize it....
 
A

Apathy

Guest
Sorcs can still debuff their matter spells for 15s before resists. Starting a petition to have this changed to 8s.

a.
*
 
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old.Ramas

Guest
Omgomgffs!!! caba R debuff teh own SNAREXOR 4 15sec!!!111!!!

nerf!!!1111!!

etc.
 
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Pin

Guest
Originally posted by old.Niljindil
179 delve DD for sorcs/cabas?

/em smells spirit caba fotm!

Tho i suppose the self debuff nerf will neutralize it....

I want groups built around Spirit Cabby + Body Sorc + Mind Sorc :D
 
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Denisée

Guest
Originally posted by Ghostly
true, nerf em back to evade 1 like Mercs get then :)

If you give them chain as Mercs got then you can talk about evade 1 !!
 

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