Nat...

D

danger

Guest
I was wondering.... If I wanted to play on the same server in a particular game... with 2 comps and one BB connections... I'd need multiple IP address's right... NAT wouldn't work for that?
 
E

ECA

Guest
NAT works fine.

I've had 4 PC's playing on one CS server from a single IP.
 
D

Deadmanwalking

Guest
Depends on the game.
HL is fine so is Unreal Tournament as far as im aware.
Erm i cant comment on any other games but it does depend most are fine.

Oh yeah BTW hows ur new isp?
 
D

danger

Guest
not *quite* there yet... my lines due to be enabled tomorrow... I haven't heard off Nildram yet but... hopefully I should be surfing at "high" speeds tomorrow :)

<Mr Burns>Excellent</Mr Burns>

:)

I'll keep ya posted :D
 
A

Athan

Guest
Unless the game developers REALLY stupidly coded the server you can have as many clients as you like behind NAT.

When the 'connection' (not really, as it's usually UDP for games, FPSs anyway) goes through NAT the source IP *AND* PORT will be changed in most cases, so you always get a unique ip:port source pair for each machine behind the NAT.

i.e. 192.168.0.1 and 192.168.0.2 behind a NAT box on 1.2.3.4. Play game on both against the same remote server where the client sends packets from port 12345. Going through the NAT will do something like this for the source ip:port:

192.168.0.1:12345 -> 1.2.3.4:60000
192.168.0.2:12345 -> 1.2.3.4:60001

So no conflicts *:cool:.

HTH,

-Ath
 

Users who are viewing this thread

Similar threads

O
Replies
4
Views
602
old.mutley
O
O
Replies
0
Views
529
old.Frag2
O
Top Bottom