1.56 Search and destroy HUNTER

B

Blood

Guest
What im currently considering is an assasin search and destroy template about 22 stealth, (+17 from items and RR7, that brings me to 39), and gives me a pretty big bubble against enemies with detect hidden. And i can easily make it bigger by taking off some items.

My plan would be to run around flashing stealth, and when i get an "too close to enemy to hide, i pop True Sight, pop an insta pet, and sends it after the infil hiding, and then start shooting at any friends he might have around. If he is alone i just buff the pet and keep at an appropriate distance, if he attacks the pet, i attack him, if he chases me, i let the pet kill him.

such a spec might look like
22 stealth
43 beastcraft
39 bow
44 spear

(any infils reading this thread can start shaking in their pants now)
 
S

Solid

Guest
We all know that Infils travel like Double Decker buses, you wait ages for one and then 3 come along at once :D
 
F

froler-mid

Guest
Every infil will have SH by then. hunter with poo stealth = easy PA.
And hunter spear seems easy too evade, dunno how, but they seem easier. and evade means DF, and DF means dead hunter :m00:


as a infil on excal i must say hunters and thanes(yea, sad ..;) are the easiest targets(and casters~) in midgard.


But pets are annoying. nothing i fear, just annoying.
 
F

froler-mid

Guest
Originally posted by Solid
We all know that Infils travel like Double Decker buses, you wait ages for one and then 3 come along at once :D


with the IP nerf, infils WILL travel more in groups. and 2 infils > 1 infil with IP.


yay.
 
O

old.mattshanes

Guest
Your sbs are just as bad it's one of the reasons why matt my other main is retired at the moment:( anyway blood seems a good spec to me and hope you do well with it, hunters with high spear give me a good melee battle.:D
 
K

klavrynd

Guest
2 fully buffed infils > 1 fully buffed infil with IP


not too many skilled infs about anyhow, and zergfils have no use for ip
 
S

Svartur

Guest
What you describe Blood is pretty much how I played RvR with my hunter from the beginning.
Respecced away BC 43 though, I miss that speed spell now. You can outrun anything with it long enough to restealth.

With 39 stealth you can easily "detect" stealthers at a fair distance. You can lower it even more to make it easier of cos. What most people fail to realise is that low stealth can be just as much an advantage as a setback.

When I am solo I very rarely get PA:ed cause I know when an assassin is around and either turn on TS or move on. We can actually search for stealthers, just for our own good that they dont understand it.

After 1.52 patch I play this style whenever camo isn't up. When camo is on I go sneak mode. If you spam stealth while in camo you loose camo. So if you wanna do it while in camo you have to press stealth twice then camo again. So I rarely use it when camo is on unless I suspect an assassin is close to me.

If you spam while moving unsteathed you always know that the assassin is somewhere 180 degress in front of you if you get the message "can't hide". Turn around and run in a random direction and turn on TS. Killed numerous assassins this way. The "old" ones have learned though and mostly recently 50s who fall for this nowadays. If they have IP ready it's hard to be successful, you really need to force them to use it before they reach you. Gonna be a whole lot easier in 1.56 though.

Been thinking about making a guide for this, been doing it for quite some time now. :) Having insta pet is gonna make it easier.

The set back of this playstyle is that the spamming is tiresome. And if you relax an assassin can get close to you.

To summarize, having relativly low stealth actually makes me avoid getting PA:ed, not the other way around.
 
M

midmaster

Guest
Well. I suspect a nerf to Inf's DF. So then Evade means less to you overpowered infs.

It's disgusting to face the fact that if you miss PA you still have DF with that awesome 9 sec stun. It hurts, and is way off the chart when it comes to balance.
 
O

old.mattshanes

Guest
It's disgusting how infs/sbs/ns can take any class out :-/
 
F

froler-mid

Guest
Originally posted by old.mattshanes
It's disgusting how infs/sbs/ns can take any class out :-/


not really, assasins should kick any class solo.

its a rvr game, go solo means u will die. :m00:
 
O

old.mattshanes

Guest
True but in df if you are solo farming cash o_O
 
F

froler-mid

Guest
Originally posted by old.mattshanes
True but in df if you are solo farming cash o_O


soloing cash in DF? then u got a big sign on your forehead that says ' GANK MEH!'
 
O

old.mattshanes

Guest
Hehe nah i don't go in common ares i am very crafty,besides why should one fear another:D

As for the topic blood you bow seems to hit good but make your spear about 44 as you say i seem to find svartur hitting quite good in melee.
 
T

Tesla Monkor

Guest
Going solo means dying, should also apply to assassins. You guys need a natural predator, something you really have to fear. Something that is a natural predator -- an archer with TS does not count.

To be honest, I do not think that hunting assassins will be 'easy' ever. The points that went to IP will now go to maxing evade, adding a lot more damage-RA and god knows what else.

Removal of IP is not really a nerf, it just moves points around. The Max 50% evade isn't really a nerf either.. 50% of all attacks will still miss!

Sure, I'll respec to getting the insta-pet, since I'll have to, to keep my damage output acceptable. (Or has everyone forgotten that in the next patch archers get nerfed again? :/)
 
O

old.mattshanes

Guest
Don't worry tesla i promise not to hit u with my 2 swords;)
 
E

erl

Guest
assasins should kick any class solo.
:eek:
The only ones stating this is assassins. No one else has ever said it. No devs/TLs etc. It's so .... ... stoopid?
 
G

Gallak

Guest
Tesla don't forget the melee increase hunters get too :) We'll be the "melee archer" that mythic promised, just with no shapeshifting, or tracking ability :/
 
O

old.Thiralith

Guest
"with the IP nerf, infils WILL travel more in groups. and 2 infils > 1 infil with IP."

Heh wouldn't say so, only reason I took IP for Niar was because SB's had it, and since they lose it too I got nothing to worry about. Grouping aint the inf idea in my eyes anyways.
 
O

old.Emma

Guest
Personaly assassins shouldn`t be able to take out any class in the game... the idea behind tanks/light tanks is they have high dmg out put and medium to heavy defense which they have to spec for... so if mr sb/infil/ns attacks mr heavy tank with s&s he should die... whats the point in speccing both shield/parry if a rogue can get past those skills easily... atleast come 1.56 if an assassin wants to attack a tank they best be grouped.. cos they wont do it otherwise.

just for the record i stand 1 - 0 against infils so far :D
 
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old.Thiralith

Guest
"1.56 if an assassin wants to attack a tank they best be grouped.. cos they wont do it otherwise."

Why not? the loss of IP means like nothing, can take out tanks without it, the evade cap aint too much of a prob either.
 
K

klavrynd

Guest
Why not? the loss of IP means like nothing, can take out tanks without it, the evade cap aint too much of a prob either.

You seem to be forgetting that there are 4 skilled infils on pyrdwen and gm-niar was one of em.

skill != getting to 50 fast
 
T

Tesla Monkor

Guest
Gallak, the base damage increase for the melee results in about 6% more damage from spear/sword attacks. If you consider that a Ranger does, on average 37% more damage than the hunter in the same time, using less spec-points than the hunter, you'll see why I'm not hopping around all that excited. I don't see Rangers taking out infils and sb by the truckload. :)

It's a nice start, but we're far from fixed. ;)
 
O

old.willowywicca

Guest
Originally posted by Tesla Monkor
I don't see Rangers taking out infils and sb by the truckload. :)

I have seen it...
 
O

old.Thiralith

Guest
when I was playing Rhodry I went to gorge, killed quite a few there and more 50's started to appear, one of them xest that directly seemed to know I was around, so jumped him, was pretty close fight, both of us had around 10% hp left, then first I got my dragonfang stun in and it seemed like I would win, but then he purged and took IP :) , too bad mine wasn't ready. Also he was circling like a bitch so 50% of my hits were unstyled ;(
 
S

Svartur

Guest
Removing IP wont be a problem for the skilled assassins.
Niar, Derric etc killed everyone before they had IP to, bought TS just for them. ;)

Sure the avarage "I powerleved an assassin to 50 and played a couple of months" might have a hardtime. They will have to use their brains and utilize their abilities to the max to still own everyone. Much like we other gimps have to do just to survive. ;)

Funny to read vnboards where some assassins have nerve to whine about 50% evade cap. I mean, every second attack will miss on them. Landing a chain is nearly impossible. I lived with 5% evade for nearly 9 months or so. :p
 
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old.mattshanes

Guest
Svartur you have hit me harder than some heroes you do realise that.
 
F

Falcon

Guest
"If you consider that a Ranger does, on average 37% more damage than the hunter in the same time, using less spec-points than the hunter, you'll see why I'm not hopping around all that excited. I don't see Rangers taking out infils and sb by the truckload."

Not entirely true Tesla, as a ranger we have to spec blades, celtic dual AND pathfinding to get that decent damage output. We can do more damage but definetely not for less spec points. You should be excited Tesla, since respec I've been able to shred any assassin, in about 100 assassin 1 vs 1 encounters since respec where I've had all my RAs ready I've lost twice. Not only that, but I've killed some Infs without even my self buffs ready - Lobogris attacked me as I was about to rebuff so was forced into a fight with him and no Purge, FA or IP ready. I won.

A melee ranger is the assassin hunter (I'm not even full melee spec!), I have a lot of faith too that in 1.56 Hunters can join us in the zergfil slaughter :)

I have 39 blades, 24 celtic dual and 36 pathfinding, god only knows what a 39+ blades, 39+ celtic dual, 46 pathfinding ranger could acheive ;)

Xest.
 
S

Svartur

Guest
Rangers are the most complete Archer class no doubt about it.
To bad you guys got a respecc. ;)

Yet to have a pure 1on1 melee with a ranger post-patch but I am fairly sure my chances wouldnt be to high if he have IP up.

I would give up anything for a line like pathfinding.

Mattshanes: Let me just get a new Thrust spear and lets duel. ;)
 
O

old.mattshanes

Guest
Hehe i fight anyone 1vs1,bezerk has to be the best mid 1vs1 i have faced,great guy to talk to on irc too.:D
 
E

erl

Guest
Not entirely true Tesla, as a ranger we have to spec blades, celtic dual AND pathfinding to get that decent damage output. We can do more damage but definetely not for less spec points.

It is entirely true, can't remember the link now, but there is some thorough (sp?) tests on this which prove it. Was something like the ranger had spent 800ish spec points in pierce, cd and pathfinding and the hunter had spent 1200ish in spear and beastcraft and the ranger won pure melee everytime, often with 50% health left. Not entirely sure about the numbers, but they are something like that.
 

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