Skald TL reply

H

herjulf

Guest
SKald getting anar rejped aswell.
Nothing added to skalds :/
And nothing seem to be planned to do something for skalds.
So guys i am sorry but ull have to prepare for a helluvalot less "taxi" in the future.

http://vnboards.ign.com/message.asp?topic=55771049

depressing really after having read shadowblade report.
 
F

Forau

Guest
Skalds are fine, good group utility, solo-ability, good melee damage(at least compared to minstrels). Give them another damageshout at level 49 BS and fix their speed missing pulses imo. L34 damageshout is just laughable :)
 
L

Lillian.

Guest
Think Skalds are pretty much okay.. aren't they?
except what stub said, that speed pulsing thing, It's annoying -_-
 
B

BlitheringIdiot

Guest
Im happy with my skald as it is, so I'm not disappointed or surprised to see no major change to our class. However a few positive things were mentions there, which I look forward to seeing implemented.
 
H

herjulf

Guest
being a friggin taxi only isnt very fulilling is it :/

I hoped for a melee and or a battlesong uptune of some kind, and something more then speed to contribute for grp.

Dmg song is btw pretty useless with SC in place, 11dmg in add per hit at capped resist isnt very much to hang in the cristmas tree.

in PvE dmg song is quite good and parry rates are quite good.
in PvP parry is pretty much a joke atleast that is my experience with 17+15 in parry.

The only thing i feel i have to offer is speed for transport to the battle.
The song pulses and speed/dmg etc is dropped in pulse.
can only contribute with ONE song at a time.
And what melee Rvr grp wants tons of skalds to get the different songs.. spd, melee and resists.

RvR missrate with 2.h weapons must be looked over, to miss with a 5.3+ spd weapon is alarming to say the least.

I say skald need something to make them more interesting.
Speed alone isnt enuff.
Cuz bards and mincers can do what skald can with +++, not melee dmg wise perhaps but with stuns both are pretty damn close to it.

Anything would have made my day, with the current resists. skald is impacted alot.

DD shouts are resisted like 70% of the times, mez almost never hit.

Oh i forgot one thing i like with my skald Snare is pretty handy, sometimes.
 
B

BlitheringIdiot

Guest
Im just happy that I play a class that is essential to every RvR group yet is also very capable of soloing.

At least you're not a thane.
/shrug
 
H

herjulf

Guest
Originally posted by BlitheringIdiot
Im just happy that I play a class that is essential to every RvR group yet is also very capable of soloing.

At least you're not a thane.
/shrug

curious, tell me what u solo.
i need to find those aswell, then since the class is so fine :)
 
B

BlitheringIdiot

Guest
Originally posted by herjulf
curious, tell me what u solo.
i need to find those aswell, then since the class is so fine :)

Grey cons of course! :eek:
 
H

herjulf

Guest
well, i am glad for u that u are happy with the skald.
i am not content with being only a speed add to grp.
I cant remeber the last time i was asked to turn on dmg song.
 
K

kra

Guest
so what DO you want? 219 delve lvl 46 insta DDs? pre-nerf LA dmg for your skald? 20-30 sec (weapon)stun maybe?
 
C

Carlos Bananos

Guest
skalds are fine imo, could perhaps do with a little better defence, but they're still better off than plenty of other classes in daoc or midgard
 
Z

zoia

Guest
Skalds are an ok class, not as bad as the whiners at VN boards make it sound like.
The biggest problem i have is my lack of defence and i offer nothing to a group but speed.

In the feedback he called skalds offensive support, but we really don't have much support.
Even when DA gets a 1500 range, it's not really worth playing.
I would like a chant worth playing during combat. As it is now i just keep speed on.
An idea would be combining the resist chants in 2 sets of 3 so we could play those if we don't have healer/shammy resists.
Maybe some other group stuff, like minstrel got that ablative.
They should move our mezz to a different resist than healermezz.
A DD at lv 48 and a shorter recast timer, like 15 sec, would help a lot.

Skald defence is probably the worst of the melee classes, so something to help us there would be nice.
Evade 2 should do :p
If we got this, skalds would be great.
My melee damage is fine as it is. Don't know why they keep complaining about that. ;)
 
W

Weeping Willow

Guest
skalds roxxors your boxxors, they are fun and useful class. imo make battlesongs line better if you do something, no use in speccing more than 43 battlesongs and 50 weapons otherwise.
 
C

Cuteypie_NP

Guest
When shouts are at 15 secs which is the common assumption where they will endup you will notice a very highg dmg increase.

And fyi fully buffed mincer 50 songs 43 weap
beats fully buffed skald 47 weap 46 songs in melee + dd's no mezz/pets etc

Also resist remake will make the DA much more valuable again.
 
H

herjulf

Guest
Originally posted by kra
so what DO you want? 219 delve lvl 46 insta DDs? pre-nerf LA dmg for your skald? 20-30 sec (weapon)stun maybe?

something more then speed to offer the grp, more power in the DD as u said youself, the dmg upped and or recast timer halved. resistance of it not so easy, it is resisted in about 70% of the cases. take mez to another magic then body.

To make it par with the other 2 realms more versatile comparable classes, Minstrel and bard.
Both those have TONS and TONS of grp use.

Perhaps a single target insta stun, somewhat like minstrels. or atleast a debuff of some kind, melee spd perhaps.

Removal of Mastery of Arcane RA and replacement with for example Determination.

Removal of Mastery Of Blocking and replacing it with somethg a skald would have any use of.

Upping skald DA song, to balance it now that its magic type have more resistance (11dmg) per hit damage add isnt very much. And is one of many reasons DA isnt asked for in RvR grps.

Regen fatigue - bard have grp fatigue regen song, this would indeed make skald something more then " u skald speed song, stick!!"

Also as skald TL said making skald resistance songs being a double resistance song or something.

These nescessarily not all would bring skald in line imo.

and yes melee buffer like the one mistrel have, this would indeed make BS worth using and give more meaning into skalds.
 
C

Conchabar

Guest
i think they should give insta stun back to skalds if minstrels can have it y cant skalds :X

apart from speed what does a skald really .. really offer a grp?

They need sumthing that makes there class worth while for a grp to have apart from speed
 
F

Forau

Guest
Still hoping for ablative chant for healer's Augline, don't crush it just yet :)
 
J

jarl

Guest
Skalds are fine in 1v1. I play a dorf skald cus I wanted the HP bost, as old EQ player HPs > all. Trolls prolly do a weeeee bit better in 1on1 due to veeelly high str and low qui. But still I have no problem beatinf nust about any class 1on1.

Only classes that pose a problem is the SI classes like reaver, but as soon as SI sales are good enough them classes prolly get nerfed, they out of line for sure the albs and mids.

The newly uberbuffed classes like BMs and mercies can also pose a problem but as usual when Mythic "tunes" a class they overdo it.

In grps the skald is VERY gimped we have NO song that is even worth playing, dmg add is just gimped to poop and ppl are oor anyhow. the restsong heals WAY to little to be useful in RvR. The resistchants do no other good then removes yer normal resistbuffs. our CC spells, mez and snare wich is just uberresisted are on a 30sec reusetime = on a 1fg on 1fg fight u can cast em like 2 times ........ or 3 if lukcy.

And thats basicly the only thing a good skald do, they assist and do some front load dmg, then they have like 5 secs untill next attack wich gif nice time to snare a healer stalker or sumtin. Toss some DDs around on healer/casters who have purged to interupt em.

I would like to see the endregen on skalds, it make sense its on the skald imo. It would also not overpower the skald 1on1 cus we dont realy have any probs with end. We kill or die befor the end is used up.

Some tools need to be added to the skald just to keep it interesting to play, just compare a skalds "usability" to a mistrells.

And some usefull skald RAs would not hurt. I mean usefull not like a x % gimp dmg add for a short enough time for u to swing 3times :p

And skalds deffense need to be upped a wee bit well simply cus we have NONE, we have 2 to 17points in parry, no evade of any use, no shieldspece and so on.

I like my skald, they are not as nerfed as VN whine say they are, its a challengin class to play, not a instawin own class, u need skill but it makes it more fun. nutting u assassin zergs understand :p

Jarl hskarl teh R5L7 violet skald of own
 
M

mawina_HB

Guest
You whiners!

Complain about instant stun at mincers for instance - Ill trade my instant stun for it any day. If I want t mezz I either need to let go of my weapon for 3 secs AND raising the "Hi im a supportclass kill me first flag" or attempt the useless 5 sec AOE mezz.

Howcome the class YOU play is always the "weakest" in the game. Get over it - you cant expect to be uber all the time. Your realm is uber - that should be enough wouldnt you think?

Maw
 
H

herjulf

Guest
Originally posted by mawina_HB
You whiners!

Complain about instant stun at mincers for instance - Ill trade my instant stun for it any day. If I want t mezz I either need to let go of my weapon for 3 secs AND raising the "Hi im a supportclass kill me first flag" or attempt the useless 5 sec AOE mezz.

Howcome the class YOU play is always the "weakest" in the game. Get over it - you cant expect to be uber all the time. Your realm is uber - that should be enough wouldnt you think?

Maw

u alb right.. the realm with the most classes most support classes and most population on excal.
And the realm with most CC classes of all.
 
Z

zoia

Guest
Originally posted by mawina_HB
You whiners!

Complain about instant stun at mincers for instance - Ill trade my instant stun for it any day. If I want t mezz I either need to let go of my weapon for 3 secs AND raising the "Hi im a supportclass kill me first flag" or attempt the useless 5 sec AOE mezz.

Howcome the class YOU play is always the "weakest" in the game. Get over it - you cant expect to be uber all the time. Your realm is uber - that should be enough wouldnt you think?

Maw
"Your realm is uber". Just because we have some good classes doesn't mean we should give up trying to improve those that need it.
I'm not complaining about minstrels having instastun. Minstrels needed the love they got, they seem like a nice class now.
Minstrels are rouges, skalds melee. Like skalds, they have a little support as well, only minstrels support far better.
I'm not asking for our melee damage to be improved. Not asking for 2 x spec points and shield spec or whatever else those at VN boards want.
If they give us a higher DD and does something about the resists, this will benefit minstrels as well.
Our DA will be improved but still not worth much.

All i want is a little boost to my defence and a chant worth playing during combat.
It's not whining and not trying to become uber so i can kill everything. I just want my class to have something to offer a group other than speed.
After all, we're supposed to be offensive support :\
 
C

chosen

Guest
i beat zoia with 1h! i love my skald :kiss2:
 
H

horsma

Guest
Originally posted by zoia


All i want is a little boost to my defence and a chant worth playing during combat.

As far as i know you have ap2 and atleast aof1? If those dont give you good defence then i dont know what abilitys can.
When using ra's skald should able to kill every other char in 1vs1. Ofc without them skalds chance to solo are quite slim.
And yes, higher dd's and smaller reuse time are nice to have just like bigger ranger in dmg add, and it seems that those chances we are going to get.
 
Z

zoia

Guest
Originally posted by horsma
As far as i know you have ap2 and atleast aof1? If those dont give you good defence then i dont know what abilitys can.
When using ra's skald should able to kill every other char in 1vs1.
Respecced to get purge, don't have aof atm. :)
Not sure paying 19 RA points to get some defence every 15 min can be called balanced.
Other classes with better defence can get ap as well.
And what about the rr2, 3 or 4 skalds who don't have enough points to get it?
 
A

asorek

Guest
have to say i was very happy with my skald before i deleted her, i didnt mind being a taxi...atleast i got RvR grps on a regular basis unlike some classes!!

Range to 1500 IS A MUST thankfully Mythic seems to be giving us that.
The DD's are resisted faaar too much...something needs to be done with those to make them a viable spec to go above 43 BS..
i'd specc'd to try em out and they still get resisted waay to much!

Defense wise i had no complaints being 2H with NO parry i still took far less dmg than a lot of other classes!
My DMG output using a 2H Cleaver was awesome tbh, i could solo yellows with little or no downtime..can't ask much more than that, Bards and Minstrels get shafted in the PvE arena..but skalds excell..perhaps if you gave Minstrels and Bards access to 2H like we have it would be a bit more balanced between us... i dont think lowering the timer on the DD's would help that much..tbh i dont really use em that much in RvR im either too busy running screaming for my life or whacking the back of some tank!
 
G

Gordonax

Guest
Originally posted by Conchabar
i think they should give insta stun back to skalds if minstrels can have it y cant skalds

Well you could turn that around and say "if skalds can have insta-mezz why can't minstrels?"

tbh I don't think there's too much wrong with the skald. Yes, he's a one-trick pony in groups, but it's a completely vital trick and there are plenty of classes in Mid that don't have anything vital to add to an RvR group.

I like the idea of the ablative buff though, makes sense for the skald - although, like mincers, it would mean skalds would have to spec to 50 in songs in order to get the version that's of any real use.
 
G

Gordonax

Guest
Originally posted by mawina_HB
You whiners!
Complain about instant stun at mincers for instance - Ill trade my instant stun for it any day. If I want t mezz I either need to let go of my weapon for 3 secs AND raising the "Hi im a supportclass kill me first flag" or attempt the useless 5 sec AOE mezz.

No way would I trade instastun, it's incredibly useful for doing the things that a mincer in a group should be doing - secondary CC and mezz. When you see someone whacking your fleeing sorcerer, you can bet they're mezz resistant. A quick insta-stun and your sorc might just live. Also great for interrupting those annoying support characters lurking at the back of enemy groups, so you can mezz them fast.

AOE mezz is, of course, useless. I'd swap that for a free bag of peanuts.

Howcome the class YOU play is always the "weakest" in the game. Get over it - you cant expect to be uber all the time. Your realm is uber - that should be enough wouldnt you think?

Because everyone on forums moans - that's what they're there for. :D

The problem is that everyone looks at their own class and never thinks about the balance of the group/realm. I think an equivalent to minstrel ablative at 50 songs might work for skalds without making things too out of whack - I think it's worth testing at least.
 
D

Denisée

Guest
Skalds are fine as it is only with very few 'bugs'.

First: Group RA does not give the told effect because of the level dmg add cap (reason it was made was to prevent PL).

Second: Group speed chant have a bad habbit of dropping. If the level in BS would effect its duration (as it does with instruments for minstrels) this would also be able to sort out.

Simply look into our BS line and the Group RA and the Skald would be an excelent class.
 
R

Rulke-RM

Guest
Skald Wish List

-Fix stupid buggy chants dropping thing!!
-Add a DD at 49 BS maybe
-Give us a nice RA :)
-Would a useful chant other than speedzor!! be asking too much?

I mean Damage add is short range and pretty poor anyway, resist chants will overwrite your resist buff and heal ticks once every 13 seconds in combat. But then again i dont know what you could give skalds without copying from other realms.

Maybe H2H spec? :p
 
J

jarl

Guest
Adding stuff to skalds BS line after 46Bs would be realy evul to do, Skalds get gimp 1.5points per lvl and have 3 lines to spend em in. As it is now u normaly spec 44weapon 46BS 17parry
That give u deacent melee and some good styles, give u speed 5, Dmg addsong of highest lvl and the highest DD shout wich is a must cus the resistrate of the DDs.

Adding a DD or something to BS making u specBS to 49 or 50 would gimp skalds mucho, droping weapon as much as u would have to do to get 49-50 in BS would require the lvl 49DD if thats what they add to be like a nuklear bomb to make up for the dmg lost with the very low weaponspec.

Since Mythink seems to want to have skalds as the speedbot with melee and nutting else while mistrells are the speedbot with a millioin tools why not fix skalds deffence, maby evade 2 or autotrain parry or whatever, or give em a wee bit more points so they can spec 46bs 50 weapon to get great weaponskills and still get atlkeast 1DD that are not resisted 9 out of 10 cast.

Its hard to not "overpower" the skald cus they do good in 1on1, improving them in grps will improve em 1on1.
 

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