Games Guild Wars 2

Docmandu

Regular Freddie
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Sep 29, 2010
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On roaming small groups I'm a bit more optimistic than you Doc :)

WvWvW currently supports 166v166v166 per zone (no idea if that will be raised). So approximately 650 players from each of the 3 competing servers spread over 4 WvWvW zones. That is an awful lot of ground to cover unless you have either a) one mother of a guild that is fine tuned, or b) a cracking alliance that can field big numbers, and is as importantly incredibly well co-ordinated. Then factor in the Conquest options (once Arena have got the FG aspects sorted) which will deplete WvWvW manpower - I would say there is more than enough scope for the roaming types to get down and dirty (with a bit of initiative).

There's a good overview of WvWvW with respect to various group sizes and what is achievable here - well worth a read.

It's not so much the size of the maps.. it's more about the empty space in between keeps/towers (or lack of) ... those maps are pretty packed with stuff.. and very very annoying mobs (The W in WvWvW actually stands for Wolves I think... during previous beta it was rediculous the amount of wolves that popped up... but they've acknowledged it and were going to reduce those)

Anyway the dungeon in WvW might improve the situation....

Time will tell
 

Athan

Resident Freddy
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The issue with the Wolves is if you don't kill the first fast enough it howls for reinforcements. This can end up chaining. Just means you need to not try to solo them and whoever is helping focus on the same one as you to get the buggers down quickly enough.

That was my experience anyway.
 

Killgorde

Loyal Freddie
Joined
Jun 18, 2004
Messages
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DF gave some of the best PVP in daoc imo

/salutes

On the mob hassle in WvWvW? I recall way back in the early days of DaoC, Emain was chosen as the dominant zerg zone because the mobs in Albion were too much llike hard work. AI is AI, though; whether its a world boss in WoW or aggroing some irrelevant mob in War between you and your destination. Eventually you work out how to deal with whatever is thrown at you. AI opposition doesn't change. As opposed to a human enemy, which is ever-evolving. I would imagine Arena will tone the mobs down in the lakes to the level where they will keep you on your toes, and can be used as an "ally" to distract the opposition. Pretty much like some of us did in DF in the early days, eh Talivar? :)
 

Gahn

Resident Freddy
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/salutes

On the mob hassle in WvWvW? I recall way back in the early days of DaoC, Emain was chosen as the dominant zerg zone because the mobs in Albion were too much llike hard work. AI is AI, though; whether its a world boss in WoW or aggroing some irrelevant mob in War between you and your destination. Eventually you work out how to deal with whatever is thrown at you. AI opposition doesn't change. As opposed to a human enemy, which is ever-evolving. I would imagine Arena will tone the mobs down in the lakes to the level where they will keep you on your toes, and can be used as an "ally" to distract the opposition. Pretty much like some of us did in DF in the early days, eh Talivar? :)

So Emain was the dominant ZERG ZONE? Cause of Mobs? Ok ..
I just hope GW2 will give space for all kind of playstyle and i don't think so btw :p
 

Norvindus

Can't get enough of FH
Joined
Dec 22, 2003
Messages
116
Is Talivar and Casiraghi going to duel it out at a Milegate near you, stay tune to your favorite milegate as only time will tell....
(Old midgard frontier remember Talivar, Casiraghi the curdly bear with his newly acquired laser swords hehe)
Good memories, and good fun. Hope GW2 can bring the same even though there aren't names on your enemies in WvWvW-
I plan to be there though.
 

Ctuchik

FH is my second home
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DF gave some of the best PVP in daoc imo

Well it had it's moments i can give it that, though they were rare and far between. But for the most part it were just all about greyganks by stealthers or massive zerging of the realm that just got it to the entrance of the realm that just lost it.
 

Poag

m00?
Joined
Mar 11, 2004
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I just hope the FG people dont whine too loudly :(

Also, dammit, the BWE2 is on the weekend I am moving. Couldn't be the long weekend where i had nothing to do....no, had to be the busy weekend.
 

Killgorde

Loyal Freddie
Joined
Jun 18, 2004
Messages
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Emain started as the dominant zerg zone due to an easier geographical layout, coupled with the fact that most people went into the lakes pre-50 where mobs were a huge hassle factor for lowbies. It kinda stuck - at least during the couple of years or so I played, though I have no idea if that trend persisted. And I am talking about Excal - different servers may have courted another direction.

Not sure how the bump to 80 in GW2 will alter that particular dynamic early doors; it is in Arenanet's best interests to ensure there is not too much distraction from the focus of WvWvW - which is the big draw card. The potential BAF mechanic Athan pointed out above (and minimising its interference level) seems a good move on the programmers' part if it is borne out. I'm not sure if anyone else feels the same but when comparing RvR in DaoC with that in Warhammer (mob free other than LotD) I always felt that extra dimesion added rather than detracted from the overall experience.
 

Docmandu

Regular Freddie
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I'm not sure if anyone else feels the same but when comparing RvR in DaoC with that in Warhammer (mob free other than LotD) I always felt that extra dimesion added rather than detracted from the overall experience.

Mobs is fine.. but not when you constantly get bombarded with wolves and bears.. even if you're standing in the middle of the road minding your own business. It also doesn't matter who aggro'ed them, since mobs in GW2 tend to attack the one closest.. so if somebody aggro's them, then runs past you, you get them all.... though on a positive note, that will be awesome to kill some automated bots :)
 

Docmandu

Regular Freddie
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Well it had it's moments i can give it that, though they were rare and far between. But for the most part it were just all about greyganks by stealthers or massive zerging of the realm that just got it to the entrance of the realm that just lost it.

Yeah that's also how I feel about DF.. then again.. I didn't play the game when DF was first released.. so always figured I missed something when people were speaking of how cool DF was. (a bit like all the people constantly going on about OF, which from what I hear/saw of it.. is quite aweful... stand on a milegate with a zerg.... if the Cathal Valley weekends are anything like OF, then I'm grateful I never played when OF was in-game)
 

Talivar

Part of the furniture
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As long as i can find my self a wall to duel all the old timers im happy :)

/Bow
/Salute!
 

Fefner

Can't get enough of FH
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They have said the problem with the aggro mobs will be sorted out not just the wolves so by doing so it will make extra space for fights. I'm not sure if they will have it sorted by the next beta weekend but the guy who in is charge of the WvW stuff said it will be done before release.
 

Chosen

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They have said the problem with the aggro mobs will be sorted out not just the wolves so by doing so it will make extra space for fights. I'm not sure if they will have it sorted by the next beta weekend but the guy who in is charge of the WvW stuff said it will be done before release.
What Fefner here said is the truth, the issue with to many aggro mobs will be fixed. This because of a large amount of the beta testers complaining that it ruined quite a lot of the fighting experience.

I am glad to have a game that the developers listen to the players, at the rate the GW2 developers does.
 

Keitanz

Can't get enough of FH
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I am glad to have a game that the developers listen to the players, at the rate the GW2 developers does.
They do that now yeh.. lets see what they do when millions of people have bought the game... people leaving etc won't effect them in any way due to no subs so they won't need to worry about listening to players..

It's what I'm most worried about :(

I'm going to take the plunge and buy the game in the next few days though.. if this game doesn't excite me and make me want to play every day then I'll know for sure I'm done with RPG's :(
 

Corran

Part of the furniture
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Well to be honest if people are going to throw toys out the pram, you do NOT want to listen to them. Hate the do it my way or I am going players as they selfish pricks in general!

You can only listen to people so far, 99% companies dont do it at all so as long as they take the views on board when making decisions I be happy.
 

svartalf

Can't get enough of FH
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Videos. Here: http://massively.joystiq.com/2012/0...uild-wars-2s-gendarran-fields-zone/#continued
Get a good look at Guild Wars 2's Gendarran Fields
by Jef Reahard on Jun 3rd 2012 9:00PMBetas, Fantasy, Video, Game mechanics, MMO industry, New titles, News items, Guild Wars 2, Free-to-play0


Those of you not planning to tool around in Guild Wars 2's next beta weekend (there's got to be at least a couple of you, right? guys...?) will probably appreciate PC Gamer's latest round of video coverage. The website has posted several clips centered on questing and general shenanigans, so expect to get a look at evil pirates, firefighting tasks, and various and sundry activities in and around the Gendarran Fields zone.

The clips are pretty short, so you may find that they're just about right for whetting your Tyrian appetite without spoiling all of the surprises. Check out the first two after the cut, then head to PC Gamer for the rest.


massively.com said:
 

svartalf

Can't get enough of FH
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http://www.arena.net/blog/were-ready-for-this-weekends-beta
URL]
 

Ctuchik

FH is my second home
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They do that now yeh.. lets see what they do when millions of people have bought the game... people leaving etc won't effect them in any way due to no subs so they won't need to worry about listening to players..

Of course they still need to listen, or at least pretend to. Just because there are no subs doesn't mean they won't have to rely on a steady income.
 

svartalf

Can't get enough of FH
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More stuff...
massively.com said:


There's no doubt that the folks over at ArenaNet have been busy with preparations for the upcoming Guild Wars 2 beta weekend event. The team has doubled the number of servers available for the beta and instituted a number of changes to the beta content itself, as detailed in a recent blog post. Despite the bustle, Lead Game Designer Eric Flannum took the time to answer a few of our questions regarding changes in the upcoming beta.

Massively: The Mystic Forge that players will now be able to find in Lion's Arch seems exciting. Will it be random, or will players be able to develop "recipes" of what to toss in in order to receive certain items?

Eric Flannum: The Mystic Forge uses a combination of random and non-random recipes. For example, if I throw four rare swords into the forge, it will return a random sword to me with a chance for that sword to be substantially better. There are also specific items that can be created by throwing four very specific items into the forge with no random involved at all. Players should look for clues hidden around the world and in items for what combinations might work. Another exciting aspect of the Mystic Forge is that it is very easy for us to add recipes, so post-launch, we can continue to add new things for players to discover.

We've seen key-binding customization added in as well as UI improvements -- is there hope for UI customization options (beyond overall size and minimap resizing) down the road, or should players try to get used to the idea of not being able to fiddle with the UI?

While we aren't going to allow players to mod their UI to extreme levels, we are always going to be looking at adding new options and UI improvements. If a feature is being requested by a large number of fans, we will always evaluate whether or not we can and should add that feature.

interview2-1338940860.jpg

Has Rank done away with cumulative Glory for structured PvP, or will that still be tracked in addition to Rank? It seems like decoupling the two would allow for more items like the Chalice of Glory to be used for purely aesthetic reasons without affecting players' standings for match placement and bragging rights -- will this open up new venues for players to acquire Glory?

Glory and Rank are tracked as two different things. Anytime you gain Glory, you will also gain Rank; however, some things will award Rank without awarding Glory. Part of the reason for this change was in fact to allow us to explore new ways to give players both Rank and Glory.

How will the new PvE elements feel like they're intersecting with WvW gameplay, rather than running parallel to it? Will they have any bearing on WvW? Might players find blueprints in treasure chests or anything else to help them feel like they're contributing to the greater fight?

The mini-dungeon we added to the WvW center map was added with PvP specifically in mind. This goes for how the area flows, how traps work, and what reward you get at the end. There are definitely blueprints in the chest as well as other things that WvW players will find valuable.

This will be the first time that we see five-person structured PvP tournaments outside of conventions. How many devs are planning to team up and crush players' hopes of victory?

There are a couple of teams forming, and I know that John Corpening and Jonathan Sharp will definitely be around playing, so make certain to say "hello" to them when you see them in the tournaments.

Thanks for your time, Eric!

gw2-1332704760.jpg
Even a Bookah like you knows that Guild Wars 2 is on the way, but it takes an Asura's intellect, a Human's charm, a Sylvari's wisdom, a Charr's passion, and a Norn's love of strong mead to dive into beta and make sense of a game this complex. Fortunately, we have all five on the Massively staff. Enjoy our previews, guides, and our weekly GW2 column, Flameseeker Chronicles!



Tags: anet, arenanet, beta, beta-weekend-event, beta-weekend-event-2, bwe, bwe2, eric-flannum, fantasy, foreman-flannum, guild-wars-2, guild-wars-2-beta, gw2, gw2-beta, interview, interviews, ncsoft

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Athan

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Dec 24, 2003
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Be Warned: I'd last fired up gw2.exe maybe 5 days ago, got a few files, no problem. Today I fired it up and it wanted to download 85000-odd files again, and in fact is still at it (although I did limit it to 100KB/s whilst playing something else).

So you might want to start it up today to be sure you're all up to date for BWE2 without a wait!
 

Corran

Part of the furniture
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Dec 23, 2003
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aye a good 6gb+ update went on about 3 days ago so better get to downloading if not done it yet
 

BloodOmen

I am a FH squatter
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cheeky cunts just sent me an e-mail

"The next Guild Wars 2 Beta Weekend Event is 8-10 June 2012 and we want you
to join us!
Our Next Beta
Weekend is 8-10 June
Pre-Purchase Guild Wars 2 Now for Access!"

You fucking what? pre-purchase for a beta invite now? fuck right off you greedy fucking cunts, I remember when betas used to be fucking free.


And £50 for a standard edition? fuck that.
 

Keitanz

Can't get enough of FH
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Pretty much every mainstream game is like that now.. mmos at least.. I remember Warhammer Online (I think it was Warhammer anyway) being the same years back..

I know some people are in a closed beta which is totally free.. only a few hundred people though I think..

Sending you an email like that is a bit cheeky though.

I decided to get this the other day, can't wait to try it tomorrow :)
 

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