eggy
Fledgling Freddie
- Joined
- Feb 3, 2004
- Messages
- 5,283
Have been working on Heretic templates of late, and specifically in this case, one that benefits hybrid/solo heretics. Here are my thoughts.
Primary Stats/Bonuses
*At least one shape change.
*Piety cap (increases damage of spells amd powerpool)
*Spell Range (bugged at the moment but will be fixed no doubt)
*Spell Damage (obvious)
*Power % Bonus (obvious)
*Body, Cold, Heat, Crush, Thrust, Slash resists (CC, nukes/debuffs, melee)
*Con/Hits
Secondary Stats/Bonuses
*Dex cap (only affects initial cast, and heals etc/weaponskill)
*Str cap (weaponskill)
*+Flex/Crush (weaponskill)
*Matter resist (warlocks, but not 100% important, as targetted = dead anyway)
Tertiary Stats/Bonuses
*Healing bonus
*+melee % bonuses (obvious)
*Spirit, Energy resists
There are a few problems with making heretic templates. Caster heretics require caster stats (duh) but cannot equip the artifact ones, and therefore have issues getting range/damage. Gov gives 4% range and damage, Zo gives another 4%, and I believe ml10 legs give 2% range also.
Heretics resist pierce buff does NOT stack with passive or active arti resist pierce, therefore is not needed in the template.
I have been trying to see if it possible to get 100 str, dex and pie, keeping con at 75 or higher. I used GoV/Scalars/EoY/Snakecharmers/CB in this template, as I believe all are important. CS is also used for caps/power% etc. My current design for a flex heretic using these is:
Stats
Str: 99 Int: 0 Hits: 212
Con: 74 Pie: 100 Power: 0
Dex: 100 Cha: 0
Qui: 0 Emp: 0
Resists
Body: 26 Energy: 18 Crush: 14 (2)
Cold: 26 Matter: 11 Thrust: 25
Heat: 26 Spirit: 9 (5) Slash: 29 (3)
Skills
11 Flexible
11 Rejuvenation
Cap Increases
25 Dex
25 Pie
24 Str
96 hits
5 Power
Other Bonuses
8 Healing Bonus
4 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
8 Casting Speed Bonus
5 Melee Speed Bonus
8 Melee Damage Bonus
8 AF Bonus
11 Power Percentage Bonus
After a lot of trying, it is evident that to get such high caps requires most/all items to have a cap, therefore generally be of lower utility.
Crush% is low in this template, which is a drawback. The PBAE resists and matter are not much of an issue to me. Power% could be higher, and I have templates that get 25%, but sadly this lessens other caps a great deal.
I have produced a lot of templates, some without +weapon, some pure caster etc, but as I say I am trying to produce an all-rounder to satisfy all options well.
Primary Stats/Bonuses
*At least one shape change.
*Piety cap (increases damage of spells amd powerpool)
*Spell Range (bugged at the moment but will be fixed no doubt)
*Spell Damage (obvious)
*Power % Bonus (obvious)
*Body, Cold, Heat, Crush, Thrust, Slash resists (CC, nukes/debuffs, melee)
*Con/Hits
Secondary Stats/Bonuses
*Dex cap (only affects initial cast, and heals etc/weaponskill)
*Str cap (weaponskill)
*+Flex/Crush (weaponskill)
*Matter resist (warlocks, but not 100% important, as targetted = dead anyway)
Tertiary Stats/Bonuses
*Healing bonus
*+melee % bonuses (obvious)
*Spirit, Energy resists
There are a few problems with making heretic templates. Caster heretics require caster stats (duh) but cannot equip the artifact ones, and therefore have issues getting range/damage. Gov gives 4% range and damage, Zo gives another 4%, and I believe ml10 legs give 2% range also.
Heretics resist pierce buff does NOT stack with passive or active arti resist pierce, therefore is not needed in the template.
I have been trying to see if it possible to get 100 str, dex and pie, keeping con at 75 or higher. I used GoV/Scalars/EoY/Snakecharmers/CB in this template, as I believe all are important. CS is also used for caps/power% etc. My current design for a flex heretic using these is:
Stats
Str: 99 Int: 0 Hits: 212
Con: 74 Pie: 100 Power: 0
Dex: 100 Cha: 0
Qui: 0 Emp: 0
Resists
Body: 26 Energy: 18 Crush: 14 (2)
Cold: 26 Matter: 11 Thrust: 25
Heat: 26 Spirit: 9 (5) Slash: 29 (3)
Skills
11 Flexible
11 Rejuvenation
Cap Increases
25 Dex
25 Pie
24 Str
96 hits
5 Power
Other Bonuses
8 Healing Bonus
4 Style Damage Bonus
4 Spell Range Bonus
4 Spell Damage Bonus
8 Casting Speed Bonus
5 Melee Speed Bonus
8 Melee Damage Bonus
8 AF Bonus
11 Power Percentage Bonus
After a lot of trying, it is evident that to get such high caps requires most/all items to have a cap, therefore generally be of lower utility.
Crush% is low in this template, which is a drawback. The PBAE resists and matter are not much of an issue to me. Power% could be higher, and I have templates that get 25%, but sadly this lessens other caps a great deal.
I have produced a lot of templates, some without +weapon, some pure caster etc, but as I say I am trying to produce an all-rounder to satisfy all options well.