1.85f - ooops

Aiteal

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===================================

Dark Age of Camelot
Test Version 1.85f Release Notes
Tradeskills, Quest System, and Class Changes
September 1, 2006

===================================


NEW THINGS AND BUG FIXES

- (Pendragon Only) Fixed a bug that allowed players who may not have ordered Labyrinth of the Minotaur to acquire the Clockwork Cat.


Buff Changes

- Due to balance issues brought up by many players, all spell durations increased in 1.85e will be reverted back to their previous values. These buffs, however, will remain uninterruptible, and may still be cast while moving.



Uou ever get the feeling they don't know what they are doing?
First the third ML's now this
 

Jobbegea

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they are listning to the community, is that a bad thing?

first ppl whine, cause they never listen to the community...
now ppl whine, cause they can't make things up themselfs...
 

Arumos

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Aiteal said:
===================================

Dark Age of Camelot
Test Version 1.85f Release Notes
Tradeskills, Quest System, and Class Changes
September 1, 2006

===================================


NEW THINGS AND BUG FIXES

- (Pendragon Only) Fixed a bug that allowed players who may not have ordered Labyrinth of the Minotaur to acquire the Clockwork Cat.


Buff Changes

- Due to balance issues brought up by many players, all spell durations increased in 1.85e will be reverted back to their previous values. These buffs, however, will remain uninterruptible, and may still be cast while moving.



Uou ever get the feeling they don't know what they are doing?
First the third ML's now this

it does make me wonder if they have ever played daoc sometimes, thats for sure
 

Raven

Fuck the Tories!
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well it fixes the problem of the friar buff
 

BlackrazoR

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I'd say that this is testing 'working as intended', and that it's nice for them to recognise a problem so early and correct it :fluffle: .
 

Aiteal

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Jobbegea said:
they are listning to the community, is that a bad thing?

first ppl whine, cause they never listen to the community...
now ppl whine, cause they can't make things up themselfs...


Not at all
I didn't think teh 1 hour buffs were a good idea overall myself, although in some cases I could see the benefit.
The problem is that they are wasting coders time and effort putting in things they "think" people want and then reversing that when negative feedback outweighs positive feedback.
Thats time that can't be gotten back to work on things customers actually want.

They should bite the bullet and set up forums for paying customers and actually consult.
At least that way they might build some sort of consensus before commiting manpower to making changes to the game.
 

Oboy

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lol that was quick, guess the feedback form was getting totally spamed by all mid and hib stealthers
there u see what u can do with lots of QQ
 

Aiteal

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Oboy said:
lol that was quick, guess the feedback form was getting totally spamed by all mid and hib stealthers
there u see what u can do with lots of QQ


I think most Mid stealthers would have liked to changes to go through as is
Hib stealthers would have lost out if people started running 2 BB's.
 

Oboy

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Aiteal said:
I think most Mid stealthers would have liked to changes to go through as is
Hib stealthers would have lost out if people started running 2 BB's.

not really as they would be pwned by uberfriarhealprocofd00m, really
 

Enli

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positive thing is that they are atleast testing out suggestions and new ideas, even more suprising is that they take good conclusions (on these things then anyhow :) )
 

kivik

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Feels good, maybe it was my feedback report that made them change their minds :)
 

Kagato

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I am relieved that it proves they do actually listen to the community feed back at least.
 

Pertan

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Isnt it better that they change it instead of leaving it back in if its unbalanced?
 

Wazkyr

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Nice to see their quick responce to feedback. This was a very good thing to do imo.
They did it before:
1. They gave a 3. ml line, ppl qqed, it got removed
2. They made some maybe tad OP tinktures (eg celerity and NS), ppl qqed, NS got removed, cel got nerfed abit
3. Longer buffs, ppl qq, back to basic

all 3 is very nice imo, just shows they are now willingly to do what we ask for :)
 

Aiteal

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Pertan said:
Isnt it better that they change it instead of leaving it back in if its unbalanced?

Obviously
But undoing patchwork that took 2 weeks in 1 day is the problem.
That's 2 weeks of dev time wasted because the customers didn't like the idea.

Negative feedback will outweigh positive feedback with the current system that Mythic has to "speak" with it's paying customers.
People who are unhappy with a change will invariably feel the need to post feedback, people who are happy probably won't.

Like the 3rd ML line idea, which was probably needed in the case of some classes Mythic threw the baby out with the bathwater.

They shoot the whole idea with a BFG instead of retaining its positive apsects.
I mean, giving wardens etc 1 hour dur self buffs is not unbalancing and makes life easier for those players.
The problem comes with realm buffs and their implications on the game, so instead of retaining the good and throwing out the bad, they just scrap the whole idea.
 

liloe

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Aiteal said:
They shoot the whole idea with a BFG instead of retaining its positive apsects.
I mean, giving wardens etc 1 hour dur self buffs is not unbalancing and makes life easier for those players.
The problem comes with realm buffs and their implications on the game, so instead of retaining the good and throwing out the bad, they just scrap the whole idea.

Then write feedback on that thing =)
 

Aiteal

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liloe said:
Then write feedback on that thing =)

I'll do it when I get back from the pub :)
I've always been an amiable drunk
 

Wild

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would of liked it modifiyed a bit tbh .. the idear of longer buffs is great why not just make any timed buffs grp only so if u leave grp they disapear. re-buffing in a rvr zone sucks every 10 mins or so.


@ Aromus its a coffin
 

Olvoair

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Aiteal said:
Obviously
But undoing patchwork that took 2 weeks in 1 day is the problem.
That's 2 weeks of dev time wasted because the customers didn't like the idea.

Negative feedback will outweigh positive feedback with the current system that Mythic has to "speak" with it's paying customers.
People who are unhappy with a change will invariably feel the need to post feedback, people who are happy probably won't.

Like the 3rd ML line idea, which was probably needed in the case of some classes Mythic threw the baby out with the bathwater.

They shoot the whole idea with a BFG instead of retaining its positive apsects.
I mean, giving wardens etc 1 hour dur self buffs is not unbalancing and makes life easier for those players.
The problem comes with realm buffs and their implications on the game, so instead of retaining the good and throwing out the bad, they just scrap the whole idea.


2 weeks? How hard can it be, find 600 sec dur buff, change to 3600 sec dur. The time / cost in the proposed change would be to make it castable when running (which is still in as far as I read it). Hence they reverted a 1 hr work or something similar, not a fuss really is it?
 

Wazkyr

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Wild said:
would of liked it modifiyed a bit tbh .. the idear of longer buffs is great why not just make any timed buffs grp only so if u leave grp they disapear. re-buffing in a rvr zone sucks every 10 mins or so.


@ Aromus its a coffin
qft. If they made it like that all would be happy, atleast i would. No more ppl running with BB ressist, and no more vital buffs fading in the middle of a battle.
 

Darzil

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Olvoair said:
2 weeks? How hard can it be, find 600 sec dur buff, change to 3600 sec dur. The time / cost in the proposed change would be to make it castable when running (which is still in as far as I read it). Hence they reverted a 1 hr work or something similar, not a fuss really is it?

<claps>

Yup, that's it, they got most of the benefits in, without causing the botting issues. No coding time, probably, just a lot of database value changes. There's a huge difference between changing the way things work and tweaking database values. (Though I'd not be surprised if castable when moving and uninterruptable are also database values to tweak)

Stuff went onto Pendragon, got modified. Sounds good to me, that's what it's there for.

Darzil
 

censi

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its just fucking scary though how they need player feedback to tell them that this was totally fucked up.

I mean HELLLLLO. Its like seriously wtf. DEERRRRR

I cant empasize how totally ignorent to the game dynamics the developers are.

not that this really comes as a shock to anyone who plays daoc but its like.

heres our latest patch notes!!!!!

next day....

Ok scrap those your right they suxed. Erm we will have another crack and get back to you again.

OK this time we are going to do......... <insert random retardedness>
 

Thornea

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Someone on VN boards logged onto test server and the Timered buffs are back as normal but item charges are still on the new timers apparently.
Personally I hope it stays that way, 1hour or even 30 min AF charges for mid and same Haste 20% for albs springs to mind instantly. I cant see either being OP'd tbh.
 

ilaya

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they fix this after how many days? not many.. yet ME's are still bugged to hell. fixed on US servers.. been shitty for months in EU.

dont expect the fix after patch to run smoothly imo
 

Tallen

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censi said:
its just fucking scary though how they need player feedback to tell them that this was totally fucked up.

I mean HELLLLLO. Its like seriously wtf. DEERRRRR

I cant empasize how totally ignorent to the game dynamics the developers are.

not that this really comes as a shock to anyone who plays daoc but its like.

heres our latest patch notes!!!!!

next day....

Ok scrap those your right they suxed. Erm we will have another crack and get back to you again.

OK this time we are going to do......... <insert random retardedness>

It is a bit worrying that they implement these changes obviously without propoerly testing them, then when players point out how daft they are they remove them.

Does make you wonder if they know what they are doing, which is a bit concerning as the game is beginning to look dead in the US, won't be long before they have too cluster the already clustered clusters again. Makes me wonder if these patch problems are part of a larger issue caused by resources being diverted from DAoC to the WAR flagship project.
 

illu

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I'm looking forward to these easymode crafter changes - but no one knows when they will arrive :/
From latest grab bag:
http://www.camelotherald.com/more/2704.shtml
Q: I heard that you announced the upcoming crafting changes at the Leipzig Game Convention. I don’t believe some of them. What did you say?

A: I said, first off, that I had no idea when these things would hit Pendragon. Then I said that normally I didn’t like to mention things that weren’t on the schedule yet, but I wanted the European players to have some exclusive news for once. I said this wasn't everything, just a handful of highlights. Then I died inside when I realized people were pointing cameras at me. For the love of heaven, people, if I thought I came across at my best in person, I would not have put so much effort into working ONLINE. But I digress.

Here’s what I said:

- We have hired an interface artist who will help us design a better crafting interface
- We are changing the crafting timers so no recipe takes more than one minute to do
- We will be dinking with the skill increase rate (and how that works with item success/failure rates) so that it will take roughly 40% fewer items in order to reach LGM status
- We plan to allow characters to get more than one tradeskill, without facing a cap on their secondary trade
- We will allow any class to be any trade
- We’ll add crafter titles to /title
- We’re planning tradeskill quests, downtime reducing devices, and more

Someone out there read that list and said, “Uh huh. You had to delay the archer patch and you’re going to do ALL THAT for crafters.” Someone, whoever you are, you read my mind, and I hit the Moderately Evil Overlord with that. He pointed out that we’d been running short on server programmers – and that most of the crafting plans involve client and interface issues, with the related server code being pretty straightforward. Class changes involve staring at a plate of server spaghetti, with some noodles being combat code, others realm, others character restrictions, and more. Implementing crafting stuff, once it’s designed and balanced, is more like operating a switchboard. It’s not quite that easy, but it can be done by our client team.

But still, I won’t even dare say what patch we’ve SCHEDULED for the crafting highlights, lest I jinx the whole thing.

Oli - Illu
 

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