*darkness rising ALB champion quests walk through*part 1

scorge

Fledgling Freddie
Joined
Sep 13, 2004
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**Note for all you Mid/Hib folks -- although the names (and presumably the locations) are different, this guide also works for the Mid/Hib version of the quests.**

LEVEL 30

Summons from the King.

Starting off.

Chansey: "Talk to the Head of your Order, get the Summons from the King quest, agree to everything, get the letter for the Chamberlain."
Chansey: "The entrance to the Throne Room is near the Forge in the Courtyard of the keep, talk to the King's Royal Guard to enter. You'll be talking to these guards a lot, so you might want to make a macro for "yes" and a macro for "leave", former to enter, latter to leave."
Chansey: "Once inside, besides talking to the Chamberlain, there are a few things to do."
Chansey: "First, talk to Chamberlain Harlen."
Chansey: "Get the Rebellion: Introduction to the Cause quest."
Chansey: "Then go further in, talk to Quartermaster's Aide, and buy the horse that sells for one plat. Anyone level 45 and up can use that one, it's faster than the basic horse, and you will be doing a lot of running around."
Chansey: "Next, go talk to the King."
Chansey: "VERY IMPORTANT: Click on [champion], this will start your Champion Level experience ticking (only level 50s can get that exp)"
Chansey: "It will say "You have now embarked on the path of the champion". Arbiter mark 2. If you do NOT do that, you will not earn CL experience on anything until you do talk to him and start things off. Must click on "CHAMPION".
Chansey: "Next, if you pre-ordered DR, should see the King saying that he is feeling generous. Click on that."
Chansey: "The king wants to give you a boon, and sends you to his Quartermaster. This gives you the special armor for your horse. There are 4 items, which can be used based on your CL." Chansey: "Do /mount to open your mount window."
Chansey: "Put your horse in the Active slot, the Mythical Saddle in the armor slot, and drag the icon from your Active slot to your quickbar to mount the horse. A macro can work too."
Chansey: "Once you've done all that, have the quest in the journal, have your horse set up, go to Swanton Keep.
Chansey: "If at any point when you are trying to enter the throne room it tells you that your group is exploring another area and won't let you enter, disband the group and go in. Alternatively, relog."


Rebellion: Introduction to the Cause.


Chansey: "In Swanton Keep in Black Mountain North talk to Captain Herrick, he's up on the parapets to the left of the entrance as you go in."
Chansey: "As soon as you start talking to him, a fight starts and little Demonic mobs attack the place. He asks you to help and stops talking. Simply talk to him again to get the conversation going."
Chansey: "Learn all you can, and go back to Camelot to Harlen, complete the quest, and talk to Harlen again to start off the next part."
Chansey: "Harlen gives you a bag of coins, and sends you to find smelly peasant clothes."
Chansey: "Find the old Pritchard couple in Camelot, they are the ones that got evicted from their house and are located near the East gate - facing into Camelot with the East gate behind you, turn right, they are down that street. Talk to the guy first, and then to his wife. Give her the bag of coins and she'll give you the clothes. You need to wear those."
Chansey: "Once you have the Peasant Rags, wear them, and go out the East gate."

Chansey: "Go into Cotswold Village, the missionary is in the house that Pompin the Crier is standing next to. Talk to the missionary. He won't talk to you if you're not wearing the peasant rags."
Chansey: "Tell him that you heard another missionary speak in Ludlow who said something similar."
Chansey: "And that you've heard they have been attacked by bandits."
Chansey: "Then tell them that their leadership must be good to have kept the meetings secret."
Chansey: "And ask how you join their movement."
Missionary Alan will want you to demonstrate your commitment, and send you to kill a bandit called Blake Gibbs on the Llyn Barfog – Black Mountains North border."
Chansey: "Port to Snowdonia, and ride to the BMN - Llyn Barfog pass."
Chansey: "Blake Gibbs is just south of the final turn that takes you to Llyn Barfog, at NBM: 4000, 39335, kill him, get his head, and return to the missionary in Cotswold."
Chansey: "Give Blake Gibbs' head to the missionary, who will then give you a map to a recruit meeting and tell you you should see Terrance next."
Chansey: "Get the map from him, and go back to Harlen in Camelot."
Chansey: "Talk to Harlen."
Chansey: "Give him the map you got from the missionary."
Chansey: "Harlen wants you to attend the meeting. Follow the conversation, complete the quest, then get the next part from Harlen."


Rebellion: Spreading the Word.


Chansey: "The meeting is in Gronyr's farm in Camelot Hills."
Chansey: "The barn the meeting take place at is found at 30800, 31640 Camelot Hills."
Chansey: "Talk to Speaker Endred."
Chansey: "Meeting begins, Endred chats away, however guards infiltrate the meeting. Endred casts a spell and vanishes, others run away. When the commotion is over, /search the hay in the barn for the map he was talking about."
Chansey: "You will find a map to the recruiter, /USE the map"
Chansey: "And go find Terrance in Avalon Marsh."
Chansey: "Terrance is on an island in the marsh, hiding behind a dead tree. His location is 31380, 17370 in Avalon Marsh."
Chansey: "Talk to him, he says he isn't looking for company. Follow the conversation and give him the map you got from the hay."
Chansey: "Terrance wants you to kill Mruglar, a named Shambler."
Chansey: "Mruglar is in Avalon Marsh, to the south of Caer Witrin. He roams at around 20100, 44900 Avalon Marsh."
Chansey: "Kill him and take his head back to Terrance."
Chansey: "Terrance now gives you three rebel speeches, and wants you to read one of them in Cotswold. Off to Cotswold, it doesn't matter which of the three you read. Just go to Cotswold, stand within its region limits, and /USE one of the three scrolls."
Chansey: "Once you finish reading the speech (any will do), go back to Terrance."
Chansey: "Terrance gives you a robe and a map, and tells you to go to the town of Cragsbluff, and report to Ammalyn Wheeler."
Chansey: "For now, go back back to Camelot and report to Harlen."
Chansey: "Harlen hears the report, and assumes that Sir Quait of Prydwen Keep violated his orders and had his guards attack the meeting participants. He now wants you to head to Cragsbluff.


Rebellion: Among the Dissidents


Chansey: "After Harlen's long talk, he sends you to Cragsbluff. Unfortunately, the game journal tells you to go towards Camelot North gate. As you pass the guards on the exit from the courtyard, one of them will tell you that Sir Hopewell wants to see you before you leave. Find him near the East gate, inside Camelot.
Chansey: "Talk to Sir Hopewell at the East gate."
Chansey: "He sends you off to Prydwen Keep to talk to Sir Quait and to tell him he believes that Quait knew nothing about the meeting and the attack.
Chansey: "Quait is at the gate of Prydwen Keep, 25444, 45840 in Camelot Hills."
Chansey: "Deliver the message, and it's off to Cragsbluff."
Chansey: "Go back to where you killed the bandit on the Llyn Barfog border, and continue south and up the hill from there."
Chansey: "The town is in an instance, to get in go between the two large pillars on the hill."
Chansey: "Location of the pillars: Black Mountains, North: 5100, 46000. Go south between the pillars to zone in."
Chansey: "Wear the Crimson Rebellion Robe you got from Terrance, and go into the town."
Chansey: "You need to obtain the plans from a locked chest in a locked Meeting Hall building (the only locked door in town, has a guard next to it). This is the non-violent way is described here.
Chansey: "Follow the path into town"
Chansey: "Talk to Ammalyn Wheeler, 30284, 29250"
Chansey: "After talking to Ammalyn, go talk to the Carry Cooke at the southernmost building."
Chansey: "Carry Cooke wants you to bring dinner to the commander, Anzorac, but burns her hand when she gives you the rations. She sends you to Hammond the healer to get her medicine."
Chansey: "Hammond is located in the building to the NE of the smithy/kitchen the cook is at."
Chansey: "Talk to Hammond, tell him the cook sent you. He gives you the powedered medicine, take that back to the cook."
Chansey: "She will gives you the leftovers of the medicine. /USE it to poison the Dinner Rations."
Chansey: "You now have Poisoned Dinner Ration in your pack."
Chansey: "Now go to the building that has a guard standing next to it, the one with the locked door."
Chansey: "Talk to the guard, who will unlock the door for you"
Chansey: "NOTE. If you are not doing this solo, each member of the group needs to talk to the guard and have him "unlock the door", even though you can follow one person in."
Chansey: "Once inside the Meeting Hall, talk to Anzorac, and give him the food. Again, to avoid the bugs, make sure everyone in the group gives him the food at the same time"
Chansey: "Anzorac eats the poisoned food and passes out. Right click him to get his key, go to the next room, up the ladder, open the chest you will see there (Crimson Rebellion Locked Chest) and get the secret plans."
Chansey: "After your journal tells you to go back to Camelot, you can use the teleporter NPC (Mognuse) to leave the area. Alternatively, ride out the way you came in."
Chansey: "Note, once Anzorac passes out, he is on a timer. When he wakes up he will sound the alarm, so if you don't want to start fighting NPCs, be quick."
Chansey: "In Camelot, talk to Harlen again.


Rebellion: The Race to King's Crossing.


Chansey: "Harlen tells you that the bad guy that leads the rebellion is Baron Phillip Eddington, and wants you to stop him. He tells you to go to the town of King's Crossing and report to Sergeant Connelly, who will direct you to a tunnel to the Baron's castle."
Chansey: "Go back to the BMN - Barfog pass"
Chansey: "This time, don't turn south towards Cragsbluff"
Chansey: "instead, turn north, and go to the NW corner of the map"
Chansey: "Continue north past the two pillars located at BMN: 5250, 11670, continue north and zone in."
Chansey: "Follow the path into town and talk to Sergeant Connelly. Apparently the plans of the attack leaked, the mine tunnel is now guarded, and the rebel troops are about to attack the town. Buff up, it's time to fight."
Chansey: "The objective of this fight is to keep Connelly alive. Divide the guards between offensive and defensive postions (option 4), and help them kill off the attackers."
Chansey: "Sorcerers/Minstrels: Don't charm the attackers as pets, it caused the encounter to hang up and not award credit."
Chansey: "If you fail, or if it gets bugged, zone out, let the instance reset and try again."
Chansey: "Connelly can be buffed and healed."
Chansey: "After you are victorious and all the attackers are dead, talk to Connelly and proceed to the mine entrance west of town and up the path."
Chansey: "Zone in, and follow the tunnels to Eddington Keep. After you zone out of the tunnels and into the keep, buff up, and step outside the door you see infront of you and go into the courtyard."
Chansey: "Clear the courtyard, then open the door to the main hall and pull some guards out to you. Clear those, go inside the main hall, clear the remaining guards you see. Go up the stairs, you will see 2 more guards and the Baron."
Chansey: Kill the guards, and attack the Baron. At one point the Baron will flee to the roof of the keep (go outside through one of the doors, around, and up the stairs) and fight you near a locked chest. Finish off the Baron, open his chest, and get the letters that are inside."
Chansey: "With the letters in your pack, go back to Camelot. Exit through the tunnels, go back to King's Crossing and use the teleporter NPC that is located there."
Chansey: "In Camelot, talk to Harlen to wrap up the level 30 quests and kick off the level 40 one."



LEVEL 40

Conspiracy: Dark Development


Chansey: "Talk to Chamberlain Harlen in the throne room He returns the Letter to the Baron you got from the chest in Eddington Keep. /USE the letter to read it."
Chansey: "Your journal will update and tell you to go and find the messenger in a village SE of Avalon City."
Chansey: "Port to Gothwaite Harbor, and make your way to Avalon Isle. The village is located at 42180, 33360 (this location puts you smack in front of the house the messenger is in)"
Chansey: "Go inside and talk to the Mysterious Messenger."
Chansey: "The actual location of the messenger loc is 42076, 32164. Follow the conversation. The messenger will suspect you're an imposter, at which point he'll turn to a demon and attack you."
Chansey: "Kill him and get the sheaf of documents from his body."
Chansey: "Return to Harlen in the throne room, talk to him and give him the documents. He tells you you are going to need to talk to Anataeus, and will send you to Narudos at the Academy, who can tell you how to find Anataeus."
Chansey: "Go to the Academy and talk to Master Narudos, on the top floor of the main building where the trainers are."
Chansey: "Narudos tells you that Anataeus lives in seclusion, and gives you a teleportation stone which can be used to teleport to that location. The stone can only be used while inside the Academy area, and will be able to teleport you to Anataeus and later back to the academy when you are done there."
Chansey: "Use the Narudos' Teleportation Stone."
Chansey: "Assuming no bugs come into play (no instance available, your group is exploring another area, etc.) you will be teleported into the Sanctuary."
Chansey: "Go inside, and talk to Anataeus. Follow the conversation along. Anataeus will tell you that the Baron probably didn't know his allies were demons."
Chansey: "To prove his point that you can't really know you are talking to a demon unless the demon chooses to take on demon form, the person you thought was Anataeus will proceed to reveal his own true identity, turn into the demon doppelganger that was impersonating the real Anataeus and attack you."
Chansey: "A wizard called Kelec pops in, and attacks the demon doppleganger. Help him kill it, and talk to Kelec."
Chansey: "Note, this part can get buggy. If Kelec does not talk to you, use the teleportation stone to get out, wait for the instance to reset, port in again and redo."
Chansey: "Kelec informs you that Anataeus was the head of Merlin's Vanguard, a secret order charged with protecting the land from otherworldly threats. It is up to you to find out what happened to the real Anataeus. Follow the conversation along."
Chansey: "Kelec will tell you he will transport you to Camelot."
Chansey: "This particular step has always been buggy for me (6 characters taken through so far), the teleport always seems to fail with the "no instance type available" message."
Chansey: "If Kelec doesn't port you, simply /use the teleportation stone back to the Academy, and hike back to Harlen."
Chansey: "Talk to Harlen to complete this part, when he is done, talk to him again to get the next part of the chain."
 

scorge

Fledgling Freddie
Joined
Sep 13, 2004
Messages
2,721
part 2

Conspiracy: Rite of Binding

Chansey: "You are now asked to help find out what happened to the real Anataeus, with Kelec's help. Kelec will perform a ritual in which he will summon a demon and question him, in order to find out Anataeus' fate."
Chansey: "To perform the ritual, Kelec will need materials, which you are going to collect for him."
Chansey: "Go to the Academy and talk to Kelec. You can find him on the second floor of the building on the south side of the Academy's courtyard."
Chansey: "Kelec will give you a list of ingredients, /use the list to read it."
Chansey: "Kelec also gives you a sack for the ingredients, they will all go in there as you collect them automatically."
Chansey: "The first ingredient you need to find is hallowed earth. Go to Avalon Marsh and make your way to the Church Ruins."
Chansey: "The church is on the SE part of Avalon Marsh, go to Avalon Marsh: 40766, 48490"
Chansey: "/dig there in order to receive the earth."
Chansey: "Once you have the earth, read the list again."
Chansey: "Off to Cornwall. You now need to kill an elder beech, south of Cornwall station and get a wizened root from it."
Chansey: "The elder beeches are all over the place, there are several around 62330, 37000 in Cornwall. Basically, it's go to Cornwall Station and then go south into the hills until you find one (or one finds you as the case may be)."
Chansey: "Kill one, get the wizened root, and read the list again."
Chansey: "You are now setting off to Lyonesse, your journal instructs you to dig by the lake at the entrance in order to find the enchanted sand."
Chansey: "Simply follow the road from Cornwall into Lyonesse, and go down the hill."
Chansey: "/DIG in Lyonesse, where the road meets the lake just past the entrance, at 55903, 39146. Get the sand."
Chansey: "Read the list again."
Chansey: "Now we need to kill a peallaidh for its roe."
Chansey: "Go south, past the dunters, the peallaidhs are all over the place on the shore line. You will see plenty of them at Lyonesse 54890, 51150."
Chansey: "Kill one, get the roe, and read the list again."
Chansey: "Off to Cornwall Station. When you get there, talk to Eva Aldar, the healer, and she will make the potion for you."
Chansey: "Once you have the potion, your journal should tell you to go back to Kelec in Camelot."
Chansey: "Talk to Kelec in the Academy and give him the bag."
Chansey: "Kelec tells you he'll meet you at the stone circle located NE of the guard tower on the border of Salisbury plains and Campocorentin Forest."
Chansey: "Go to the summoning circle in Salisbury Plains (12261, 45100) and talk to Kelec. Kelec will begin the summoning ritual."
Chansey: "Kelec summons the demon Bashnak. You learn that Anataeus is held in Darkness Falls, by Geryon, the Keeper of Demons. The demon also informs Kelec that demons walk the land in the guise of humans."
Chansey: "However, as it turns out, the restraining spell never held the demon. The demon replied to the some of the questions that were asked of his own accord, because nothing can stop the demonic plans. When Kelec demands to know the identity of the demon's master, the demon tires of the conversation and kills him."
Chansey: "Kill the demon, and return to Harlen in Camelot."
Chansey: "Follow the conversation to complete this part of the chain, and talk to Harlen again to start the next part."


Conspiracy: Forging the Key


Chansey: "Talk to Harlen and agree to lead the expedition to rescue Anataeus."
Chansey: "Harlen sends you to talk to Master Narudos in the Academy."
Chansey: "Master Narudos sends you to farm 3 chunks of a metal called Nethril which he requires to make an amulet that can send you beyond the wards that block the entrance to the sealed part of Darkness Falls where Geryon resides and Anataeus is held prisoner."
Chansey: "Master Narudos gives you a list, which lists 3 mob types that horde Nethril. It is up to you which type you want to kill. You will need 3 chunks of the metal. If you are doing this in a group, each toon in the group will need 3 chunks."
Chansey: "Read the list. Your options are Lyonesse, Barrows or Dartmoor"

Chansey: "Barrows version: Follow the tunnels inside. Turn left at the entrance hall where the first mobs you encounter reside, and follow the corridor west to the end."
Chansey: "When you hit the wall, turn right (North), and immediately left (west) again, down the stairs."
Chansey: "Go north past the malefic phantom and spectral essence room – you'll need to clear those mobs in order to pass (they con yellow and orange to a level 50 player), into the room where Uther's pedestal is. The stone sentinels are in that room, along with a Pendrake and a Pendragon Ardent.
Chansey: Kill stone sentinels until everyone that is on the quest has 3 chunks of Nethril in their packs.
Chansey: "Return to Master Narudos at the Academy. He won't take the Nethril chunks when they are stacked, so seperate them in your pack first."
Chansey: "Talk to him, and hand him the Nethril Ore."
Chansey: "Once he has all 3 chunks, he sends you off to inform Harlen. Do that."
Chansey: "Complete the conversation with Master Narudos and head to see Harden."
Chansey: "Talk to Harlen to finish this part, and once again to start on the next one."

** Note. Again, you may also choose to go to Dartmoor or to Lyonesse for the Nethril. I didn't feel like hiking that far.


Conspiracy: Finding the Keeper


Chansey: "Talk to Harlen to get this part. He sends you to Master Narudos yet again, to get the finished amulet. Go to the Academy and talk to Narudos."
Chansey: "You need to be level 40 to get this part."
Chansey: "Master Narudos gives you the Wayfinder Amulet. Get some friends/other people that need this part, and head to Darkness Falls. You need to use the amulet at the "Entrance to Darkness Falls", which is the region where the little demons are just prior to the zone-in portal."
Chansey: "I did this part "solo" playing my Sorcerer and Rejuv cleric. Got through it easily with a ML9'ed pet and heals from the cleric."
Chansey: "Bear in mind that the instance mobs get harder the more players there are in the group. At 5 toons, you're looking at red/grape mobs, and harder boss type mobs."
Chansey: "When your entire group is at the zone-in area, one of the people in the group needs to use the amulet, which will cause the group to zone in."
Chansey: "Inside, you will see an imp called Oonalo. Talk to him, and follow the conversation line." Oonalo used to be a powerful demon, however Geryon took the place over and turned him into an imp. Oonalo offers to help you on your outing, provided you kill his two treacherous demon brothers, Eternal Darkness and Eternal Hate. He needs them dead so he can get some of his power back.
Chansey: "Complete the conversation with him. Oonalo will follow the last player that speaks to it. So you may want to have someone with strong survivability talk to him."
Chansey: "Do /map to get a look at the dungeon's layout. You will see two large pits, on the NE corner and on the SE corner. The NE one is where Eternal Hate resides. Go there first, making your way north and east repeatedly along the tunnels. Kill the mobs you see."
Chansey: "When you get to the Well of Darkness, kill the adds, then pull one of the guardians. Pulling any of the two guardians, or Eternal Darkness himself, will cause the others to add to the fight. Kill all of them."
Chansey: "This thing is on a timer, as soon as one of those 3 mobs is aggro'ed, Eternal Darkness sends forth flying servants to bring guards to the area. Kill quickly, and be ready to fight the reinforcements. If you manage to kill the messengers before they fly off, even better, less adds for you to fight."
Chansey: "When Eternal Darkness dies, little Oonalo turns into big Oonalo. His major ability is to obstruct your screen for you, he isn't exactly useful in there. However, he does urge you on."
Chansey: "Make your way along the tunnels to the SE pit, the Well of Hate. Repeat the process of clearing adds, kill Eternal Hate and his guardians, kill his reinforcements, then follow the instructions your amulet gives you to the Geryon's lair."
Chansey: "If you look at the layout of the tunnels again, you will notice a small passage leading south from a tunnel which is a bit to the west of the center of the map. That is where you need to get to. Kill Bolehs the spider in that tunnel, rest up after you kill it, regain power, and proceed to the lair."
Chansey: "At that point, Oonalo will declare that he is going to weaken Geryon, and charge ahead, aggroing the mobs in the room. Geryon and his adds will attack you. Kill the adds, then kill Geryon."
Chansey: "Geryon, the final mob, has insane lifetap insanely and a full group will need to beat on him to outdamage his heals. He also has the Sever the Tether ability, which can make things interesting for pet classes. Namely, you lose control of your pets and they can start fighting you."
Chansey: "Once a pet has been severed, it can not be recharmed. So you may want to use the pets on the adds first, then see if you need them on Geryon or not."
Chansey: "When Geryon dies, Oonalo transforms back into Eternal Greed, and graciously decides to spare your life. Talk to Anataeus to return to Camelot, and go see Chamberlain Harlen."
Chansey: "When you talk to Harlen, he seems changed. That's right, Harlen has been possessed be a demon, and will fight you at the end of the conversation. Kill Harlen the Demon, then go talk to the King. Complete the conversation, get the next quest, and go to the Weaponsmaster to choose your Champion Weapon. Some classes don't get to choose, but simply receive the only weapon available to them."


General Notes


VERY IMPORTANT. The mobs in the next chain (Circle of Five boss mobs and Azazel) grant TONS of Champion Level experience when the quest is done (i.e. when killed for the same time assuming you have the quest). If you did the level 30 and level 40 chains before level 50, MAKE SURE YOU TALKED TO THE KING AND ARE ON THE PATH OF THE CHAMPION and getting CLexp for kills. If you ignore this, you miss out on about 3 levels of CLexp you will have to grind later, instead of getting the experience on the next chain.

If you click on your exp bar on the regular client, it will switch between normal exp, RvR, and CLexp. If it says "earning exp towards CL (whatever)" on the CLexp bar, you're okay.

AZAZEL

There are 2 parts to the finale. Part one is getting there, which is best done in /bg, with *at least* 2-3 groups. Part two is fighting in Azazel's lair, which is an instance, each group will be on its own there.


Group make up:


Suggest either 2 balanced/rejuv clerics (or the equivalents) per group, or one cleric with people in close attendance to keep said cleric alive. FoP is a must. As are power pots for casters.
You will need FULL, BALANCED groups to kill Azazel.


Getting there:


Meet up at the entrance. Talk to Anataeus after completing Circle of Five. Anataeus will inform you that the symbol on the pentagraph you recovered is that of the Master Demon Azazel (sidenote, in Hebrew, telling someone to go to Azazel means telling them to go to hell), and send you on your way to dispatch him. Anataeus will also unlock the Co5 ability on your Champion Weapon, so if you happened to have vaulted that one before doing Co5, you probably want it there with you for this conversation.

As you may have noticed from moving around the Brimstone Caverns while doing Circle of Five, the respawn rate of the "regular" mobs is anywhere from extremely fast to absolutely nuts. That rate was "toned down a little" recently. However, anyone that stays too long in one spot will get repopped on. To avoid this, the raid needs to stay together at all times. If you are botting someone else, make sure the bot is stuck and moving with you. YES you do have to jump a step at one point, expect it, and move the bots.

To put it bluntly, this part is NOT for AFKers. Not only are you likely to get your own character dead, you stand a good chance of getting others dead due to double aggro, from the front and from repops. Do not AFK.

Once everyone is ready, start off north from Anataeus. Simply keep moving north, clearing as you go, and keep moving. You will end up in a tunnel, continue following it north.

At one point in the tunnel, there will be a room to your left. The room has one boss and lots of worshippers. Anyone that goes near the left side of the tunnel (definitely anyone that lags into the room) will cause all of them to come out to play. The adds are not hard, orange con mostly, however there are a lot of them. Simply be ready to fight there. You can try to avoid the fight by hugging the right wall of the tunnel at that point. Kill these or avoid them, and continue going north, clearing as you go. Stop at the end of the tunnel. Hello Legion Room.

Drop a FOP at the entrance to Legion's room and clear the mobs next to you. Then select the side of the room you want to travel through (center will just get you nuked from mobs on both sides), and pull from that side once everyone's power bars are full.

Proceed to that side (THIS IS WHERE YOU NEED TO JUMP THE STEP), hug the wall, kill any mobs there. Recharge your power/endurance, and make your way along the wall, one niche at a time, killing the mobs that are in your way. Work your way north. Everyone needs to move together here. Aggro from behind mid pull can wipe a small raid.

When you get to the northern end of the room, you will see a Mini-Legion. Have one person pull the mobs in front of it, kill those, and proceed to kill Legion. This one doesn't hold a candle to the DF boss (however no lightsabers etc. either wink ).

When Legion is down, you can open the gate behind him and zone into Azazel's lair. Again, move together, anyone left behind should the place repop will not zone in. Each group is now on its own.


Lair of the Master Demon.

The entrance to Azazel's Lair is a safe zone. Buff, drop a FoP to charge up with, and when ready, start pulling the adds, one by one. Clear the ones on the entrance path, then go around Azazel's platform, walking on top of the rocks, pulling each of the adds to you as you go.

When all adds are dead and Azazel is left in the middle of his pit, drop a FoP sort of where the entrance path lines up with the perimeter of the rocks (outside Azazel's AOE range), and park your cleric within range of that FoP.

If you have another healer type, position that one slightly away from the first one, on top of the rocks facing Azazel is a good spot.

The drill here is simple. Azazel can not come to you. He is tethered to the pit. Keep your healers and ressers alive. They will need to do a lot of curing and healing, and that is best done out of Azazel's AOE range.

In the event that one of the players attacking the demon dies, idea is for a resser to run in, ress from far away as possible, and get back out of AoE range.

Azazel is pretty straightforward. Once you start banging away on him, he hits back, AOE dots you, and conjures shades of the five boss mobs that you killed on Circle of Five.

Now UNLIKE Azazel, these shades are not tethered. More often than not, as soon as a shade pops, he will go STRAIGHT for your cleric/s.

So what you do is:

Hit Azazel until a shade pops.

Disengage from Azazel and get off his platform, fight the shade off the platform and outside Azazel's AOE range.
When the shade dies, rest back to full, make sure your healers and casters are fully loaded with power, and start hitting on Azazel again until the next shade pops.

Rinse and repeat until the fifth shade appears and is killed, rest, and kill Azazel.

Should Azazel get back to 100% while you are hitting the shade, so be it. Just go slow, any alternate resser should remember that if the main healer drops, it is up to him to get out of aggro range so the main healer can be ressed.
If all your healers/ressers go down, you're pretty much done for.

There are only 2 ways out of Azazel's Lair (3 if you count Sojourner's ML 10 group port, I strongly advise that one be REMOVED from the quickbars to avoid any accidents). You either kill him, loot up, and take the teleporter out (Teleporter appears where Azazel stood), or you die and release out. Remember, to get back in, it's the trip down the tunnel and Legion room, no small feat for a single group considering the repop rate.

After you've killed him, loot up, lotto the remains, and port to see the King.

--------------------
Level 40 - Conspiracy - Forging the Key (addition).

Dartmoor Version:

If you feel like hiking and hitting green-con (to level 50) giants around, go to Dartmoor, to the lake on the NE side of the map.

Go to Dartmoor: 61202 8928.

You will find yourself between 3 boulders.

/dig repeatedly until you get 3 Nethril chunks, and return to Camelot and Master Narudos.

NOTE: You do not KILL the Granite Giants for the metal, they don't carry it on them. You need to /dig at the specified location for it, killing the mobs that interfere with your digging.
-------------------------
http://vnboards.ign.com/darkness_rising_discussion_forum/b23027/92518653/p1/?10

:m00:
 

Ryuno

Can't get enough of FH
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Mar 10, 2004
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434
Very useful. Will read through and use this once i've done it once through without cheating :p
 

MesS°

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Dec 23, 2003
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You must spread some Reputation around before giving it to scorge again.
 

Cylian

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how to free the Keeper as a solo assassin

when Rugnak(mid) and his Protectors go for you, vanish!
the protectors move back and you can kill the boss all by himself easily ;)
 

Outlander

Part of the furniture
Joined
Aug 14, 2004
Messages
3,069
ok just done this in alb with my pally. was solo so mobs conned green-orange, not really hard. hardest part imo was the spider beehatch I had to fight with a mad fire dot. other then that it was peasy and got my weapon to flash about :D

(although the boss in alb has an evul lifetap, I was lucky and he didnt lifetap once + he was only orange con :()

(solo with item str/con buff and som/battler charges :p)
 

Burnwall

Fledgling Freddie
Joined
May 22, 2005
Messages
186
Can someone help me i got this "Peasent Rags" and iam _WEARING_ them and i cant still talk to the NPC i tried both npcs and they wont talk to me i tried to relog tried with toa client and with dr client.. help :(
 

Herjulf

Banned
Joined
Dec 24, 2003
Messages
670
Cylian said:
how to free the Keeper as a solo assassin

when Rugnak(mid) and his Protectors go for you, vanish!
the protectors move back and you can kill the boss all by himself easily ;)

totally solo or w bb?
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
Burnwall said:
Can someone help me i got this "Peasent Rags" and iam _WEARING_ them and i cant still talk to the NPC i tried both npcs and they wont talk to me i tried to relog tried with toa client and with dr client.. help :(

You need to wear both parts - robes AND leggings
 

Commandment

Fledgling Freddie
Joined
Jun 25, 2004
Messages
973
i am on the lvl 30 step of giving giving the message from sir hopewell to sir quait in prydren keep , the only problem is i never got a message :/ i have nothing to givf him and cannot finish the step :/


this happen to anyone else ?
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Commandment said:
i am on the lvl 30 step of giving giving the message from sir hopewell to sir quait in prydren keep , the only problem is i never got a message :/ i have nothing to givf him and cannot finish the step :/


this happen to anyone else ?

You don't need a message in your inventory. Go to sir quait and the steps will advance as normal.
 

Commandment

Fledgling Freddie
Joined
Jun 25, 2004
Messages
973
Bugz said:
You don't need a message in your inventory. Go to sir quait and the steps will advance as normal.

aye just noiticed , i got no paitence ^^
 

stumps

Fledgling Freddie
Joined
Feb 3, 2004
Messages
36
Nice thread. One question though , i take it when you find the Baron in Eddington keep you should do it as a group.He is Orange to me " a Cabby" and i find it impossible to kill him.
 

Righthandof

Fledgling Freddie
Joined
Apr 3, 2004
Messages
1,332
Rebellion: The Race to King's Crossing.

this is the one where you have to defend a village, and especially sergeant connelly, while it is under attack by some rebellions.. this is the 5th time ive done this, connelly never died, and he just won't let me get credit, after the fight, he asks me to choose tactic(offense, defense, etc).. do i have to do anything special? i wasnt using stealth, neither poisons, im not charming pets.. just killing those dam rebellions and nothing ><
pls help
 

psyco

Fledgling Freddie
Joined
Jun 18, 2005
Messages
3,310
Righthandof said:
Rebellion: The Race to King's Crossing.

this is the one where you have to defend a village, and especially sergeant connelly, while it is under attack by some rebellions.. this is the 5th time ive done this, connelly never died, and he just won't let me get credit, after the fight, he asks me to choose tactic(offense, defense, etc).. do i have to do anything special? i wasnt using stealth, neither poisons, im not charming pets.. just killing those dam rebellions and nothing ><
pls help

ra's ml's fuck up credit
 

chretien

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,078
Righthandof said:
Rebellion: The Race to King's Crossing.

this is the one where you have to defend a village, and especially sergeant connelly, while it is under attack by some rebellions.. this is the 5th time ive done this, connelly never died, and he just won't let me get credit, after the fight, he asks me to choose tactic(offense, defense, etc).. do i have to do anything special? i wasnt using stealth, neither poisons, im not charming pets.. just killing those dam rebellions and nothing ><
pls help
I've found that if you let the guards kill most of the rebels and just concentrate on keeping Sgt Connelly alive you nearly always get credit. Spam heals on him, spam CC on the attackers and try not to kill too many yourself and you should be ok.
 

Righthandof

Fledgling Freddie
Joined
Apr 3, 2004
Messages
1,332
i've tried both ideas in the same round and GOT IT!!! Thanks for help ;) (/repped both)
 

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