Chosen
Resident Freddy
- Joined
- Dec 29, 2003
- Messages
- 2,615
Go down well with who?
The masses? it would fail hard, pvper's are a huge minority and WoW pvper's don't like anything other than battlegrounds or arena's so that would take 9million players out of that game before it even launched.
If it was lootable pvp again it would fail hard.
If it was DAOC pvp it would probably again fail hard, people have moved on from DAOC and only a minority still play it and want another DAOC pvp type game, the masses wouldn't want a DAOC pvp game because they like their battlegrounds and arena's or no pvp at all.
A pure PVP game would be laughed at by any major publisher and never see the light of day.
Indie developed? i ask you to look at Darkfall which is literally on it's last legs and if i'm not mistaken was made pretty much by a few guys working out of their parents basement in Greece?
A pure PVP game with the backing of a major publisher such as EA/Ubisoft? will never ever happen unless things radically change the minds of those in charge of signing off the $40 million dollar cheque's it takes to get a MMO up and running these days, and in fact if SWTOR goes the way it is i don't see EA giving the green light on any MMO for some years to come.
Where do you even get this info from? "The masses? it would fail hard, pvper's are a huge minority" - people like fighting against eachother in most games showing of their chars/skills, so I do not find this valid at all. + GW2 also has battlegrounds/arenas such as WoW.
The reason why people do not play MMO PvP games, is that there havent really been any good out there besides from DAoC. Also the reason why DAoC never really had that big playerbase was because Mythic never put money into getting it known before the release. I never saw a commercial or a article about DAoC at all while I played, but I saw a couple in a PC magazine after I quit(Maybe they realized they had to reach a bigger audience, but it was already to late).
WoW became popular fast, because Blizzard has a huge fan base and it was easier for them to reach a bigger audience. ArenaNet also already have a big fanbase after the success of GW, and they seem to put more money into marketing to let everyone know that GW2 is actually there(Read several articles already in our Norwegian newspapers and magazines already.).
GW2 is far from perfect, but its trying something different for a change. And before the first BWE started over 500k had pre-ordered it already, how many have pre-ordered it til this date is unknown now. The real case tho, is to make sure that the end-game is good enough to keep the playerbaser
edit: They have probably sold a lot more then 500k, seeing that they had 500k hard copies that got sold the first days!