Web + Fireball = happy days

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Roo Stercogburn

Guest
Been working last couple of weeks non-stop so not been able to get online outside of work hours on a decent connection. Bought myself Temple of the Elemental Evil and settled in for some good ol' single player D & D nonsense.

Its been so long since I'd played this kind of stuff I'd forgotten the simple pleasure of webbing everything then nuking it to bits.
Of course being me I tend to get it wrong at times and manage to web all my own fighters.

(Makes sidenote: don't waste web on spiders. Like, duh)

I was really disappointed by Neverwinter Nights and am finding this a lot more fun, even though its missing some of the depth here and there. Even a numpty like me can figure out what the big dungeon in the game is called and where I'm going to end up.

The big logic gap for me is the same as in all these types of games. After you've used your spells and potions you can scoot off back to town to resupply and a get good night's kip. Now, lets be honest, any self-respecting evil dungeon boss is going to find out pretty damned fast that some bunch of do-gooders is after him and is going to send his hordes out to stomp them into little bitty pieces, not sit at the bottom of his dungeon watching Ant & Dec while over the period of several months (game time) a small party nibbles their way through his evil army he's spent years building.

Just a shame that once again there is a game that still fails to have Werepandas in it. Oh well, maybe next time :)
 
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SilverHood

Guest
does TTOEE have a cool meaningless sub title? like "Ruins of Kashuoihik", "Shadows of Ahfrybidis" or "Myth of Ugallla XXX?" etc?

No RPG is complete without one.
 
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Roo Stercogburn

Guest
Yeh it has a few little eccentricities but not much thats caused me any major problems.

One thing that cracks me up though is if someone in your party dies, you automatically take them around with you wherever you go. Interestingly the dead guy can carry as much as he likes without getting encumbered. I've already been using this 'feature' to much benefit :D
 
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SilverHood

Guest
always the spirit master, lugging dead people in his bag pack :D
 
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Damon_D

Guest
Originally posted by Roo Stercogburn
Yeh it has a few little eccentricities but not much thats caused me any major problems.

One thing that cracks me up though is if someone in your party dies, you automatically take them around with you wherever you go. Interestingly the dead guy can carry as much as he likes without getting encumbered. I've already been using this 'feature' to much benefit :D


ROFL you been playing stuff the dead dude again Roo :clap:
 
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Roo Stercogburn

Guest
Hey! Just like Korvarn, some people are more use to the group when their dead. In Korvy's case though, thats because its about the only thing that will stop him breaking mez :D
 
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SilverHood

Guest
we're gonna die anyway, so no point in stretching it out :D
 

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