T
Testin da Cable
Guest
3 fighters
2 archers
2 mages
1 packmule
my fighters double as archers in my configs. I have a key bound to all ranged attack, with everyone on bows and the mages doing agressive ranged combat spells and a key bound to melee fighting with the fighters on their primary weapons, the archers still on their bows, one mage on agressive melee combat spells and the other on healing.
I tend to swap the mages around a bit, using one as a healer and then the other.
any thoughts?
2 archers
2 mages
1 packmule
my fighters double as archers in my configs. I have a key bound to all ranged attack, with everyone on bows and the mages doing agressive ranged combat spells and a key bound to melee fighting with the fighters on their primary weapons, the archers still on their bows, one mage on agressive melee combat spells and the other on healing.
I tend to swap the mages around a bit, using one as a healer and then the other.
any thoughts?