Z
Zey
Guest
A Very Kind Coder has offered to give this a go for me, His name is Dest and is an excellant Coder. Currently producing a Double Saber MOD, which owns all 
So Thanks Dest if you get a chance to do this.
Saber Combat Improvement Ideas
Shields Should not affect the damage by a saber, As Saber is a Melee weapon. Only guns should be affected by Shields.
Saber Values:
Light Stance:
Damage - Head 80hp, Body 60hp, legs or arms 20hp
Speed - Reduce to 1.02 speed
Block Rate - 100% block to front
Medium Stance:
Damage - Head 100hp, body 80hp, legs and arms 30hp
Speed - Same as 1.04
Block Rate - 90% block to front
Heavy Stance:
Damage - Head 100hp, body 100hp, legs and arms 80hp
Speed - Same as 1.04
Block Rate - 70% block to front
This will balance out the Sabers and make them more like the film. It will Also make Sabers the better weapon to use because if you get too close, you'll end up like Fett in Ep2
Hit Specific Actions
Jk2 does have the function to have different actions for different parts of the body being hit.
Legs - If a leg is hit using a saber, the player will fall over. Same as a kick knock down or push/pull knock down.
Arms - Saber will be dropped and player will have to pick it back up to use, so Saber will have to move away from player who drops it.
Additional Add Ons
Darth Maul Kick: Incase players lose their saber, there could be a Darth Maul style kick (not the current ingame one) that could be bound to a key to use at any time (but only with 9hp damage)
Double Saber Stance
If Dest finishes his Double Saber stance and moves, it could be combined to my Ideas.
E.g. When a player dies, he drops his saber that stays as an object for 10 seconds.... If someone picks it up they can have the option of switching to the Double Saber Stance (which could use the same values as Light stance)
But it's Dest's Baby so thats up to him
Good luck mate 
Thanks again Dest if you get the time to do this
I'll Post more as more ideas flood to me
Everyone else is welcome to post ideas.
btw, my ideas are copywrite
so if you want to use them, at least gimme so credit 
Ta
Zey
So Thanks Dest if you get a chance to do this.
Saber Combat Improvement Ideas
Shields Should not affect the damage by a saber, As Saber is a Melee weapon. Only guns should be affected by Shields.
Saber Values:
Light Stance:
Damage - Head 80hp, Body 60hp, legs or arms 20hp
Speed - Reduce to 1.02 speed
Block Rate - 100% block to front
Medium Stance:
Damage - Head 100hp, body 80hp, legs and arms 30hp
Speed - Same as 1.04
Block Rate - 90% block to front
Heavy Stance:
Damage - Head 100hp, body 100hp, legs and arms 80hp
Speed - Same as 1.04
Block Rate - 70% block to front
This will balance out the Sabers and make them more like the film. It will Also make Sabers the better weapon to use because if you get too close, you'll end up like Fett in Ep2
Hit Specific Actions
Jk2 does have the function to have different actions for different parts of the body being hit.
Legs - If a leg is hit using a saber, the player will fall over. Same as a kick knock down or push/pull knock down.
Arms - Saber will be dropped and player will have to pick it back up to use, so Saber will have to move away from player who drops it.
Additional Add Ons
Darth Maul Kick: Incase players lose their saber, there could be a Darth Maul style kick (not the current ingame one) that could be bound to a key to use at any time (but only with 9hp damage)
Double Saber Stance
If Dest finishes his Double Saber stance and moves, it could be combined to my Ideas.
E.g. When a player dies, he drops his saber that stays as an object for 10 seconds.... If someone picks it up they can have the option of switching to the Double Saber Stance (which could use the same values as Light stance)
But it's Dest's Baby so thats up to him
Thanks again Dest if you get the time to do this
I'll Post more as more ideas flood to me
Everyone else is welcome to post ideas.
btw, my ideas are copywrite
Ta
Zey