Well, just like DAoC. More classes will come with expanionpacksIn that context yes. From a personal opinion no. Lots of classes = great fun.
Except the horrible beastmen are in release. >< Seriously, the only bad thing I've seen about GW2 (okay, on top of the crazy animations and flashy nonsense) is the awful, ugly races.Well, just like DAoC. More classes will come with expanionpacks![]()
Except the horrible beastmen are in release. >< Seriously, the only bad thing I've seen about GW2 (okay, on top of the crazy animations and flashy nonsense) is the awful, ugly races.
Guild Wars 2 needs a race like Popori from TERA.
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Let's just say that I won't be calling anybody unimaginative because they go for humans in this particular game. Honestly, I'm very tempted (if it's possible) to go with an asura guardian, just for practical reasons (tiny guy who tanks: makes taking him out a pain). Is there incentive to go for other races, instead?Not pretty enough for you?
In the beta weekend last weekend I was a human since the 3 available races were really incredibly daft (in my opinion!) .. there are 2(I think?) races locked though.Let's just say that I won't be calling anybody unimaginative because they go for humans in this particular game. Honestly, I'm very tempted (if it's possible) to go with an asura guardian, just for practical reasons (tiny guy who tanks: makes taking him out a pain). Is there incentive to go for other races, instead?
At the sharp (micro) end with GW2 you will always be fighting the same classes as opposition that you have open to yourselves to roll as a server. Within that context, there will always be classes for the devs to tweak up or down (the Mesmer may be the hot bone of contention early on), but its a damned sight easier doing it when it affects all competing servers exactly the same. And sure - on the FOTM issue, you may get owned badly by sharper minds, but at least you will have the option to replicate their blueprint.
Using Eve as a benchmark, a great PvP game requires the devs only to facilitate and improve the environment within which the players themselves create their own content.
At the very least it's trying to service 2 different markets, which makes you run the risk of servicing neither with a good enough product.This will be my swtor sig.
This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think. Which is why I believe there's a gap in the market for an indie game with just those features to begin with. All this crafting, housing, raiding crap is (WARNING: OPINION) completely superfluous.
This will be my swtor sig.
This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think.
[Snip] raiding crap is (WARNING: OPINION) completely superfluous.
As someone who played WoW on and off from Feb 2005 (EU Launch) to July 2011, and did a fair bit of raiding (but invariably in crappier guilds so never saw all the content) ... yeah. I've also 'just' come from SWtOR, and whilst it seemed it would be a breath of fresh air... it turned out to be trying for the same old model as WoW end-game, but not executed anything like as well.I very much agree, and I think a huge amount of MMO players do too nowadays. The raiding model has become dated IMO, as seen in how SWTOR flopped.
As someone who played WoW on and off from Feb 2005 (EU Launch) to July 2011, and did a fair bit of raiding (but invariably in crappier guilds so never saw all the content) ... yeah. I've also 'just' come from SWtOR, and whilst it seemed it would be a breath of fresh air... it turned out to be trying for the same old model as WoW end-game, but not executed anything like as well.
It's definitely time to lose the Tank/Healer/DPS trinity and try something new. GW2 is at least doing that. Succeeding? Time will tell. I do find myself drawn to WvW as a style of PvP with less pressure to perform from the outset, but will be interested to see how the PvE side of GW2 develops as well.
This will be my swtor sig.
This is why I still wonder why developers go crazy building tonnes of PvE content. A pure PvP game (not in space) would go down well, I think. Which is why I believe there's a gap in the market for an indie game with just those features to begin with. All this crafting, housing, raiding crap is (WARNING: OPINION) completely superfluous.