Stuttering in certain areas

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
I have had this problem for quite some time now, in SI in certain areas i get strange lag, the mousepointers movement get very choppy and the sound is terrible. I also have this in some places in TOA aswell ive noticed and just wondering what the problem could be tbh.

I use newest DX9, i have same detonatorversion on my 2nd and 3rd PC and those 2 PCs are fine.

I read somewhere in some bulletin that the chip i845 has some troubles with its memorycontroller when using 2 RAMmodules and I use 2x256DDR atm.

Anyone else with i845 and 2 RAMs have same prob?
 

Pogel

Fledgling Freddie
Joined
Dec 22, 2003
Messages
91
Have you tried the NT4 compatability hack?

If you're running WinXP try going to your DAOC short-cut and going to "Properties..." then select the "Compatibility" tab and switch on compatibility and set to NT4 sp5. This can fix a lot of ugly frame lag problems. Worked for me, anyway. If you're using XP Pro then some found it better to switch compat to Win2K.
 

Thire

Fledgling Freddie
Joined
Jan 10, 2004
Messages
106
I've got the exact same problem, my pc specs are:
Intel Pentium 4 3ghz
1024MB DDR 400MHZ Ram
Geforce 4 4400 TI 128mb

Tbh it should run fine on this computer, but i cant seem to find the solution either :(
And yes i have the NT4 compatable option enabled
 

Thire

Fledgling Freddie
Joined
Jan 10, 2004
Messages
106
Oh forgot to mention that im using 2x512mb RAM in dual channel ( motherboard is a p4p800 deluxe )
 

Jimmae

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
388
i get this sometimes too, but mines in ToA zones.
 

Cyradix

FH is my second home
Joined
Dec 22, 2003
Messages
2,128
Hope they patch to 1.69 ASAP.

Quote from herald :

Client performance caused by spell effects, encountering new players/monsters, and large battles should be greatly improved, especially on Windows XP systems. Users who have previously set their clients to use "NT4 Compatibility Mode" should no longer do so with 1.69 - this client version should have similar or better performance than enabling this flag.


You can also try setting it to Win2k mode instead of NT....
(obviously this won't work if you don't use the exe and call the login.dll to get around the patch server)
 

Mysticrose

Fledgling Freddie
Joined
Mar 2, 2004
Messages
117
I have the exact same problem with the stuttering and the sound problem.
I got these problems after the 1.65 patch.

Strange thing though , i only have these problems running DaoC in windowed mode.
When i play full screen the stuttering is gone and so is the sound problem.
Of course i could play DaoC full screen all the time but i don't want that, i like to be able to have quick access at my desktop .

I did changed the compatibility to windows NT. Also tried the suggestion on the VN boards but that didnt change much for me.

Running windows XP home version
G-forceTI 4200
768 Ram

Should be ok right?
 

old.Whoodoo

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,645
Glad Im not the only one to be having this problem, even after a full new PC and Win install:

450w Supply
GF4200 x8 128Mb -also tried a FX5600 too, same result! - tried lowering this to 2x AGP, no change
Tried with PC3200 512 and 1024Mb ram, no changes
Installed fresh WinXP Pro onto both a 40Gb and 120Gb clean drives, only other software running with DAoC was ZoneAlarm.
MSI nForce Deluxe motherboard
AMD XP2600 (2000)

Zones and areas affected:
Iarnwood - only the slope into this zone, once in it im ok
Caldey - SW Corner of this zone
Stygia - NE corner
Caer Gothwaite - the whole keep, rest of the town and zone are fine
Certain spots in outside Hagall

There seems to be no pattern to it, and with ToA there are a few other random spots, mainly under water, that are affected. My P1.3Ghz laptop has no probs here at all, despite its low power.

Might be good to try and compare notes on the zones and spots, see if its a texture issue....

PS, have you all got on board sound or using seperates?
 

Asharith

Loyal Freddie
Joined
Dec 24, 2003
Messages
304
I`m very dissapointed with the current ToA engine .. at the last relic raid i got like 1- 5 fps and thats with 400fsb 3200 9800pro 1024 dual ram.. Kinda sucky when Unreal 2004 runs on 120 fps highest settung and daoc doesnt come close to that .
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
3,936
old.Whoodoo said:
PS, have you all got on board sound or using seperates?

hmm thats a thing that could be a problem, will try with a separate addoncard instead and see the result. As for the rest of the tips in this thread, already tried everything and still same annoying problem.
 

Thire

Fledgling Freddie
Joined
Jan 10, 2004
Messages
106
I've got an onboard soundcard but disabled it to check for conflicts etc, I don't even use it, atm im using a creative soundblaster audigy 1, but disabling the onboard soundcard made no differance at all.
The page file size i suggest from that vnboards url didnt seem to work either :(
 

Orenthal

Can't get enough of FH
Joined
Jan 4, 2004
Messages
1,088
I also have the same problem, it seems to make the game slow down and if music is playing it will jerk or slow down aswell.. I've tried loads of things to fix it but nothing seems to work. A fix for this would be so appriciated
 

Daedalus

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,166
DAoC's memory management code is sloppy.. it seems to cache quite a few things double, clean the 2nd instance and recache it again, regardless of the cache setting.
 

Tilda

Moderator
Moderator
Joined
Dec 22, 2003
Messages
5,755
Yes ive got this, especially when I alt-tab in full screen mode ToA :D
The i call it Pulse-lag, it kinda goes on and off, both stuttering and shuddering are good descriptions. Only cure ive found is to relog, or sometimes if you alt tab and open up a program that takes a bit to load (I use Outlook express) close it and then alt-tab back to daoc it fixes it.

Tilda
 

Healer McHeal

Fledgling Freddie
Joined
Jan 10, 2004
Messages
704
i just alt tab, and spam right click, refresh for a bit, normally clears alot of things, oh and use /vidreset, it does come in handy, saved me alot in laggy situations since i have it macro'd on the qbar :D
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
hmm i get this alot in rvr, mainly in 'woody' areas .. emain, CS etc.


Also happens when i face a certain direction in certain areas (happened while crafting in diogel many months ago), a cple of places in toa and so on.

Lose the trees, usually goes ok :eek:
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
The pre-caching in the ToA engine is absmyl, it effectivly loads the same texture over and over and over every time in encounters it. Now imagine how many times the same texture is loaded in a housing zone, trees/house/markets/NPC's and yet the game's caching rarely retains any of them longer than a few seconds after useage. So everytime you come to the next village the game stutters whislt it rips 30mb of textures off the drive and slams them down the AGP bus. There is no excuse for this in a modern game running on modern machines with obsene amounts of memory, it is just sloppy programing. The ToA engine has not been optomised for a game like DAoC and the truth is that Mythic have no real software engineers with the experience to tweak the 3rd party engine so instead with are stuck with the PoS NetImmerse engine that was designed with singleplayer and small scale multiplayer in mind.
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
As there is a lot of loading of small files, it can be worth excluding the game directories from the on-line anti-virus scanner (and adding a regular scan of them off-line). This can greatly speed up file loading.

Darzil
 

cHodAX

I am a FH squatter
Joined
Jan 7, 2004
Messages
19,742
Darzil said:
As there is a lot of loading of small files, it can be worth excluding the game directories from the on-line anti-virus scanner (and adding a regular scan of them off-line). This can greatly speed up file loading.

Darzil

Hmm that might be a very good idea, I know that NAV doesn't discriminate on default settings and loading/scanning 50 small files could well steal enough cpu time to cause a problem. Will have to have a play with exclusions and see if it helps :)
 

Users who are viewing this thread

Top Bottom