F
Imo these changes won't make thanes more wanted in rvr groups then they already are atm, or should I say aren't. Hmm... seems like they just boosted our Pve abilities wich were more then adequate already.CLASS UPDATES
Thane
- The power costs on all higher level Thane spells have been adjusted down.
- The values on Thor's Vigor have been increased to be consistent with other spec buffs.
- The radius of the Thunder Shout line has been increased to 300 and the damage adjusted upwards.
- The radius of the Call Mjollnir line has been increased to 350 and the damage adjusted upwards.
- Added the Mystic Crystal Lore ability to the list of Realm abilities Thanes can purchase.
and so focus shield got nerfed finallyCabalist/Enchanter/Spiritmaster changes
- The focus damage shield spell lines found in the Cabalist, Spiritmaster and Enchanter spell lists have been adjusted so that using them against monsters or players higher level than the =caster= has reduced effect. These spells have been used in exploitive ways that make certain encounters much easier than originally intended. Players will now have to use more conventional tactics to get past high-level encounter areas.
Midgard Sword
- Ice Storm now has an evade opener.
- Sif's Revenge now chains off of Ice Storm
- Draw Out now has a high to-hit bonus
- The focus damage shield spell lines found in the Cabalist, Spiritmaster and Enchanter spell lists have been adjusted so that using them against monsters or players higher level than the =caster= has reduced effect. These spells have been used in exploitive ways that make certain encounters much easier than originally intended. Players will now have to use more conventional tactics to get past high-level encounter areas.

Originally posted by saltymcpepper
hahahaha the end of people focus pulling galla mobs![]()
Originally posted by Rollie
resist debuff nerfs are great, savage nerf will help even rvr up some, but they still need to remove 360 degree evade from them, i think people will complain alot less about the savage if quad hits are rare which imho they should, quad hits should be a kodak moment![]()
Originally posted by Pin
savage damage remains the same
Originally posted by Rollie
yeah but quad hits were the main problem, they happened far too often to the point of it being funny, lower the % of how much a quad hit happens and less people get pissed off with savages doing crazy amounts of hits at capped speed, also remove 360 degree evade, so tanks can slam to help protect the support. Make the taunt non-interuptable and the class is close to balanced imho.
Originally posted by Pin
errr... no. quad hits is like #4 on the list of problems.

Originally posted by old.Icebreaker
Moahahahaha
Savage
- A bug in Savage's chances to triple or quad has been fixed. Savages should now triple more frequently than before, and quad less frequently than before. Note that Savage Damage Per Second remains the same.
Niohohohoho
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Originally posted by Amadon
gee
look at those sweeping resist changes
fu mythic.
yehOriginally posted by JawZ
Still alot of letters to go, well we won't have the patch on eu until maybe... uhmm in 6 months or so.![]()
Originally posted by Amadon
yeh
regardless i'll be gone
not sticking around another 6 months of savage overpowered shit tbh
not that i'll be missed i'm sure![]()

Originally posted by Jiggs
quad rates was the big problem tbh.
its like zerker nerf tho, remember first they take a little and then they take alot![]()
?Originally posted by Rollie
Lorraine (Enchanter)
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