12.24 What features will Player Associations have?
Player associations, when founded, grant a number of abilities to the PA leader. The PA leader can choose to grant these permissions to other members as well. Using these features, each PA can decide what sort of structure they want to have; PAs can create ruling councils or more open structures or other structures based on how they set up their permissions for members.
Among these abilities are: Sponsor someone for membership, accept a sponsored candidate as a member, kick someone from the PA, disband the PA, send mail to everyone in the PA, grant a title to a PA member (titles show up in your character sheet and when you are examined), change the PA's name and abbreviation (abbreviations show up next to members' names in the world), withdraw money from the PA's bank account, and declare war with other PA's. Any member can set which PA member they are loyal to. Every week, the PA member with the most people directly loyal to them becomes the PA's leader.
AND
12.27 What are the maximum and minimum sizes for player associations?
When you first establish a player association hall, it's allowed to have only one member: you. But within 7 days, your PA must have at least 5 members, or the PA will be dissolved. We repeat this check every 7 days thereafter. The maximum size for a player association is 500.
all I can find :/ guess you know this from the FAQ tho
I think the title thing is merely the same as giving someone a promotion/demotion in DaoC, so it doesn't mean that everyone has to get a custom rank/title.
Been looking at some of the structures people are creating. Seem overly complex when they don't have an idea of the number of players they are going to be getting. Also (and this is from experience), there's no point in assigning tasks/divisions to people unless you are sure they are actually going to carry out the tasks associated with that area.
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