S
S-Gray
Guest
Hmm, just heard someone say 1.5 is comin out in about 2weeks, and they will be removing the Jump thing, hope not
Originally posted by Skyler
I really really hope they do not remove the jump thing, otherwise I really will end up pissed off and start hating CS moreso. I like the jumping thing, its one of the things that keeps me playing CS now, no jumping deagle h0es, that and watching all the "good" players whinge and whinge about it in stupid ways when it came out
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Originally posted by Skyler
What really needs changing is the bullets and overall randomness of the game. Sometimes 3 bullets kill someone, sometimes 2 clips do nothing. Sometimes you spray and miss and still headshot, sometimes you burst on head and hit nothing ? :/
Exactly what I said mateyOriginally posted by puma
3 more hours wasted on downloading yet another set of patches
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Originally posted by Tremor
Exactly what I said matey![]()
It doesn't gray babeh, how long did it take you to find 1.4 which was actually available for download, I was at work and luckily I have some top guys in me clan(ta b00b)who sent me the patches when they finally got them, the whole scramble for them does me head in, but like everyone else I wanna play it as soon as possible when a new update is releasedOriginally posted by Super_Gray
Lol, what takes 3hours for him only takes 20minutes for you Trem![]()
Originally posted by Tremor
It doesn't gray babeh, how long did it take you to find 1.4 which was actually available for download, I was at work and luckily I have some top guys in me clan(ta b00b)who sent me the patches when they finally got them, the whole scramble for them does me head in, but like everyone else I wanna play it as soon as possible when a new update is released![]()
Originally posted by throdgrain
Thank you Tremor m8
As a footnote, when I started playing q2 online 150 years ago I was called Wacker. A few very old KEA members may recall this .
Anyway , one day I discovered the clq. I was quite suprised to see hundreds of peeps called wacker! And I thought i was so original !
So I picked the most unheard-of name I could. throdgrain is such a small character in Gormanghast he doesnt even get into the Tv program. I figured (rightly so far!) that no one else in the world would ever have the same name as me.
The series wernt too bad imo, but you really had to have read the books to understand it I suppose.
HL 1.1.1.0 Change-List
Mr Bond @ 18:07 - half-life - 42 comments - hot topic
In the midst of the talk about release dates for the coming versions of CS/HL, Erik Johnson of VALVe has posted the change-list for HL 1.1.1.0. While all the changes seem useful, it looks like this release is more about consolidating and adding to the changes of 1.1.0.9 than adding anything brand new. The VALVe anti-cheat is to be implemented in a much more effective manner so cheaters beware.
Changes/Additions:
------------------
» Ricochet included in this release.
» Added logging of the anti-cheat system catching and kicking detected cheats.
» Added logging of "kick" commands.
» Added logging of "banid" commands.
» Changed error message if clients try to download missing resources to be more helpful.
» Added new debug message for mod makers if a packet couldn't be parsed correctly.
» Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
» Linux: hlds_run uses "exec" when you define the "-norestart" option.
» Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
» Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info.
New CVARS:
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» Added "serverversion", can be set to '1108' to view/re-record old demos.
» Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).
Bug Fixes:
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» Fixed incorrect WonID logging.
» Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
» Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
» Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
» Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
» Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
» Fixed relay proxies reporting wrong spectator/slots numbers in
multiplayer/LAN menu.
» Fixed DMC powerup bug where the invisibility ring would make people glow red.
» Fixed rcon bug in HLTV.
» Fixed delay being reset to default value during changelevel.
» Fixed a problem with propagating HLTV banners.
» Fixed client freeze on exit.
» Fixed framerate problem on some ATI video cards.
» Fixed MaxPing filter not being saved correctly.
» Fixed sky box bug.
» Linux: Fixed server using 64 MB more memory than it needed to.
» Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
» Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode
Originally posted by Super_Gray
hmmm dont see anythin in there about hosatages and ladders