scorge
Fledgling Freddie
- Joined
- Sep 13, 2004
- Messages
- 2,721
**Note for all you Mid/Hib folks -- although the names (and presumably the locations) are different, this guide also works for the Mid/Hib version of the quests.**
LEVEL 30
LEVEL 30
Summons from the King.
Starting off.
Chansey: "Talk to the Head of your Order, get the Summons from the King quest, agree to everything, get the letter for the Chamberlain."
Chansey: "The entrance to the Throne Room is near the Forge in the Courtyard of the keep, talk to the King's Royal Guard to enter. You'll be talking to these guards a lot, so you might want to make a macro for "yes" and a macro for "leave", former to enter, latter to leave."
Chansey: "Once inside, besides talking to the Chamberlain, there are a few things to do."
Chansey: "First, talk to Chamberlain Harlen."
Chansey: "Get the Rebellion: Introduction to the Cause quest."
Chansey: "Then go further in, talk to Quartermaster's Aide, and buy the horse that sells for one plat. Anyone level 45 and up can use that one, it's faster than the basic horse, and you will be doing a lot of running around."
Chansey: "Next, go talk to the King."
Chansey: "VERY IMPORTANT: Click on [champion], this will start your Champion Level experience ticking (only level 50s can get that exp)"
Chansey: "It will say "You have now embarked on the path of the champion". Arbiter mark 2. If you do NOT do that, you will not earn CL experience on anything until you do talk to him and start things off. Must click on "CHAMPION".
Chansey: "Next, if you pre-ordered DR, should see the King saying that he is feeling generous. Click on that."
Chansey: "The king wants to give you a boon, and sends you to his Quartermaster. This gives you the special armor for your horse. There are 4 items, which can be used based on your CL." Chansey: "Do /mount to open your mount window."
Chansey: "Put your horse in the Active slot, the Mythical Saddle in the armor slot, and drag the icon from your Active slot to your quickbar to mount the horse. A macro can work too."
Chansey: "Once you've done all that, have the quest in the journal, have your horse set up, go to Swanton Keep.
Chansey: "If at any point when you are trying to enter the throne room it tells you that your group is exploring another area and won't let you enter, disband the group and go in. Alternatively, relog."
Rebellion: Introduction to the Cause.
Chansey: "In Swanton Keep in Black Mountain North talk to Captain Herrick, he's up on the parapets to the left of the entrance as you go in."
Chansey: "As soon as you start talking to him, a fight starts and little Demonic mobs attack the place. He asks you to help and stops talking. Simply talk to him again to get the conversation going."
Chansey: "Learn all you can, and go back to Camelot to Harlen, complete the quest, and talk to Harlen again to start off the next part."
Chansey: "Harlen gives you a bag of coins, and sends you to find smelly peasant clothes."
Chansey: "Find the old Pritchard couple in Camelot, they are the ones that got evicted from their house and are located near the East gate - facing into Camelot with the East gate behind you, turn right, they are down that street. Talk to the guy first, and then to his wife. Give her the bag of coins and she'll give you the clothes. You need to wear those."
Chansey: "Once you have the Peasant Rags, wear them, and go out the East gate."
Chansey: "Go into Cotswold Village, the missionary is in the house that Pompin the Crier is standing next to. Talk to the missionary. He won't talk to you if you're not wearing the peasant rags."
Chansey: "Tell him that you heard another missionary speak in Ludlow who said something similar."
Chansey: "And that you've heard they have been attacked by bandits."
Chansey: "Then tell them that their leadership must be good to have kept the meetings secret."
Chansey: "And ask how you join their movement."
Missionary Alan will want you to demonstrate your commitment, and send you to kill a bandit called Blake Gibbs on the Llyn Barfog – Black Mountains North border."
Chansey: "Port to Snowdonia, and ride to the BMN - Llyn Barfog pass."
Chansey: "Blake Gibbs is just south of the final turn that takes you to Llyn Barfog, at NBM: 4000, 39335, kill him, get his head, and return to the missionary in Cotswold."
Chansey: "Give Blake Gibbs' head to the missionary, who will then give you a map to a recruit meeting and tell you you should see Terrance next."
Chansey: "Get the map from him, and go back to Harlen in Camelot."
Chansey: "Talk to Harlen."
Chansey: "Give him the map you got from the missionary."
Chansey: "Harlen wants you to attend the meeting. Follow the conversation, complete the quest, then get the next part from Harlen."
Rebellion: Spreading the Word.
Chansey: "The meeting is in Gronyr's farm in Camelot Hills."
Chansey: "The barn the meeting take place at is found at 30800, 31640 Camelot Hills."
Chansey: "Talk to Speaker Endred."
Chansey: "Meeting begins, Endred chats away, however guards infiltrate the meeting. Endred casts a spell and vanishes, others run away. When the commotion is over, /search the hay in the barn for the map he was talking about."
Chansey: "You will find a map to the recruiter, /USE the map"
Chansey: "And go find Terrance in Avalon Marsh."
Chansey: "Terrance is on an island in the marsh, hiding behind a dead tree. His location is 31380, 17370 in Avalon Marsh."
Chansey: "Talk to him, he says he isn't looking for company. Follow the conversation and give him the map you got from the hay."
Chansey: "Terrance wants you to kill Mruglar, a named Shambler."
Chansey: "Mruglar is in Avalon Marsh, to the south of Caer Witrin. He roams at around 20100, 44900 Avalon Marsh."
Chansey: "Kill him and take his head back to Terrance."
Chansey: "Terrance now gives you three rebel speeches, and wants you to read one of them in Cotswold. Off to Cotswold, it doesn't matter which of the three you read. Just go to Cotswold, stand within its region limits, and /USE one of the three scrolls."
Chansey: "Once you finish reading the speech (any will do), go back to Terrance."
Chansey: "Terrance gives you a robe and a map, and tells you to go to the town of Cragsbluff, and report to Ammalyn Wheeler."
Chansey: "For now, go back back to Camelot and report to Harlen."
Chansey: "Harlen hears the report, and assumes that Sir Quait of Prydwen Keep violated his orders and had his guards attack the meeting participants. He now wants you to head to Cragsbluff.
Rebellion: Among the Dissidents
Chansey: "After Harlen's long talk, he sends you to Cragsbluff. Unfortunately, the game journal tells you to go towards Camelot North gate. As you pass the guards on the exit from the courtyard, one of them will tell you that Sir Hopewell wants to see you before you leave. Find him near the East gate, inside Camelot.
Chansey: "Talk to Sir Hopewell at the East gate."
Chansey: "He sends you off to Prydwen Keep to talk to Sir Quait and to tell him he believes that Quait knew nothing about the meeting and the attack.
Chansey: "Quait is at the gate of Prydwen Keep, 25444, 45840 in Camelot Hills."
Chansey: "Deliver the message, and it's off to Cragsbluff."
Chansey: "Go back to where you killed the bandit on the Llyn Barfog border, and continue south and up the hill from there."
Chansey: "The town is in an instance, to get in go between the two large pillars on the hill."
Chansey: "Location of the pillars: Black Mountains, North: 5100, 46000. Go south between the pillars to zone in."
Chansey: "Wear the Crimson Rebellion Robe you got from Terrance, and go into the town."
Chansey: "You need to obtain the plans from a locked chest in a locked Meeting Hall building (the only locked door in town, has a guard next to it). This is the non-violent way is described here.
Chansey: "Follow the path into town"
Chansey: "Talk to Ammalyn Wheeler, 30284, 29250"
Chansey: "After talking to Ammalyn, go talk to the Carry Cooke at the southernmost building."
Chansey: "Carry Cooke wants you to bring dinner to the commander, Anzorac, but burns her hand when she gives you the rations. She sends you to Hammond the healer to get her medicine."
Chansey: "Hammond is located in the building to the NE of the smithy/kitchen the cook is at."
Chansey: "Talk to Hammond, tell him the cook sent you. He gives you the powedered medicine, take that back to the cook."
Chansey: "She will gives you the leftovers of the medicine. /USE it to poison the Dinner Rations."
Chansey: "You now have Poisoned Dinner Ration in your pack."
Chansey: "Now go to the building that has a guard standing next to it, the one with the locked door."
Chansey: "Talk to the guard, who will unlock the door for you"
Chansey: "NOTE. If you are not doing this solo, each member of the group needs to talk to the guard and have him "unlock the door", even though you can follow one person in."
Chansey: "Once inside the Meeting Hall, talk to Anzorac, and give him the food. Again, to avoid the bugs, make sure everyone in the group gives him the food at the same time"
Chansey: "Anzorac eats the poisoned food and passes out. Right click him to get his key, go to the next room, up the ladder, open the chest you will see there (Crimson Rebellion Locked Chest) and get the secret plans."
Chansey: "After your journal tells you to go back to Camelot, you can use the teleporter NPC (Mognuse) to leave the area. Alternatively, ride out the way you came in."
Chansey: "Note, once Anzorac passes out, he is on a timer. When he wakes up he will sound the alarm, so if you don't want to start fighting NPCs, be quick."
Chansey: "In Camelot, talk to Harlen again.
Rebellion: The Race to King's Crossing.
Chansey: "Harlen tells you that the bad guy that leads the rebellion is Baron Phillip Eddington, and wants you to stop him. He tells you to go to the town of King's Crossing and report to Sergeant Connelly, who will direct you to a tunnel to the Baron's castle."
Chansey: "Go back to the BMN - Barfog pass"
Chansey: "This time, don't turn south towards Cragsbluff"
Chansey: "instead, turn north, and go to the NW corner of the map"
Chansey: "Continue north past the two pillars located at BMN: 5250, 11670, continue north and zone in."
Chansey: "Follow the path into town and talk to Sergeant Connelly. Apparently the plans of the attack leaked, the mine tunnel is now guarded, and the rebel troops are about to attack the town. Buff up, it's time to fight."
Chansey: "The objective of this fight is to keep Connelly alive. Divide the guards between offensive and defensive postions (option 4), and help them kill off the attackers."
Chansey: "Sorcerers/Minstrels: Don't charm the attackers as pets, it caused the encounter to hang up and not award credit."
Chansey: "If you fail, or if it gets bugged, zone out, let the instance reset and try again."
Chansey: "Connelly can be buffed and healed."
Chansey: "After you are victorious and all the attackers are dead, talk to Connelly and proceed to the mine entrance west of town and up the path."
Chansey: "Zone in, and follow the tunnels to Eddington Keep. After you zone out of the tunnels and into the keep, buff up, and step outside the door you see infront of you and go into the courtyard."
Chansey: "Clear the courtyard, then open the door to the main hall and pull some guards out to you. Clear those, go inside the main hall, clear the remaining guards you see. Go up the stairs, you will see 2 more guards and the Baron."
Chansey: Kill the guards, and attack the Baron. At one point the Baron will flee to the roof of the keep (go outside through one of the doors, around, and up the stairs) and fight you near a locked chest. Finish off the Baron, open his chest, and get the letters that are inside."
Chansey: "With the letters in your pack, go back to Camelot. Exit through the tunnels, go back to King's Crossing and use the teleporter NPC that is located there."
Chansey: "In Camelot, talk to Harlen to wrap up the level 30 quests and kick off the level 40 one."
LEVEL 40
Conspiracy: Dark Development
Chansey: "Talk to Chamberlain Harlen in the throne room He returns the Letter to the Baron you got from the chest in Eddington Keep. /USE the letter to read it."
Chansey: "Your journal will update and tell you to go and find the messenger in a village SE of Avalon City."
Chansey: "Port to Gothwaite Harbor, and make your way to Avalon Isle. The village is located at 42180, 33360 (this location puts you smack in front of the house the messenger is in)"
Chansey: "Go inside and talk to the Mysterious Messenger."
Chansey: "The actual location of the messenger loc is 42076, 32164. Follow the conversation. The messenger will suspect you're an imposter, at which point he'll turn to a demon and attack you."
Chansey: "Kill him and get the sheaf of documents from his body."
Chansey: "Return to Harlen in the throne room, talk to him and give him the documents. He tells you you are going to need to talk to Anataeus, and will send you to Narudos at the Academy, who can tell you how to find Anataeus."
Chansey: "Go to the Academy and talk to Master Narudos, on the top floor of the main building where the trainers are."
Chansey: "Narudos tells you that Anataeus lives in seclusion, and gives you a teleportation stone which can be used to teleport to that location. The stone can only be used while inside the Academy area, and will be able to teleport you to Anataeus and later back to the academy when you are done there."
Chansey: "Use the Narudos' Teleportation Stone."
Chansey: "Assuming no bugs come into play (no instance available, your group is exploring another area, etc.) you will be teleported into the Sanctuary."
Chansey: "Go inside, and talk to Anataeus. Follow the conversation along. Anataeus will tell you that the Baron probably didn't know his allies were demons."
Chansey: "To prove his point that you can't really know you are talking to a demon unless the demon chooses to take on demon form, the person you thought was Anataeus will proceed to reveal his own true identity, turn into the demon doppelganger that was impersonating the real Anataeus and attack you."
Chansey: "A wizard called Kelec pops in, and attacks the demon doppleganger. Help him kill it, and talk to Kelec."
Chansey: "Note, this part can get buggy. If Kelec does not talk to you, use the teleportation stone to get out, wait for the instance to reset, port in again and redo."
Chansey: "Kelec informs you that Anataeus was the head of Merlin's Vanguard, a secret order charged with protecting the land from otherworldly threats. It is up to you to find out what happened to the real Anataeus. Follow the conversation along."
Chansey: "Kelec will tell you he will transport you to Camelot."
Chansey: "This particular step has always been buggy for me (6 characters taken through so far), the teleport always seems to fail with the "no instance type available" message."
Chansey: "If Kelec doesn't port you, simply /use the teleportation stone back to the Academy, and hike back to Harlen."
Chansey: "Talk to Harlen to complete this part, when he is done, talk to him again to get the next part of the chain."
Starting off.
Chansey: "Talk to the Head of your Order, get the Summons from the King quest, agree to everything, get the letter for the Chamberlain."
Chansey: "The entrance to the Throne Room is near the Forge in the Courtyard of the keep, talk to the King's Royal Guard to enter. You'll be talking to these guards a lot, so you might want to make a macro for "yes" and a macro for "leave", former to enter, latter to leave."
Chansey: "Once inside, besides talking to the Chamberlain, there are a few things to do."
Chansey: "First, talk to Chamberlain Harlen."
Chansey: "Get the Rebellion: Introduction to the Cause quest."
Chansey: "Then go further in, talk to Quartermaster's Aide, and buy the horse that sells for one plat. Anyone level 45 and up can use that one, it's faster than the basic horse, and you will be doing a lot of running around."
Chansey: "Next, go talk to the King."
Chansey: "VERY IMPORTANT: Click on [champion], this will start your Champion Level experience ticking (only level 50s can get that exp)"
Chansey: "It will say "You have now embarked on the path of the champion". Arbiter mark 2. If you do NOT do that, you will not earn CL experience on anything until you do talk to him and start things off. Must click on "CHAMPION".
Chansey: "Next, if you pre-ordered DR, should see the King saying that he is feeling generous. Click on that."
Chansey: "The king wants to give you a boon, and sends you to his Quartermaster. This gives you the special armor for your horse. There are 4 items, which can be used based on your CL." Chansey: "Do /mount to open your mount window."
Chansey: "Put your horse in the Active slot, the Mythical Saddle in the armor slot, and drag the icon from your Active slot to your quickbar to mount the horse. A macro can work too."
Chansey: "Once you've done all that, have the quest in the journal, have your horse set up, go to Swanton Keep.
Chansey: "If at any point when you are trying to enter the throne room it tells you that your group is exploring another area and won't let you enter, disband the group and go in. Alternatively, relog."
Rebellion: Introduction to the Cause.
Chansey: "In Swanton Keep in Black Mountain North talk to Captain Herrick, he's up on the parapets to the left of the entrance as you go in."
Chansey: "As soon as you start talking to him, a fight starts and little Demonic mobs attack the place. He asks you to help and stops talking. Simply talk to him again to get the conversation going."
Chansey: "Learn all you can, and go back to Camelot to Harlen, complete the quest, and talk to Harlen again to start off the next part."
Chansey: "Harlen gives you a bag of coins, and sends you to find smelly peasant clothes."
Chansey: "Find the old Pritchard couple in Camelot, they are the ones that got evicted from their house and are located near the East gate - facing into Camelot with the East gate behind you, turn right, they are down that street. Talk to the guy first, and then to his wife. Give her the bag of coins and she'll give you the clothes. You need to wear those."
Chansey: "Once you have the Peasant Rags, wear them, and go out the East gate."
Chansey: "Go into Cotswold Village, the missionary is in the house that Pompin the Crier is standing next to. Talk to the missionary. He won't talk to you if you're not wearing the peasant rags."
Chansey: "Tell him that you heard another missionary speak in Ludlow who said something similar."
Chansey: "And that you've heard they have been attacked by bandits."
Chansey: "Then tell them that their leadership must be good to have kept the meetings secret."
Chansey: "And ask how you join their movement."
Missionary Alan will want you to demonstrate your commitment, and send you to kill a bandit called Blake Gibbs on the Llyn Barfog – Black Mountains North border."
Chansey: "Port to Snowdonia, and ride to the BMN - Llyn Barfog pass."
Chansey: "Blake Gibbs is just south of the final turn that takes you to Llyn Barfog, at NBM: 4000, 39335, kill him, get his head, and return to the missionary in Cotswold."
Chansey: "Give Blake Gibbs' head to the missionary, who will then give you a map to a recruit meeting and tell you you should see Terrance next."
Chansey: "Get the map from him, and go back to Harlen in Camelot."
Chansey: "Talk to Harlen."
Chansey: "Give him the map you got from the missionary."
Chansey: "Harlen wants you to attend the meeting. Follow the conversation, complete the quest, then get the next part from Harlen."
Rebellion: Spreading the Word.
Chansey: "The meeting is in Gronyr's farm in Camelot Hills."
Chansey: "The barn the meeting take place at is found at 30800, 31640 Camelot Hills."
Chansey: "Talk to Speaker Endred."
Chansey: "Meeting begins, Endred chats away, however guards infiltrate the meeting. Endred casts a spell and vanishes, others run away. When the commotion is over, /search the hay in the barn for the map he was talking about."
Chansey: "You will find a map to the recruiter, /USE the map"
Chansey: "And go find Terrance in Avalon Marsh."
Chansey: "Terrance is on an island in the marsh, hiding behind a dead tree. His location is 31380, 17370 in Avalon Marsh."
Chansey: "Talk to him, he says he isn't looking for company. Follow the conversation and give him the map you got from the hay."
Chansey: "Terrance wants you to kill Mruglar, a named Shambler."
Chansey: "Mruglar is in Avalon Marsh, to the south of Caer Witrin. He roams at around 20100, 44900 Avalon Marsh."
Chansey: "Kill him and take his head back to Terrance."
Chansey: "Terrance now gives you three rebel speeches, and wants you to read one of them in Cotswold. Off to Cotswold, it doesn't matter which of the three you read. Just go to Cotswold, stand within its region limits, and /USE one of the three scrolls."
Chansey: "Once you finish reading the speech (any will do), go back to Terrance."
Chansey: "Terrance gives you a robe and a map, and tells you to go to the town of Cragsbluff, and report to Ammalyn Wheeler."
Chansey: "For now, go back back to Camelot and report to Harlen."
Chansey: "Harlen hears the report, and assumes that Sir Quait of Prydwen Keep violated his orders and had his guards attack the meeting participants. He now wants you to head to Cragsbluff.
Rebellion: Among the Dissidents
Chansey: "After Harlen's long talk, he sends you to Cragsbluff. Unfortunately, the game journal tells you to go towards Camelot North gate. As you pass the guards on the exit from the courtyard, one of them will tell you that Sir Hopewell wants to see you before you leave. Find him near the East gate, inside Camelot.
Chansey: "Talk to Sir Hopewell at the East gate."
Chansey: "He sends you off to Prydwen Keep to talk to Sir Quait and to tell him he believes that Quait knew nothing about the meeting and the attack.
Chansey: "Quait is at the gate of Prydwen Keep, 25444, 45840 in Camelot Hills."
Chansey: "Deliver the message, and it's off to Cragsbluff."
Chansey: "Go back to where you killed the bandit on the Llyn Barfog border, and continue south and up the hill from there."
Chansey: "The town is in an instance, to get in go between the two large pillars on the hill."
Chansey: "Location of the pillars: Black Mountains, North: 5100, 46000. Go south between the pillars to zone in."
Chansey: "Wear the Crimson Rebellion Robe you got from Terrance, and go into the town."
Chansey: "You need to obtain the plans from a locked chest in a locked Meeting Hall building (the only locked door in town, has a guard next to it). This is the non-violent way is described here.
Chansey: "Follow the path into town"
Chansey: "Talk to Ammalyn Wheeler, 30284, 29250"
Chansey: "After talking to Ammalyn, go talk to the Carry Cooke at the southernmost building."
Chansey: "Carry Cooke wants you to bring dinner to the commander, Anzorac, but burns her hand when she gives you the rations. She sends you to Hammond the healer to get her medicine."
Chansey: "Hammond is located in the building to the NE of the smithy/kitchen the cook is at."
Chansey: "Talk to Hammond, tell him the cook sent you. He gives you the powedered medicine, take that back to the cook."
Chansey: "She will gives you the leftovers of the medicine. /USE it to poison the Dinner Rations."
Chansey: "You now have Poisoned Dinner Ration in your pack."
Chansey: "Now go to the building that has a guard standing next to it, the one with the locked door."
Chansey: "Talk to the guard, who will unlock the door for you"
Chansey: "NOTE. If you are not doing this solo, each member of the group needs to talk to the guard and have him "unlock the door", even though you can follow one person in."
Chansey: "Once inside the Meeting Hall, talk to Anzorac, and give him the food. Again, to avoid the bugs, make sure everyone in the group gives him the food at the same time"
Chansey: "Anzorac eats the poisoned food and passes out. Right click him to get his key, go to the next room, up the ladder, open the chest you will see there (Crimson Rebellion Locked Chest) and get the secret plans."
Chansey: "After your journal tells you to go back to Camelot, you can use the teleporter NPC (Mognuse) to leave the area. Alternatively, ride out the way you came in."
Chansey: "Note, once Anzorac passes out, he is on a timer. When he wakes up he will sound the alarm, so if you don't want to start fighting NPCs, be quick."
Chansey: "In Camelot, talk to Harlen again.
Rebellion: The Race to King's Crossing.
Chansey: "Harlen tells you that the bad guy that leads the rebellion is Baron Phillip Eddington, and wants you to stop him. He tells you to go to the town of King's Crossing and report to Sergeant Connelly, who will direct you to a tunnel to the Baron's castle."
Chansey: "Go back to the BMN - Barfog pass"
Chansey: "This time, don't turn south towards Cragsbluff"
Chansey: "instead, turn north, and go to the NW corner of the map"
Chansey: "Continue north past the two pillars located at BMN: 5250, 11670, continue north and zone in."
Chansey: "Follow the path into town and talk to Sergeant Connelly. Apparently the plans of the attack leaked, the mine tunnel is now guarded, and the rebel troops are about to attack the town. Buff up, it's time to fight."
Chansey: "The objective of this fight is to keep Connelly alive. Divide the guards between offensive and defensive postions (option 4), and help them kill off the attackers."
Chansey: "Sorcerers/Minstrels: Don't charm the attackers as pets, it caused the encounter to hang up and not award credit."
Chansey: "If you fail, or if it gets bugged, zone out, let the instance reset and try again."
Chansey: "Connelly can be buffed and healed."
Chansey: "After you are victorious and all the attackers are dead, talk to Connelly and proceed to the mine entrance west of town and up the path."
Chansey: "Zone in, and follow the tunnels to Eddington Keep. After you zone out of the tunnels and into the keep, buff up, and step outside the door you see infront of you and go into the courtyard."
Chansey: "Clear the courtyard, then open the door to the main hall and pull some guards out to you. Clear those, go inside the main hall, clear the remaining guards you see. Go up the stairs, you will see 2 more guards and the Baron."
Chansey: Kill the guards, and attack the Baron. At one point the Baron will flee to the roof of the keep (go outside through one of the doors, around, and up the stairs) and fight you near a locked chest. Finish off the Baron, open his chest, and get the letters that are inside."
Chansey: "With the letters in your pack, go back to Camelot. Exit through the tunnels, go back to King's Crossing and use the teleporter NPC that is located there."
Chansey: "In Camelot, talk to Harlen to wrap up the level 30 quests and kick off the level 40 one."
LEVEL 40
Conspiracy: Dark Development
Chansey: "Talk to Chamberlain Harlen in the throne room He returns the Letter to the Baron you got from the chest in Eddington Keep. /USE the letter to read it."
Chansey: "Your journal will update and tell you to go and find the messenger in a village SE of Avalon City."
Chansey: "Port to Gothwaite Harbor, and make your way to Avalon Isle. The village is located at 42180, 33360 (this location puts you smack in front of the house the messenger is in)"
Chansey: "Go inside and talk to the Mysterious Messenger."
Chansey: "The actual location of the messenger loc is 42076, 32164. Follow the conversation. The messenger will suspect you're an imposter, at which point he'll turn to a demon and attack you."
Chansey: "Kill him and get the sheaf of documents from his body."
Chansey: "Return to Harlen in the throne room, talk to him and give him the documents. He tells you you are going to need to talk to Anataeus, and will send you to Narudos at the Academy, who can tell you how to find Anataeus."
Chansey: "Go to the Academy and talk to Master Narudos, on the top floor of the main building where the trainers are."
Chansey: "Narudos tells you that Anataeus lives in seclusion, and gives you a teleportation stone which can be used to teleport to that location. The stone can only be used while inside the Academy area, and will be able to teleport you to Anataeus and later back to the academy when you are done there."
Chansey: "Use the Narudos' Teleportation Stone."
Chansey: "Assuming no bugs come into play (no instance available, your group is exploring another area, etc.) you will be teleported into the Sanctuary."
Chansey: "Go inside, and talk to Anataeus. Follow the conversation along. Anataeus will tell you that the Baron probably didn't know his allies were demons."
Chansey: "To prove his point that you can't really know you are talking to a demon unless the demon chooses to take on demon form, the person you thought was Anataeus will proceed to reveal his own true identity, turn into the demon doppelganger that was impersonating the real Anataeus and attack you."
Chansey: "A wizard called Kelec pops in, and attacks the demon doppleganger. Help him kill it, and talk to Kelec."
Chansey: "Note, this part can get buggy. If Kelec does not talk to you, use the teleportation stone to get out, wait for the instance to reset, port in again and redo."
Chansey: "Kelec informs you that Anataeus was the head of Merlin's Vanguard, a secret order charged with protecting the land from otherworldly threats. It is up to you to find out what happened to the real Anataeus. Follow the conversation along."
Chansey: "Kelec will tell you he will transport you to Camelot."
Chansey: "This particular step has always been buggy for me (6 characters taken through so far), the teleport always seems to fail with the "no instance type available" message."
Chansey: "If Kelec doesn't port you, simply /use the teleportation stone back to the Academy, and hike back to Harlen."
Chansey: "Talk to Harlen to complete this part, when he is done, talk to him again to get the next part of the chain."