Bladeshade temp +400hps, +24 str +15 con 10/10/8 toa w/ ROD and MS - no uber items

Panzer

Fledgling Freddie
Joined
Jan 16, 2004
Messages
100
OK, i know im setting myself up with the title of this thread, but i really CBA to farm for zahurs/kraken/levi etc etc etc but want a decent suit for my shade before i start playing her again....

This is what ive come up - would appreciate comments on any serious flaws before i get it SC'd.

Thanks,

Config Report

Stats

Str: 100 Int: 0 Hits: 400
Con: 92 Pie: 0 Power: 0
Dex: 27 Cha: 0
Qui: 42 Emp: 0

Resists

Body: 27 Energy: 5 Crush: 26
Cold: 11 Matter: 11 Thrust: 24
Heat: 25 Spirit: 12 Slash: 26

Skills

11 Stealth

11 Critical Strike

4 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dexterity

200 Hits

24 Strength

15 Constitution

5 Quickness

Other Bonuses

8 Melee Combat Speed

11 Melee Damage

4 Fatigue

13 Style Damage

20 AF

Piece Listing

Chest
Name: Guard of Valor NS
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 18 Strength
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Style Damage
Effect 7: 4 Melee Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Constitution - 99 Faceted Earthen Essence
Gem 2: 60 Hits - 99 Precious Blood Essence
Gem 3: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 4: 9 Body - 99 Polished Dusty Shielding
Utility: 65.67

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 Flawless Earthen Essence
Gem 2: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 3: 3 Blades - 99 Rough Watery War Spell Stone
Gem 4: 9 Heat - 99 Polished Heated Shielding
Utility: 69.67

Legs
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 13 Strength - 99 Imperfect Fiery Essence
Gem 2: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 3: 5 Stealth - 99 Imperfect Airy Battle Jewel
Gem 4: 5 Heat - 99 Flawed Heated Shielding
Utility: 63.67

Hands
Name: Maddening Scalars NS
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 60 Hits - 99 Precious Blood Essence
Gem 2: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 3: 3 Critical Strike - 99 Rough Heated Battle Jewel
Gem 4: 9 Thrust - 99 Polished Airy Shielding
Utility: 68.00

Right Hand
Name: Malice's Axe
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: 5 Style Damage
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 20.00

Left Hand
Name: NS Champ Weapon
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 Celtic Dual
Effect 2: 12 Strength
Effect 3: 12 Quickness
Effect 4: 8 Strength Cap Increase
Effect 5: 4 Melee Damage
Effect 6: 4 Style Damage
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Necklace of Cyclopean Stature
Level: 51 Quality:
Bonus:
Effect 1: 120 Hits
Effect 2: 1 Crush
Effect 3: 1 Thrust
Effect 4: 1 Slash
Effect 5: 80 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Cloak
Name: Shades of Mist
Level: 51 Quality: 99
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF
Effect 5: 5 Melee Combat Speed
Effect 6: 4 Fatigue
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Eiree Darkness Stone
Level: 51 Quality:
Bonus:
Effect 1: 5 Body
Effect 2: 5 Cold
Effect 3: 5 Heat
Effect 4: 5 Energy
Effect 5: 5 Matter
Effect 6: 5 Spirit
Effect 7: 4 Crush
Effect 8: 4 Thrust
Effect 9: 4 Slash
Effect 10: Empty
Utility: 84.00

Belt
Name: Belt of Oglidarsh
Level: 51 Quality:
Bonus:
Effect 1: 6 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 4 Crush
Effect 6: 4 Slash
Effect 7: 4 Thrust
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Right Ring
Name: Ring of Dances
Level: 51 Quality: 99
Bonus:
Effect 1: 12 Dexterity
Effect 2: 3 Stealth
Effect 3: 5 Crush
Effect 4: 5 Slash
Effect 5: 12 Strength
Effect 6: 10 AF
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 51.00

Left Ring
Name: Band of Shadow
Level: 51 Quality:
Bonus:
Effect 1: 7 Body
Effect 2: 7 Spirit
Effect 3: 6 Crush
Effect 4: 6 Thrust
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Right Wrist
Name: Ceremonial Bracer Con
Level: 51 Quality: 99
Bonus:
Effect 1: 18 Constitution
Effect 2: 40 Hits
Effect 3: 5 Constitution Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Crush
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Ebonn Hide Bracer
Level: 51 Quality: 99
Bonus:
Effect 1: 6 Body
Effect 2: 6 Cold
Effect 3: 6 Heat
Effect 4: 6 Matter
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
for what's in it, and even ignoring that, you have a very nice template there, well done.
 

Yurka

One of Freddy's beloved
Joined
Jan 23, 2004
Messages
821
for the items yeah nice, but you will cry with your swing speed.
 

Panzer

Fledgling Freddie
Joined
Jan 16, 2004
Messages
100
as in 240ish qui and only 8% melee speed ? or the champ weapon offhand ?
 
Joined
Apr 26, 2006
Messages
172
Panzer said:
as in 240ish qui and only 8% melee speed ?


No he mean the 4.0 offhander, we debated it in the other 5 NS temp threads :)...

Seems okey temp sure could get more CD init if u bought some expensive jewlery but since u didnt want that i see nothing "wrong" with the temp.
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
That's an awesome template without using expensive high util jewelry, and I dont think you can reproduce this without using the champ weapon. The resists are definately okay, for now.

They might be considered low once the armor table changes come to the europe servers. You know, when leather becomes 5% vulnerable instead of 15% you might find a lot more people trying to find resist holes in matter/spirit/energy, which you have, acceptable or not I guess it's up to you.

Are you luri ?
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Excellent template for a shade on a budget :D

My template is alot more expensive ... has similar resists except higher Spirit resist , It also gives 10/10/8 melee bonus 247 qui capped and i run red haste from my full nurture bot ... to say that with the above and running Champ offhand will give gimp swingspeed is retarded as my old template gave 250 qui buffed red haste 8/10/7 melee bonus and used Croc offhand ... and my new template swings faster :)

All being said ... Fuck the begrudgers ... A1 template ... Go forth and Pwn :worthy:
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Sneakers|Matriarch said:
No he mean the 4.0 offhander, we debated it in the other 5 NS temp threads :)...

Seems okey temp sure could get more CD init if u bought some expensive jewlery but since u didnt want that i see nothing "wrong" with the temp.

I used Croc offhand up to rr5/2 and i now use champ ... it hits harder and faster with 1% more melee speed on template ... conversation over :m00:
 
Joined
Apr 26, 2006
Messages
172
Punishment said:
I used Croc offhand up to rr5/2 and i now use champ ... it hits harder and faster with 1% more melee speed on template ... conversation over :m00:


Go put those nummbers in a calculator and u will see that is not correct :)


10% melee spd 4.1/4.0 is not faster swing speed then 4.1/3.5 and 9% melee spd ( 250 qu and red haste on both )

Seems like that is what ur saying.
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Punishment said:
... harder and faster ... :sex:
ahem, but that's not true :p stop trying to ruin our intellectual debate on swing speeds. can anyone post the actual swing speeds of Malice + champ and Malice + CTD, assuming 250 quick 20% casted haste 10% item haste.
 
Joined
Apr 26, 2006
Messages
172
Ivynoxia said:
ahem, but that's not true :p stop trying to ruin our intellectual debate on swing speeds. Actually can anyone post the actual swing speeds of Malice + champ and Malice + CTD, assuming 250 quick 20% casted haste 10% item haste.


Mainhand = 1.692972 s/swing

With dual hit haste effect = 1.569096 s/swing

= you hit ~1.4 seconds faster. Add 45* qu debuff, 75* malice qu debuff, and AH speed decrease ( no idea how much this is for )... the result nevertheless will be that ur enemy will hit alot slower then you.

* 9 qu = 1% melee haste.
* And u debuff a buffed target for 130 qu if malice/croc procs wich is 14.4% debuffed melee haste effect.
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Stop using 26% haste! :p I'm pretty sure there is a 20% cap, if it was 26% we wouldn't have whined so hard that alb Spec AF was uncapped.
 
Joined
Apr 26, 2006
Messages
172
Sneakers|Matriarch[/QUOTE said:
* And u debuff a buffed target for 130 qu if malice/croc procs wich is 14.4% debuffed melee haste effect.


Supposed to say:

And u debuff a buffed target for 120 qu if malice/croc procs wich is 13.3% debuffed melee haste effect.
 
Joined
Apr 26, 2006
Messages
172
Ivynoxia said:
Stop using 26% haste! :p I'm pretty sure there is a 20% cap, if it was 26% we wouldn't have whined so hard that alb Spec AF was uncapped.


Make sense that it is 26% and I used it to make the statistic I posted I mean, if all buffs are affected by buff bonus without changing dvelve in the I+shift info then why shouldnt haste buff do that to. Anyway until you show me logs it is 26% :E!!

:fluffle:
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
I have not got the logs but I have never seen anyone use 26%. Yes I'm using the very strong "I've never seen it therefore it must not be true!" arguement :p

Anyway I think the reason is because the listed effect is called "stat buff effectiveness", stats as in str/con/dex/qui/acuity. Haste could be considered as a spell like a damage add or a hp regen.
 
Joined
Apr 26, 2006
Messages
172
Ivynoxia said:
I have not got the logs but I have never seen anyone use 26%. Yes I'm using the very strong "I've never seen it therefore it must not be true!" arguement :p

Anyway I think the reason is because the listed effect is called "stat buff effectiveness", stats as in str/con/dex/qui/acuity. Haste could be considered as a spell like a damage add or a hp regen.


And AF buff then? Would make sense that haste is affected the same way as AF, on the other side then you could argue that end regen should be affected by buffbonus also... i donno but i used 26% in the calculations, anyway even if i did use 20% it would still be the same conclusion. :)
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
yeah let's put aside that issue for now, like you said, it's the same conclusion.

Back on topic:
your Ring of Dances is the old version, 1.81 gave it 3 more str and 3 more dex.
your Malice Axe is missing 40 hits!!
your Ceremonial Bracer (con) is wrong too I think, shit... the resist should be Thrust right?

:(
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Ivynoxia said:
yeah let's put aside that issue for now, like you said, it's the same conclusion.

Back on topic:
your Ring of Dances is the old version, 1.81 gave it 3 more str and 3 more dex.
your Malice Axe is missing 40 hits!!
your Ceremonial Bracer (con) is wrong too I think, shit... the resist should be Thrust right?

:(

It's far from a worthless topic considering that ...

Weapon setup as any melee class is based on Dps ... not how fast u hit ... All ure intellectual conversation proves is that u both downloaded a calculater that uses a formula that tells u how often u will swing with mainhand per round :D

What it doesnt tell u is ...

If u use a faster offhand it speeds up your mainhand swings and thus results in your mainhand doing less damage per swing

Lets say u use Malice main and champ off and u swing once every 1.2 seconds with mainhand and only hit with mainhand for 200 damage ... But u swing with croc offhand every 1.0 seconds But hit for only 150 damage with malice mainhand ...

So say a fight is 15 seconds long ...

Malice+Chmp will hit for (remember u are only hitting with mainhand) 12 swings X 200 damage = 2400 damage
Malice+Croc will hit for (remember u are only hitting with mainhand) 15 swings X 150 damage = 2250 damage

However inaccurate it will give u an idea of all the facts ;)

My main point is ... with red haste from bot ... 250 qui the difference between Champ+Croc offhand speedwise is roughly the same as 1% melee speed ... But more importantly the damage reduction a faster weapon does on your main+offhand is a much bigger issue .

I am 44 Cs Composite 50/51 offhand/mainhand spec and with mopain 3 i can double crit quiet alot ... and when this is considered ... and not just mainhand swing speed ZzzzZZzz U will see a Huge increase in damage during the whole duration of a fight with a slower offhand .

I have used Both as offhands and it all boils down to experience ... Champ weapon being a slower weapon Hits harder and Slows down overall main+offhand swingspeed which sometimes is a good thing .

Punish <3
 

Maril

Fledgling Freddie
Joined
Feb 22, 2005
Messages
124
It's a nice template overall when you take costs into consideration, but it lacks spirit and energy. You always want to benefit from the haste effect by chosing a really fast offhander.
 

Panzer

Fledgling Freddie
Joined
Jan 16, 2004
Messages
100
Ivynoxia said:
yeah let's put aside that issue for now, like you said, it's the same conclusion.

Back on topic:
your Ring of Dances is the old version, 1.81 gave it 3 more str and 3 more dex.
your Malice Axe is missing 40 hits!!
your Ceremonial Bracer (con) is wrong too I think, shit... the resist should be Thrust right?

:(


LOL damn youre right .. hmm might be able to improve it slightly further then :drink: and yes im a luri.
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Cool, luri racial resist will help, anyway I think this is what you wanted us to do, scrutinize the template instead of talking about game mechanics :p
 

Panzer

Fledgling Freddie
Joined
Jan 16, 2004
Messages
100
Corrected for Ivy's observation - effectively the same stats apart from 396 hps instead of 400.

Config Report

Stats

Str: 103 Int: 0 Hits: 396
Con: 92 Pie: 0 Power: 0
Dex: 30 Cha: 0
Qui: 42 Emp: 0

Resists

Body: 27 Energy: 5 Crush: 29
Cold: 11 Matter: 11 Thrust: 24
Heat: 25 Spirit: 12 Slash: 26

Skills

11 Stealth

11 Critical Strike

4 Celtic Dual

11 Blades

Focus

Cap Increases

5 Dexterity

200 Hits

24 Strength

15 Constitution

5 Quickness

Other Bonuses

8 Melee Combat Speed

11 Melee Damage

4 Fatigue

13 Style Damage

20 AF

Piece Listing

Chest
Name: Guard of Valor NS
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 18 Strength
Effect 2: 15 Dexterity
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Style Damage
Effect 7: 4 Melee Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 3 Thrust - 99 Rough Airy Shielding
Gem 2: 76 Hits - 99 Perfect Blood Essence
Gem 3: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 4: 9 Crush - 99 Polished Fiery Shielding
Utility: 63.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 Flawless Earthen Essence
Gem 2: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 3: 3 Blades - 99 Rough Watery War Spell Stone
Gem 4: 9 Heat - 99 Polished Heated Shielding
Utility: 69.67

Legs
Imbue Points: 36.0 of 32 (100 Qual) Overcharge: 58%
Gem 1: 13 Strength - 99 Imperfect Fiery Essence
Gem 2: 4 Critical Strike - 99 Flawed Heated Battle Jewel
Gem 3: 5 Stealth - 99 Imperfect Airy Battle Jewel
Gem 4: 5 Heat - 99 Flawed Heated Shielding
Utility: 63.67

Hands
Name: Maddening Scalars NS
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 35.0 of 32 (100 Qual) Overcharge: 78%
Gem 1: 9 Body - 99 Polished Dusty Shielding
Gem 2: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 3: 3 Critical Strike - 99 Rough Heated Battle Jewel
Gem 4: 19 Constitution - 99 Faceted Earthen Essence
Utility: 65.67

Right Hand
Name: Malice's Axe
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 5 Strength Cap Increase
Effect 4: 5 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: 5 Style Damage
Effect 7: 40 Hits
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Left Hand
Name: NS Champ Weapon
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 Celtic Dual
Effect 2: 12 Strength
Effect 3: 12 Quickness
Effect 4: 8 Strength Cap Increase
Effect 5: 4 Melee Damage
Effect 6: 4 Style Damage
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Necklace of Cyclopean Stature
Level: 51 Quality:
Bonus:
Effect 1: 120 Hits
Effect 2: 1 Crush
Effect 3: 1 Thrust
Effect 4: 1 Slash
Effect 5: 80 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Cloak
Name: Shades of Mist
Level: 51 Quality: 99
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF
Effect 5: 5 Melee Combat Speed
Effect 6: 4 Fatigue
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Eiree Darkness Stone
Level: 51 Quality:
Bonus:
Effect 1: 5 Body
Effect 2: 5 Cold
Effect 3: 5 Heat
Effect 4: 5 Energy
Effect 5: 5 Matter
Effect 6: 5 Spirit
Effect 7: 4 Crush
Effect 8: 4 Thrust
Effect 9: 4 Slash
Effect 10: Empty
Utility: 84.00

Belt
Name: Belt of Oglidarsh
Level: 51 Quality:
Bonus:
Effect 1: 6 Strength Cap Increase
Effect 2: 40 Hits Cap Increase
Effect 3: 15 Strength
Effect 4: 40 Hits
Effect 5: 4 Crush
Effect 6: 4 Slash
Effect 7: 4 Thrust
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 44.00

Right Ring
Name: Ring of Dances
Level: 51 Quality: 99
Bonus:
Effect 1: 15 Dexterity
Effect 2: 3 Stealth
Effect 3: 5 Crush
Effect 4: 5 Slash
Effect 5: 15 Strength
Effect 6: 10 AF
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 55.00

Left Ring
Name: Band of Shadow
Level: 51 Quality:
Bonus:
Effect 1: 7 Body
Effect 2: 7 Spirit
Effect 3: 6 Crush
Effect 4: 6 Thrust
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Right Wrist
Name: Ceremonial Bracer Con
Level: 51 Quality: 99
Bonus:
Effect 1: 18 Constitution
Effect 2: 40 Hits
Effect 3: 5 Constitution Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Thrust
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Ebonn Hide Bracer
Level: 51 Quality: 99
Bonus:
Effect 1: 6 Body
Effect 2: 6 Cold
Effect 3: 6 Heat
Effect 4: 6 Matter
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

However, since i gained 40hps cos my malice was wrong, im sure there must be a way of slightly improving the template as a result, but dont have the time atm.
 
Joined
Apr 26, 2006
Messages
172
Punishment said:
It's far from a worthless topic considering that ...

Weapon setup as any melee class is based on Dps ... not how fast u hit ... All ure intellectual conversation proves is that u both downloaded a calculater that uses a formula that tells u how often u will swing with mainhand per round :D

What it doesnt tell u is ...

If u use a faster offhand it speeds up your mainhand swings and thus results in your mainhand doing less damage per swing

Lets say u use Malice main and champ off and u swing once every 1.2 seconds with mainhand and only hit with mainhand for 200 damage ... But u swing with croc offhand every 1.0 seconds But hit for only 150 damage with malice mainhand ...

So say a fight is 15 seconds long ...

Malice+Chmp will hit for (remember u are only hitting with mainhand) 12 swings X 200 damage = 2400 damage
Malice+Croc will hit for (remember u are only hitting with mainhand) 15 swings X 150 damage = 2250 damage

However inaccurate it will give u an idea of all the facts ;)

My main point is ... with red haste from bot ... 250 qui the difference between Champ+Croc offhand speedwise is roughly the same as 1% melee speed ... But more importantly the damage reduction a faster weapon does on your main+offhand is a much bigger issue .

I am 44 Cs Composite 50/51 offhand/mainhand spec and with mopain 3 i can double crit quiet alot ... and when this is considered ... and not just mainhand swing speed ZzzzZZzz U will see a Huge increase in damage during the whole duration of a fight with a slower offhand .

I have used Both as offhands and it all boils down to experience ... Champ weapon being a slower weapon Hits harder and Slows down overall main+offhand swingspeed which sometimes is a good thing .

Punish <3

1st of all, its not 1% melee spd diffrence between 4.1+3.5 and 4.1+4.0 spd.

2ndly your mainhand dmg cap isnt crippled b/c u wield a faster offhand, but ur unspecced offhand hit is.

So all ur eucations are inaccurate when it comes to calculating DPS from dual wield.

Dual wield haste bonus works like this:

4.1 main 3.5 off. You will hit at 4.1 spd ( + whatever modifers you have that decreases ur swing spd ) untill you strike with ur offhand and the hit after that you will gain an increased attack speed 4.1+3.5/2 = x, this is a bonus you get for wielding a faster offhand weapon.

The only thing you loose is the damage diffrence between an unstyled hit from a 4.0 and a 3.5 speed weapon wich isn't enough to make it worth loosing rougly 6% over ( 54 qu over 1% melee haste = 9 qu).

The question when it comes down to CW or croc is the melee spd bonus effect+croc qu debuff vs 10% slash resists and a minsor 25 value fatigue debuff ( almost all melee classes got 105-110 fatigue due to GoV )
 
Joined
Apr 26, 2006
Messages
172
Punishment said:
I am 44 Cs.


Why 44 CS?

I went 50 CS to max my mainhand damage when using styles, taking CD to 35 ( if ur auto ) instead of 28 would only mean 3.5% higher offhand swing rate - anything above 50-55% should make the luck factor less of a problem.


Just curious :) above is my reasoning to go 50 cs :sex:
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
I used full overcharge and got 4 hits better :p 4 hits ftw!! ofc.

Config Report
Stats
Str: 100 Int: 0 Hits: 400
Con: 92 Pie: 0 Power: 0
Dex: 30 Cha: 0
Qui: 42 Emp: 0

Resists
Body: 27 Energy: 5 Crush: 27
Cold: 11 Matter: 11 Thrust: 24
Heat: 25 Spirit: 12 Slash: 26

Skills
11 Stealth
11 Critical Strike
4 Celtic Dual
11 Blades

Cap Increases
5 Dexterity
200 Hits
24 Strength
15 Constitution
5 Quickness

Other Bonuses
8 Melee Combat Speed
11 Melee Damage
9 Fatigue
13 Style Damage
20 AF

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 4 Melee Damage
Effect 4: 4 Style Damage
Effect 5: 15 Dexterity
Effect 6: 5 Strength Cap Increase
Effect 7: 5 Dexterity Cap Increase
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Stealth - 99 Imperfect Airy Battle Jewel
Gem 2: 5 Critical Strike - 99 Imperfect Heated Battle Jewel
Gem 3: 3 Blades - 99 Rough Watery War Spell Stone
Gem 4: 20 Hits - 99 Rough Blood Essence
Utility: 70.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 60 Hits - 99 Precious Blood Essence
Gem 2: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 3: 9 Body - 99 Polished Dusty Shielding
Gem 4: 19 Constitution - 99 Faceted Earthen Essence
Utility: 65.67

Legs
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Blades - 99 Flawed Watery War Spell Stone
Gem 2: 11 Heat - 99 Faceted Heated Shielding
Gem 3: 7 Crush - 99 Imperfect Fiery Shielding
Gem 4: 10 Strength - 99 Flawed Fiery Essence
Utility: 62.67

Hands
Name: Mad Scalars
Level: 51 Quality: 100
AF: 102 Bonus: 35
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 6 Critical Strike - 99 Polished Heated Battle Jewel
Gem 2: 25 Constitution - 99 Flawless Earthen Essence
Gem 3: 3 Thrust - 99 Rough Airy Shielding
Gem 4: 3 Heat - 99 Rough Heated Shielding
Utility: 58.67

Right Hand
Name: Malice Axe
Level: 51 Quality: 100
DPS: 16.5 Bonus: 35
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: 40 Hits Cap Increase
Effect 7: 5 Style Damage
Effect 8: 5 Fatigue
Utility: 30.00

Left Hand
Name: Dochar Nightshade Blade (Offhand)
Level: 51 Quality: 00
DPS: 16.5 Bonus: 35
Effect 1: 4 Celtic Dual
Effect 2: 12 Quickness
Effect 3: 12 Strength
Effect 4: 4 Melee Damage
Effect 5: 4 Style Damage
Effect 6: 8 Strength Cap Increase
Utility: 36.00

Neck
Name: Necklace of Cyclopean Stature
Level: 50 Quality: 100
Bonus: 35
Effect 1: 120 Hits
Effect 2: 80 Hits Cap Increase
Effect 3: 1 Slash
Effect 4: 1 Crush
Effect 5: 1 Thrust
Utility: 36.00

Cloak
Name: Shades of Mists
Level: 51 Quality: 99
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 4 Fatigue
Effect 5: 10 AF
Effect 6: 5 Melee Combat Speed
Utility: 35.00

Jewel
Name: Eerie Darkness Stone (1.81)
Level: 50 Quality: 100
Bonus: 35
Effect 1: 5 Heat
Effect 2: 5 Matter
Effect 3: 4 Crush
Effect 4: 5 Cold
Effect 5: 5 Body
Effect 6: 4 Slash
Effect 7: 5 Energy
Effect 8: 5 Spirit
Effect 9: 4 Thrust
Utility: 84.00

Belt
Name: Oglidarsh Belt
Level: 51 Quality: 99
Bonus:
Effect 1: 15 Strength
Effect 2: 40 Hits
Effect 3: 40 Hits Cap Increase
Effect 4: 6 Strength Cap Increase
Effect 5: 4 Slash
Effect 6: 4 Thrust
Effect 7: 4 Crush
Utility: 44.00

Right Ring
Name: Band of Shadows
Level: 51 Quality: 100
Bonus:
Effect 1: 7 Body
Effect 2: 7 Spirit
Effect 3: 6 Slash
Effect 4: 6 Crush
Effect 5: 6 Thrust
Utility: 64.00

Left Ring
Name: Ring of Dances (1.81)
Level: 50 Quality: 100
Bonus: 35
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Crush
Effect 5: 5 Slash
Effect 6: 10 AF
Utility: 55.00

Right Wrist
Name: Ebon Hide Bracer
Level: 50 Quality: 100
Bonus: 35
Effect 1: 6 Body
Effect 2: 6 Cold
Effect 3: 6 Heat
Effect 4: 6 Matter
Effect 5: 6 Slash
Utility: 60.00

Left Wrist
Name: Ceremonial Bracer (Con)
Level: 51 Quality: 100
Bonus: 35
Effect 1: 18 Constitution
Effect 2: 40 Hits
Effect 3: 5 Constitution Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Thrust
Utility: 34.00
It's a blade temp, low dex is the norm. (Blah blah aka explanation - 40 dex or quick = 1% evade chance)
 
Joined
Apr 26, 2006
Messages
172
Pio said:
what about the rly low dex?


It's a blade temp, and getting 101 dex would be like 2-3% higher chance to evade wich isn't enough to sacrifice other bonuses over,like +hits/con and af/resists.
 

Pio

One of Freddy's beloved
Joined
Jan 21, 2004
Messages
577
nice temp just swapping 2 items for poison is kinda sucky but then I guess you cant have everything, might steal this for my ns
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Pio said:
what about the rly low dex?

Difference between 300 dex-400 dex on a bladeshade template is like only 2% chance to evade ... that is the only benifit :D

As for u Sneakers ... i didn't mean difference was = to 1% overall melee speed i meant 1% toa melee speed bonus ;)

As for not going 50 cs ... imo having higher Offhand spec gives larger chance of hitting with offhand ... ok only afew percent ... but hitting and critting with both weapons with mopain 3-4 does more dps that stlong baseline mainhand swings with or without crits ... 50 cs spec is restricted by mainhand damage cap ... my spec is not and allows for more damage potential <3
 

Aloca

Fledgling Freddie
Joined
Dec 23, 2003
Messages
1,584
Punishment said:
Difference between 300 dex-400 dex on a bladeshade template is like only 2% chance to evade ... that is the only benifit :D

As for u Sneakers ... i didn't mean difference was = to 1% overall melee speed i meant 1% toa melee speed bonus ;)

As for not going 50 cs ... imo having higher Offhand spec gives larger chance of hitting with offhand ... ok only afew percent ... but hitting and critting with both weapons with mopain 3-4 does more dps that stlong baseline mainhand swings with or without crits ... 50 cs spec is restricted by mainhand damage cap ... my spec is not and allows for more damage potential <3

But a Strong Main hand that crits alot is better than 2 weak swings critting.
 

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