Yes, archtypes missing, no need for them. As long as it's balanced out with the differences at hand. Someone heals more, make the others do more damage. Etc.
Didn't know that you have to be a game designer to have an opinion and can't have one when you aren't one.
I'll say it again: balance = equality.
Its more complicated than that. Theres a realm now with NO tanks and all classes being papermade, and theres another realm with 0 ZIP NADA ranged dmg
Thats, as much as you would like to achieve balance throu difference, is simply rendering the whole idea of culture pvp useless (unless you can grp with other cultures, but then, what would be the point of the whole rules?)
I agree, and prefer, to have different classes on each realm, but sadly, with the tools avaible in the game atm, is not posible and would mean creating another game basically (not even a expansion adding 3 classes). The only way out of this mess, is making all classes avaible for all races.
That is just wrong because you can have balance with differences too.
It's proven simply in how a healer can defeat a tank in these games.
But just like in chess, you have to play it out many times to see.
We designed, as an example, in Pathway to Glory: Ikusa Islands a way to balance out the fact that the allied forces start every time. This was done via weapon, location, etc balancing. It became equal with different base setting.
Interesting that you use the perfect balanced (except for the little advantage of who begins first) game as an example. Why not use Magic the Gathering for instance? ;P
I ve never heard of the game and have never visited any of the community forums, but I ll bet you a fair amount of beer that there was whining about balance.
I believe than when you talk about giving different options to different people and balance them via their differences, you only name issue different. If I have tanks or healers with the ability to tank doesnt change anything. Its a tank after all.
Check out the PvE raiding server-firsts before WoW Burning Crusade and after and count the number of Alliance and Horde entries. Proves my point.
I was talking about using different skills and balance them out for the same result. As in, warrior wins all the time. Boost healing power. Now warrior only wins 50% of the time. Tadaa!
I better stay outta the "discussion", but maybe you would be willing to tell me how you would factor in secondary and tertiary (if not more) effects? In your little example above you boost healers to hamper warriors. What is with mages. What is with hybrids of tank and mages. Hybrids of mages and healers. Hybrids of...
You cant really balance that out IMO. Prove me wrong...
So you restrict yourself to make a claim without proving it, since you dont get paid for it? Did I get that right?
Honestly toht,
Honestly, it all comes down to the guys in charge.
I know MOST game developers would love to make it so that the differences count , and that the game is balanced with different races still staying different, but as said, time and money dictate that usually, they take the easy way and give "all all".
Its not a matter of money, its just that with the current portfolio of classes avaible for each realm, its simply not posible to reach balance on the archtype issue by tweaking all the classes without creating further and deeper imbalances.
Ofcourse it is as time is money.
If they need a fix for imbalance tomorrow, they do the "all for all" and that's it. no going back. Ever.
If they tweak classes, they get more time to sort the imbalance out.
Saying that it's not possible, is just restricted thinking.
Saying that it's not possible, is just restricted thinking.
Not only is he a game designer with a MMOG in the making he also knows what most developers would like to do, but sadly time and money does prevent them from doing so.
Maybe no one wants to spend an entire life on creating balance in chaotic system.
Cant agree. If they start tweaking, they throw in even more imbalances, as we are not talking about about fluff, but about a "Realm" having leather as hardest armor, the class with more hps being a priest and the only one able to weild a shield a mage/priest hybrid.
I rly cant see how are you supposed to fix that by tweaking sorry. Same goes for another realm in which the longest range dmg avaible is the one from cross-bows...![]()
I think that is nitpicking. When people say "its not possible" I suppose they actually mean "its not possible without skyrocketing costs (no matter if its time or money or both)".
Tweaqking is perhaps the wrong word, as it would mean "careful changes so players don't get anrgy". I'm talking about changing things as needed, planning it, and testing it, and making it work. The only thing i'm arguing is that it CAN BE DONE. And it's not even that hard.
Well, im still trying to figure out how to change as needed a mage or an assasin into a tank without throwing imbalances, because thats the real scenario in AoC right now.
The only thing i'm arguing is that it CAN BE DONE. And it's not even that hard.
Then why do you think no commonly known MMO so far has suceeded in doing it your way? Not even Blizzards designers were able to, even tho cost supposedly is not a deciding factor for them.
Let's not make the healer tank better(which would change the class), or make the warrior weaker(which would anger players), but let's make it so that the healer heals much more. Self heals, some such. Without changing the class, we now have a more surviving healer.
From my point of view you just upgraded the healers ability to get hammered. People usually call that "improved tankability".
Hammered?
Anyway, like i said, it's just throwing the general concept in there. Not a definitive working thing.
You know what i mean, stop being pedantic.
Maybe the language barrier hit me in the face here. With hammered I meant getting hit a lot.
I am not being pedantic, I show you what appears to be a flaw in your logic. You said you dont want to upgrade the tank on a class but improve its survivability. Thats not a concept, thats a paradoxon at best...
But what i didn't mean is to improve tankability, or survivability, but to change the talents they have, or add some, so that they are more competative and equal, without changing the whole class definition.
Exactly thats the point where our oppinions divide. I think you can put any class in any MMO into one of the functions tank, DPS (range/pointblank), utility (heal/CC/buff/debuff...) or hybrids of those functions. Stealth is a different and difficult little beast, BTW.
Whatever you do to change whichever class will change its function as well. So whatever you do to balance the classes, you will equalize them in some way, tho maybe its not apparant at first. At least thats how I see it.