1.58 patch!

N

Noche

Guest
http://www.camelotherald.com/more/690.php

- When a player in a group casts an AE damage spell, it no longer puts everyone in the group into combat. This will mean that abilities such as Mystic Crystal Lore will now "work" the way they did previously.

GOD AT LAST!!!

This helps our stealthers A LOT, being unable to stealth due to friendly PB/AE sux big way! And that will allow other ppl in grp to recover end while a caster in grp is pbing/aeing!
 
O

old.Ailelun

Guest
- Pets of classes such as the Enchanter, Animist, and Bonedancer (and any other class that can cast offensive spells) will not be able to cast spells on a target unless that target is visible to the pet. We expect this fix to take care of the LOS issues for Enchanter-type pets most of the time, but players still may run into situations where the spells are cast even though the pet cannot "see" its target. We will continue to work on this problem as needed.


AEEEEEEEEEEEEEEIIIIIIIIIIIIIIIIIIIIIIII!
 
T

Tumult

Guest
thats not all as well :)

- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.

thanes are gonna have a gr8 time with this :)
 
B

boni_ofdavoid

Guest
Sounds like this will remove the last of those 'your attacker was in a mile of someone else' and your bolt got blocked messages :)
Nice.
 

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