1.52F the end for midgard?

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Killgorde

Guest
Who owns who???

Ask the Albs (mostly yellow and blue con) who died to my crew in a 10 minute blitz on the Sauvage Highway tonight. They may not want to enlighten you. The only reason we died in the end was everyone had run out of mana and endurance. Its not about who has what resists/stats/whatever unless you are 1 on 1. Its about teamwork/intelligence/ability/experience/communication of the peeps you are fighting with. Nothing more and nothing less.

The patch may be a downer for solo specialists, but for Midgard it doesnt make a blind bit of difference.
 
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belth

Guest
Originally posted by Aeiedil
and btw i have only 40 less hp than the last l50 inf i asked and im level 47 with un-capped con :p

That'd be about 80 con?

Don't forget that blades are 100% str too, your weapskill will drop nicely ;)
 
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old.chesnor

Guest
Originally posted by Killgorde
Who owns who???

<snip>

The patch may be a downer for solo specialists, but for Midgard it doesnt make a blind bit of difference.

At last, someone gets it :clap:
 
F

Flimgoblin

Guest
Originally posted by Killgorde

The patch may be a downer for solo specialists, but for Midgard it doesnt make a blind bit of difference.


s/Midgard/Everyone but assassins/
 
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old.Krusha

Guest
Originally posted by old.Tzeentch
Considering Midgards performance in patch 1.48 on Excal server, it seems you don't have to wait until 1.52 to see the end of Midgard.

exactly.. given the internal problems we have from time to time, this wont make it easier ;)
 
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old.Krusha

Guest
Faith have returned to DAoC p.1.52 .. finally some attempts to balance rvr issues in the caster department (Mezz is the trigger of the nuke/nuke/nuke/death chain :)) And finally even the Hunter gets som luving, but still .. no Warrior luv :rolleyes:

Bring on the quote

Version 1.52H Test Release Notes

Thursday, August 1, 2002

======================================


NEW THINGS AND BUG FIXES

- In RvR only, area effect Mesmerization spells have been modified so that the duration effect of the mez spell is lessened the farther the player is from the center of the area of effect. The duration is 100% at the middle of the area, and it tails off to 50% duration at the edges. This does NOT change the way area effect spells work against monsters, only realm enemies (i.e. enemy players and enemy realm guards).

- The realm ability Soldier's Barricade now has a much more noticeable impact when active (it wasn't being properly factored into defense before), and should properly affect the entire group instead of just the character using it.

- Healer, Shaman, Druid, Bard, Warden, Friar, Paladin, Hunter, Ranger, and Cleric baseline armor factor buffs are now assessed "outside the cap". In situations where you were at your armor factor cap, and had one of these buffs on you, you would have gotten no additional armor factor, but now with this change, you will. There is currently a display problem where this additional armor factor is not being displayed, but it is being assessed.
 
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belth

Guest
Gotta love the AoE mezz change, wonder why it hasn't been like that before, since AoE-DD & PBAoE have had degrading damage towards outer radius of the area...
 

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