Games Guild Wars 2

Fast

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In that context yes. From a personal opinion no. Lots of classes = great fun.
 

svartalf

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Well, just like DAoC. More classes will come with expanionpacks :)
Except the horrible beastmen are in release. >< Seriously, the only bad thing I've seen about GW2 (okay, on top of the crazy animations and flashy nonsense) is the awful, ugly races.
 

Aada

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Except the horrible beastmen are in release. >< Seriously, the only bad thing I've seen about GW2 (okay, on top of the crazy animations and flashy nonsense) is the awful, ugly races.

Not pretty enough for you?
 

Keitanz

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Guild Wars 2 needs a race like Popori from TERA.

Popori3.jpg
 

Soazak

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Guild Wars 2 needs a race like Popori from TERA.

Popori3.jpg

That's one of the best races I've ever seen in a game tbh, one of the only reasons I wanted to play Tera...although balanced out by the paedo-bait model they also have.

The GW2 races are fairly unimaginative, but they're part of the lore so not a lot can really be done about that. I would like to see something more interesting added.
 

svartalf

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Not pretty enough for you?
Let's just say that I won't be calling anybody unimaginative because they go for humans in this particular game. Honestly, I'm very tempted (if it's possible) to go with an asura guardian, just for practical reasons (tiny guy who tanks: makes taking him out a pain). Is there incentive to go for other races, instead?
 

Keitanz

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Let's just say that I won't be calling anybody unimaginative because they go for humans in this particular game. Honestly, I'm very tempted (if it's possible) to go with an asura guardian, just for practical reasons (tiny guy who tanks: makes taking him out a pain). Is there incentive to go for other races, instead?
In the beta weekend last weekend I was a human since the 3 available races were really incredibly daft (in my opinion!) .. there are 2(I think?) races locked though.
 

Poag

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And the two locked races are the plant like Sylvari


And the Harry Potter Elves
asura-01.jpg
 

Poag

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I personally plan on playing a plant :p Having done the human and charr starting areas last weekend. Found the charr run animation incredibly annoying.....
 

Soazak

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Yea, the Charr is pretty awful, humans are fairly standard, norn are just big humans. Asura are awesome (especially Vekk in GW1).

My main chars (Necro/Ele) will be Asura, will do a plant too as I think they're pretty cool. Only real reason to try the others is the personal story :D
 

Keitanz

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The harry potter elves are cute, I like them, if you're not joking :p
 

Killgorde

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There is fundamental difference between GW2 and DaoC (and for that matter Warhammer) applied at both macro and micro levels of this game that pretty much guarantees its longevity, assuming there are enough people out there who enjoy competitive large scale consensual PvP anymore after WoW's dumbing-down of the masses:

One word. Balance.

How many times did Mythic introduce realm-specific OP classes that saw disgruntled subscriptions running for the hiills? (The BW in the early days of War springs immediately to mind - upset a lot of players early on). And how many times have they wielded the nerfbat in order to try attain a status quo? And failed miserably? And upset many in the process?

At the sharp (micro) end with GW2 you will always be fighting the same classes as opposition that you have open to yourselves to roll as a server. Within that context, there will always be classes for the devs to tweak up or down (the Mesmer may be the hot bone of contention early on ;)), but its a damned sight easier doing it when it affects all competing servers exactly the same. And sure - on the FOTM issue, you may get owned badly by sharper minds, but at least you will have the option to replicate their blueprint.

At the inter-server (macro) level, eventually (6-months to a year down the line) there will be a pecking order of servers established, based on their combat effectiveness over the preceeding months from release. The cream will rise to the top and the mediocre will settle for mid-table contentment. Shit happens and life's a bitch and you may find your server propping up the table. In theory you should be matched against servers every two weeks that are at your level in terms of potential combat effectiveness - those servers along with yours bumping along the bottom. Possibly a small (underpop) server fighting a large dysfunctional one with a few egos clashing fighting a huge WoW love-in fest. The point being, after the initial ownage of the organised against the rest it should be a pretty level battlefield all the way down to the bottom.

With GW2, Arenanet is almost certainly going to provide the best (and most balanced) large-scale consensual PvP environment since Eve-online. Using Eve as a benchmark, a great PvP game requires the devs only to facilitate and improve the environment within which the players themselves create their own content. Note that point. The longevity and success of the game comes from comes from the enjoyment and satisfation of players themselves in the perpetual 3-way bun fight - the bonds they forge with shared experiences (good and bad) and the enemies they love to hate over time as their server and its opposing ones mature and become familiar with one another. As opposed to PvE-centric MMOs (cue WoW) where a PvE content-heavy expansion every year (to keep the sheeple subbing so they can get the latest bling from that new boss) is the order of the day.
 

Ctuchik

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At the sharp (micro) end with GW2 you will always be fighting the same classes as opposition that you have open to yourselves to roll as a server. Within that context, there will always be classes for the devs to tweak up or down (the Mesmer may be the hot bone of contention early on ;)), but its a damned sight easier doing it when it affects all competing servers exactly the same. And sure - on the FOTM issue, you may get owned badly by sharper minds, but at least you will have the option to replicate their blueprint.



Kind of agree with you, but aren't we then starting to get awfully close to "red box versus blue box" balancing?

Every time i see a game doing this kind of balancing i always think of this comic...

http://en.wikipedia.org/wiki/Spy_vs._Spy

Usually they both "died" because they used the same stuff....
 

Madmaxx

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Question !

I know you can have 2 crafts at once in the beta I tried leatherworking + artificing ? I think...but I didnt have to pay to swap between them. Does that mean you can swap between 2 free and then drop 1 later get another which I will then be charged for ? or was it I just wasnt a high enough craft level in the first place to be charged.
 

Kjel

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You can even get from level 1 to 80 purely by crafting (it does require you to get every crafting skill maxed though).
 

svartalf

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Using Eve as a benchmark, a great PvP game requires the devs only to facilitate and improve the environment within which the players themselves create their own content.

This will be my swtor sig.

This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think. Which is why I believe there's a gap in the market for an indie game with just those features to begin with. All this crafting, housing, raiding crap is (WARNING: OPINION) completely superfluous.
 

Reno

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This will be my swtor sig.

This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think. Which is why I believe there's a gap in the market for an indie game with just those features to begin with. All this crafting, housing, raiding crap is (WARNING: OPINION) completely superfluous.
At the very least it's trying to service 2 different markets, which makes you run the risk of servicing neither with a good enough product.
 

old.Tohtori

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So without reading through all of this *waves finger at several pages of stuff*, could someone give a lightly non-biased nutshell opinion of the game? Just a quick recap and if there's at all interest for someone who is rather bored of sword/magic mmos.

Oh and how are the tits?
 

Poag

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Sizeable. Also bouncy.

Its a good game, for me, its the closest game i've played that reminds me of DAoC...and thats good imo.

GFX are good, although it chugs in big battle but still quite playable if a little irritating.
Classes are varied and changable.
Animations are a bit wonkey in some places...but you get a FUCKING FLAMETHROWER

I've not played any dungeons yet so can't comment. The world events are fun the first few times, and the win/lose conditions add a twist.
Having to collect skill points on all alts might end up boring.
Small groups of people can be useful in pvp.
Zergs require a bigger zerg to kill, or a keep to immolate themselves against.
 

Ctuchik

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This will be my swtor sig.

This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think.

Pure pvp games are still a much riskier investment though. Not many MMO's actually do that at the moment and as far as i know only Planetside has actually managed to do it somewhat successfully. I'm hoping though that if Planetside 2 kicks off well and stays popular, more developers and publishers will muster the courage to take the step. Because it *is* a part of the MMO genre that is in desperate need of attention, and has a good chance to be the "next big thing".
 

Cirventhor

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[Snip] raiding crap is (WARNING: OPINION) completely superfluous.

I very much agree, and I think a huge amount of MMO players do too nowadays. The raiding model has become dated IMO, as seen in how SWTOR flopped.
 

Athan

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I very much agree, and I think a huge amount of MMO players do too nowadays. The raiding model has become dated IMO, as seen in how SWTOR flopped.
As someone who played WoW on and off from Feb 2005 (EU Launch) to July 2011, and did a fair bit of raiding (but invariably in crappier guilds so never saw all the content) ... yeah. I've also 'just' come from SWtOR, and whilst it seemed it would be a breath of fresh air... it turned out to be trying for the same old model as WoW end-game, but not executed anything like as well.

It's definitely time to lose the Tank/Healer/DPS trinity and try something new. GW2 is at least doing that. Succeeding? Time will tell. I do find myself drawn to WvW as a style of PvP with less pressure to perform from the outset, but will be interested to see how the PvE side of GW2 develops as well.
 

slaughtererer

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As someone who played WoW on and off from Feb 2005 (EU Launch) to July 2011, and did a fair bit of raiding (but invariably in crappier guilds so never saw all the content) ... yeah. I've also 'just' come from SWtOR, and whilst it seemed it would be a breath of fresh air... it turned out to be trying for the same old model as WoW end-game, but not executed anything like as well.

It's definitely time to lose the Tank/Healer/DPS trinity and try something new. GW2 is at least doing that. Succeeding? Time will tell. I do find myself drawn to WvW as a style of PvP with less pressure to perform from the outset, but will be interested to see how the PvE side of GW2 develops as well.


WoW has an end game ? :twak:
 

Aada

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This will be my swtor sig.

This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think. Which is why I believe there's a gap in the market for an indie game with just those features to begin with. All this crafting, housing, raiding crap is (WARNING: OPINION) completely superfluous.

Go down well with who?

The masses? it would fail hard, pvper's are a huge minority and WoW pvper's don't like anything other than battlegrounds or arena's so that would take 9million players out of that game before it even launched.

If it was lootable pvp again it would fail hard.

If it was DAOC pvp it would probably again fail hard, people have moved on from DAOC and only a minority still play it and want another DAOC pvp type game, the masses wouldn't want a DAOC pvp game because they like their battlegrounds and arena's or no pvp at all.

A pure PVP game would be laughed at by any major publisher and never see the light of day.

Indie developed? i ask you to look at Darkfall which is literally on it's last legs and if i'm not mistaken was made pretty much by a few guys working out of their parents basement in Greece?

A pure PVP game with the backing of a major publisher such as EA/Ubisoft? will never ever happen unless things radically change the minds of those in charge of signing off the $40 million dollar cheque's it takes to get a MMO up and running these days, and in fact if SWTOR goes the way it is i don't see EA giving the green light on any MMO for some years to come.
 

Keitanz

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Who the fuck cares about WoW pvper's? there are millions of people in this world with access to a PC which can play a WoW specced game. ...

Also 8million of the 9million wow subs are gold farmers probably :p

I totally agree that EA probably won't bother with a new MMO for at least 2 years.. if they do then it will be F2P from the start
 

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