eksdee
FH is my second home
- Joined
- Feb 17, 2006
- Messages
- 4,469
Surmise what you like, the reason I posted more vaguely before was because I was actually playing the Alpha at the time and didn't want the possibility of being banned for breaking the NDA.
I recorded footage of my group playing in the Alpha if you want to see 'proof' that I played it. Lol.
As for open space, I honestly can't possibly believe that anyone could find those WvW maps as having 'plenty' of open space. There's a keep/PvE objective every other step you take. Not to mention the insane range of those bullshit cannons which take half of your HP and stumble (?) you. Ridiculous shit. If you play WvW for sieging, sure, it's great. If you play it for PvP, I just found it to be a horrible zerged-out clusterfuck.
I just can't agree on the support/healing. They're too limiting and not powerful enough. The game is just the culmination of years and years of pandering towards players who cry when they lose control of their character for more than 2 seconds. Hence, no proper CC because this game is built for those casuals. It's not like it's unique, all MMOs since WoW have been built this way and it's a modern problem in all gaming - everyone thinks they have a divine right to feel like they can always win, despite whether they're good or not.
I also thought the support abilities etc seemed cool at first, the Guardian invuln dome and the shield wall thing etc, the Elementalist walls and snare fields, and in SPvP they work a lot better, but open world PvP is what I really wanted - and especially after all the propaganda they spewed about GW2 being a spiritual successor to DAoC - but in WvW they're just too weak and/or small in radius. Add to that the downed system encouraging zerging so hugely and it will just never work in the sense of creating an environment for quality PvP in an open world environment. As for opening/closing gaps perhaps the wording should have moreso been about MAINTAINING gaps, which is a big problem in GW2. You're never really stopped from moving freely - and if you are, it's a stun lock from a Warrior and you're dead anyway due to the shitty heals and the incredibly high focus on burst DPS as a consequence of the lack of heals - which makes positioning mean next to nothing. Another thing that is common in modern MMOs and another thing that ANet simply lied about when they said positioning would be important.
I recorded footage of my group playing in the Alpha if you want to see 'proof' that I played it. Lol.
As for open space, I honestly can't possibly believe that anyone could find those WvW maps as having 'plenty' of open space. There's a keep/PvE objective every other step you take. Not to mention the insane range of those bullshit cannons which take half of your HP and stumble (?) you. Ridiculous shit. If you play WvW for sieging, sure, it's great. If you play it for PvP, I just found it to be a horrible zerged-out clusterfuck.
I just can't agree on the support/healing. They're too limiting and not powerful enough. The game is just the culmination of years and years of pandering towards players who cry when they lose control of their character for more than 2 seconds. Hence, no proper CC because this game is built for those casuals. It's not like it's unique, all MMOs since WoW have been built this way and it's a modern problem in all gaming - everyone thinks they have a divine right to feel like they can always win, despite whether they're good or not.
I also thought the support abilities etc seemed cool at first, the Guardian invuln dome and the shield wall thing etc, the Elementalist walls and snare fields, and in SPvP they work a lot better, but open world PvP is what I really wanted - and especially after all the propaganda they spewed about GW2 being a spiritual successor to DAoC - but in WvW they're just too weak and/or small in radius. Add to that the downed system encouraging zerging so hugely and it will just never work in the sense of creating an environment for quality PvP in an open world environment. As for opening/closing gaps perhaps the wording should have moreso been about MAINTAINING gaps, which is a big problem in GW2. You're never really stopped from moving freely - and if you are, it's a stun lock from a Warrior and you're dead anyway due to the shitty heals and the incredibly high focus on burst DPS as a consequence of the lack of heals - which makes positioning mean next to nothing. Another thing that is common in modern MMOs and another thing that ANet simply lied about when they said positioning would be important.