Hmmm, the interface was the single most intuitive interface ever designed, if you ask me. Homeworld2's will be the same as far as unit commands goes, on the production/tech/research side, the interfaces which would have been either autohiding or had their own screen will apparently be visible at all times. No more losing sight of the battlefield to get at your launch manager, or what have you.
Some screenshots described as 'pre-alpha'.
(edit again: to clarify, the model/textures in use in those shots is pre-alpha, the interface is current - i.e. closed beta)
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