1.62 live

S

stt_tts_sst

Guest
in this patch..we see 2 opposit extrems...

we see archers rises to the top the soloing tree after suffering for well over a year..

we see the sbs drop from god mode to a non soloable charater..(except maybe 1 shot solo casters..good luck to u finding them)
cant be assed doing research on zerkers...

a few knock on effects will take place..

*archers killing everything (not in big group) that come across them with no sh to hold them in check..

*ns/infy will have no preys to kill except some solo hunters and rangers..(not that ns ever solo anyway..by this time i belive the fotm sbers will have quit)

*we ll see more regular sb zergs..(only way to survive)

*we ll see more calls to nerf d/fang

*we ll see more calls to take some ras off ns

*omg and we ll see loads more archer death spam..

might be a good time to get tts out of the cave :p

im bored at work..need something to occupy mind :)
 
P

phule_gubben

Guest
What u working with? I mean if u have time to browse BW and post a message here u can´t have much to do at work.

/jealous
 
A

adari

Guest
imo sb's will still be playable i think, they'll be just like any other stealther

i have no clue though ;p
 
J

jox

Guest
...

The gimps will quit, the good ones will adapt.
 
L

legionaire

Guest
about time tbh we have all been assasin bait for ages...but i do agree the love is a little too much !!.
So i guess mythic will nerfs to hell again and we will be back to being bottom of the Food chain.
 
T

Takhasis

Guest
i'll bet the rapid fire gets fixed b4 we get it...
 
M

Merl

Guest
Originally posted by stt_tts_sst
in this patch..we see 2 opposit extrems...

we see archers rises to the top the soloing tree after suffering for well over a year..

we see the sbs drop from god mode to a non soloable charater..(except maybe 1 shot solo casters..good luck to u finding them)
cant be assed doing research on zerkers...

a few knock on effects will take place..

*archers killing everything (not in big group) that come across them with no sh to hold them in check..

*ns/infy will have no preys to kill except some solo hunters and rangers..(not that ns ever solo anyway..by this time i belive the fotm sbers will have quit)

*we ll see more regular sb zergs..(only way to survive)

*we ll see more calls to nerf d/fang

*we ll see more calls to take some ras off ns

*omg and we ll see loads more archer death spam..

might be a good time to get tts out of the cave :p

im bored at work..need something to occupy mind :)

ffs it is posts like this that screw everything up, ppl complaining about things that they have no idea about.
Mythic stated that a problem with LA had been overlooked resulting in zerkers and SB's doing allmost double the dmg they should be, meaning they could do insane dmg to even full blown tanks like heros, warriors and armsman. Mythic have said zerkers will still beable to solo most other tank classes and win the majority of the time, and as for SB's, wow big deal now they have been brought down to the lvl of other stealthers and have to use some skill to win fights instead of relying on their stupid dmg.

Archers will not be overpowered. Before the patch they were gimped, they have now been brought up to the lvl they should have been. They will still be useless once near sited and suck in melee and any decent tank should have no problem with them. Maybe now archers will be able to make easy prey of casters, which i have always thought was the idea behind them anyway, same as stealthers like infil and sb. As for SB zergs lol i see them all the time now even before patch so it cannot get much worse and if ppl want to stop playing their sb's because they now have to work a bit harder for thier rp's then thats just to bad.
 
L

legionaire

Guest
i read on US Boards that rapid fire was killing mages before they could even /face and killing heros etc before they could close the gap and melee
 
S

skile

Guest
"we see archers rises to the top the soloing tree after suffering for well over a year.."

Not sure about that. Those see hidden changes are by romours quite uneffective, not much difference (romour tho). But we do get A LOT better in grps.

It's like having a Firewizard with Studded armor, 1800 hp, good defense, guard and slam.
 
L

legionaire

Guest
Re: Re: 1.62 live

Problem for archers is when you get nearsighted two or three times in a row thats pretty much it for the archer , you sit down and forget about using your main weapon for the battle and god forbid we try and melee something.
 
M

Merl

Guest
Originally posted by legionaire
i read on US Boards that rapid fire was killing mages before they could even /face and killing heros etc before they could close the gap and melee [/Q

I play a lvl 50 wizy and archers can often kill me before i find them anyway give or take misses and crits etc. But if they can kill heros like that then it is clearly an issue that mythic will have to resolve.
 
A

arrakeen

Guest
With rapid fire Against a low armor tank such as zerker i could kill him before he reached me, but if they got a shield its a lot harder..
havent had a solo fight against other then zerker, thane and a skald all low rr.

And against casters its just insane.
 
O

old.Thanatlos

Guest
*we'll see the number of lvl 50 wardens online in rvr decrease from 5 to 2
 
G

Glottis_Xanadu

Guest
I don't want archers to become overpowered.
Find the conclusion about archers being overpowered cause SH is now nerfed a bit lame... You can still find archers from 1000 range, just no longer clipping range...
Cannot believe seriously assasins would call that a nerf to SH, it is how SH should have allways been... current assasins might have a hard time searching for a stealther using a 1000 radius, but it does not give archers immunity. Assasins still have detect hidden (around 500 radius if same stealth lvl), they just have to do some work to find an archer now... oh, the horror... the nerf...
Poor skillless assasins...

Oaklief did say to the dev team rapid fire would be overpowering, but they felt it was not. We will see, I guess it will be a time to farm rp's maybe... till they get nerfed again :(
I just cannot feel sorry SB's would leave the game, after being way too powerfull for way too long, their time to suffer (or group up, get 2-3 buffbots, like Salamuurhaja is planning on doing...)
Regards, Glottis
 
S

salamurhaaja

Guest
Originally posted by Glottis_Xanadu
I just cannot feel sorry SB's would leave the game, after being way too powerfull for way too long, their time to suffer (or group up, get 2-3 buffbots, like Salamuurhaja is planning on doing...)
Regards, Glottis

Like I said, I will be playing my SB after 1.62. Unless there comes another server or whole another game.
Maybe I start grouping whit another SB, who knows.
And yes, I'm exping another buffbot, healer, for haste. But it's in the same account as my shammy, so basically I use only 1 buffbot like every1 else.
 
N

nightsorrow

Guest
Re: Re: 1.62 live

Originally posted by Merl
ffs it is posts like this that screw everything up, ppl complaining about things that they have no idea about.
Mythic stated that a problem with LA had been overlooked resulting in zerkers and SB's doing allmost double the dmg they should be, meaning they could do insane dmg to even full blown tanks like heros, warriors and armsman. Mythic have said zerkers will still beable to solo most other tank classes and win the majority of the time, and as for SB's, wow big deal now they have been brought down to the lvl of other stealthers and have to use some skill to win fights instead of relying on their stupid dmg.

Archers will not be overpowered. Before the patch they were gimped, they have now been brought up to the lvl they should have been. They will still be useless once near sited and suck in melee and any decent tank should have no problem with them. Maybe now archers will be able to make easy prey of casters, which i have always thought was the idea behind them anyway, same as stealthers like infil and sb. As for SB zergs lol i see them all the time now even before patch so it cannot get much worse and if ppl want to stop playing their sb's because they now have to work a bit harder for thier rp's then thats just to bad.


Archers will not be overpowered. Before the patch they were gimped, they have now been brought up to the lvl they should have been.


i think archers will stil be assasins easy rlmpoints for those who doesnt have a buffbot(Me), i go down in 3 hits now, why not after the patch... imo, ill just wait and c, and sb's who will quit because of this patch are just sad, learn to live with how u call being nerfed, because i did for over a year now, cant think of anything else now, bb and gl:p
 
K

katt!

Guest
anyone got a necro account that i could borrow? need to pl a scout. xD
 
A

Arnor

Guest
Re: Re: 1.62 live

Originally posted by Merl
ffs it is posts like this that screw everything up, ppl complaining about things that they have no idea about.
Mythic stated that a problem with LA had been overlooked resulting in zerkers and SB's doing allmost double the dmg they should be, meaning they could do insane dmg to even full blown tanks like heros, warriors and armsman. Mythic have said zerkers will still beable to solo most other tank classes and win the majority of the time, and as for SB's, wow big deal now they have been brought down to the lvl of other stealthers and have to use some skill to win fights instead of relying on their stupid dmg.

Archers will not be overpowered. Before the patch they were gimped, they have now been brought up to the lvl they should have been. They will still be useless once near sited and suck in melee and any decent tank should have no problem with them. Maybe now archers will be able to make easy prey of casters, which i have always thought was the idea behind them anyway, same as stealthers like infil and sb. As for SB zergs lol i see them all the time now even before patch so it cannot get much worse and if ppl want to stop playing their sb's because they now have to work a bit harder for thier rp's then thats just to bad.


piss off retard, you have no clue.
 
S

stt_tts_sst

Guest
funny how 1 discussion thread can lead to a full blown hate threads :p
 
R

Runolaz

Guest
Re: Re: 1.62 live

Originally posted by Merl
ffs it is posts like this that screw everything up, ppl complaining about things that they have no idea about.
Mythic stated that a problem with LA had been overlooked resulting in zerkers and SB's doing allmost double the dmg they should be, meaning they could do insane dmg to even full blown tanks like heros, warriors and armsman. Mythic have said zerkers will still beable to solo most other tank classes and win the majority of the time, and

FYI a buffed CB is just as deadly to a Tank/Caster as a SZ is. IMHO they can be even more deadly. The reason most SB pick LA is to compeate with INF/NS. What makes the CB hard to play is issues like lag that has nothing to do with skills and the fact that they basicly need to PA another assasin to win, somthing that is really hard to do when both are stealthed. I think the mayority of SB spec LA for assasin protection.

My CB can unbuffed take out a Friar something my SZ can't do, but since most my RP solo or in smaller SB grp come from other stealthers I prefere playing a SZ. Having said that the satisfaction from dropping someone in one blow is nice :p, but you need to be fully buffed to do that.

Originally posted by Merl
as for SB's, wow big deal now they have been brought down to the lvl of other stealthers and have to use some skill to win fights instead of relying on their stupid dmg.

Don't be afraid I'm quit confident that we will see either SB getting boosted, or INF/NS getting nerfed. I'm hopeing for the first, but knowing Mythic's way of listening to some 13 year old kid spamming their mailbox with Nerf, it is probably conna be the latter.
 
L

legionaire

Guest
Re: Re: Re: 1.62 live

Originally posted by Arnor
piss off retard, you have no clue.

are you saying arnor that LA is ok as it is, or Archers are not gimped..?
 
M

Merl

Guest
Re: Re: Re: 1.62 live

Originally posted by Arnor
piss off retard, you have no clue.


lol u r very sad if u cannot read a post without taking things personally and throwing insults about.
 
F

Flimgoblin

Guest
not seen many decent posts about 1.62 live on VN yet...

lots of whines about archers... probably due to 4 archers restarting their accounts, getting a group and shooting things...

Saw one shadowzerker complain he couldn't kill an enemy tank before his 2 friends and the caster killed him...

His point was the reduced damage but since he managed to cancel his own doublefrost a few times, fail to do his critstrike followups, and was using doublefrost with a backup of his evade style - yes... the wrong way around... - which kinda nulled that one ...

I'm not sure how much a reduction it is to SB's - but one thing's for sure - if yer a complete moron you're not going to be killing things left right and center. spamming doublefrost4tehwin!!111 doesn't cut it now...

How hard it'll be for someone with half a brain I honestly can't say.
 
O

old.Nol

Guest
Originally posted by stt_tts_sst
we ll see more regular sb zergs..(only way to survive)
So what you saying is there will be 8 SB's instead of 4 now?
 
J

Jimmeh

Guest
Re: Re: Re: 1.62 live

Originally posted by Runolaz
Don't be afraid I'm quit confident that we will see either SB getting boosted, or INF/NS getting nerfed.

can some1 explain to me how CB's are soo gimped compared to shades and infils?
 
R

raisen-nesiar

Guest
-I read a board on..i think the official US-Daoc webby, that plans for the patch after 1.62 are to increase the damage of sb <not zerkers> to a higher level. The damage will not be higher than their origional damage, but will be higher than the ammount that they are capable of doing in 1.62. This is beacuse SB damage in 1.62 was deemed too low, but it was recognise that it was too high previously.

The objective of this was to balance SB, NS and Infil in as far as
SB are slightly tougher and do more dmage
Infil have more skills to spend
NS have magic and acces to magic ability <such as Avoid Pain>

It was noted that the Idea behind the 3 classes was that Infil was meant to be the best solo class, and SB were better in groups. I.e. 1on1 an infil should beat an SB beacuase of DF
but 3SB on 3Infil the SB should win because of minimising the efect of DF and higher damage output. Ns wernt mentioned but i assume they were ment to fit in between with a little bit of variaty spells etc.

No one shoot me - i was trying to help - ive got a track record of getting flamed after speaking on BW.

I think it makes sence---Ciao
 

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