What decisions and design flaws made WAR fail?
#1: Only 2 realms. impossible to balance. 3 or 5 would been much better as they would balance out themselves. People always gather up to fight the larger force.
#2: To much focus on the campaign that in the end didn't give any good rewards.
#3: To small RvR zones.
#4: Almost no immunity system against CC
#1: Only 2 realms. impossible to balance. 3 or 5 would been much better as they would balance out themselves. People always gather up to fight the larger force.
#2: To much focus on the campaign that in the end didn't give any good rewards.
#3: To small RvR zones.
#4: Almost no immunity system against CC