Zerker temp, take 2, fell free to comment

Emerica-Polomalu

Fledgling Freddie
Joined
Mar 27, 2006
Messages
167
This is take 2 for my berserker template, feel free to give a comment.

I know that the heat and energy are abit low, but i mostly run in FG's, and got shammy resists, so it'll be capped anyways :)

Here it comes:

Config Report


Stats

Str: 106
Int: 0
Hits: 292
Con: 98
Pie: 0
Power: 0
Dex: 15
Cha: 0
Qui: 95
Emp: 0

Resists

Body: 27
Energy: 17
Crush: 27
Cold: 26
Matter: 0
Thrust: 29
Heat: 19
Spirit: 7
Slash: 29

Skills
3 Parry
10 Left Axe
8 Hammer
6 Sword
6 AxeFocus



Cap Increases
16 Quickness
196 Hits
25 Strength
20 Constitution
5 Dexterity

Other Bonuses
10 Melee Damage
10 AF
9 Fatigue
12 Style Damage
13 Melee Combat Speed

Piece Listing

Chest
Name: Guard of Valor
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Strength Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage
Effect 7: 4 Style Damage
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 13 Strength - 99 Imperfect Fiery Essence
Gem 2: 11 Cold - 99 Faceted Icy Shielding
Gem 3: 11 Slash - 99 Faceted Watery Shielding
Gem 4: 2 Hammer - 99 Uncut Fiery War Rune
Utility: 62.67

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 13 Strength - 99 Imperfect Fiery Essence
Gem 2: 28 Constitution - 99 Perfect Earthen Essence
Gem 3: 4 Left Axe - 99 Flawed Icy War Rune
Gem 4: 19 Quickness - 99 Faceted Airy Essence
Utility: 60.00

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 Flawless Earthen Essence
Gem 2: 11 Crush - 99 Faceted Fiery Shielding
Gem 3: 5 Thrust - 99 Flawed Airy Shielding
Gem 4: 3 Left Axe - 99 Rough Icy War Rune
Utility: 63.67

Hands
Name: Madding Scarlers
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Combat Speed
Effect 5: 3 Melee Damage
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 11 Heat - 99 Faceted Heated Shielding
Gem 2: 9 Energy - 99 Polished Light Shielding
Gem 3: 3 Left Axe - 99 Rough Icy War Rune
Gem 4: 5 Cold - 99 Flawed Icy Shielding
Utility: 65.00

Right Hand
Name: Berserker CL Weapon
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 3 Style Damage
Effect 2: 3 Melee Damage
Effect 3: 3 Melee Combat Speed
Effect 4: 4 All Melee Weapon Skills
Effect 5: 10 Strength
Effect 6: 10 Quickness
Effect 7: 8 Strength Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 33.33

Left Hand
Name: Malice
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 15 Strength
Effect 2: 15 Constitution
Effect 3: 40 Hits
Effect 4: 5 Fatigue
Effect 5: 5 Strength Cap Increase
Effect 6: 5 Constitution Cap Increase
Effect 7: 40 Hits Cap Increase
Effect 8: 5 Style Damage
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Two Handed
Name: Battler
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: Empty
Effect 2: Empty
Effect 3: Empty
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Beaded Resisting Stones
Level: 51 Quality:
Bonus:
Effect 1: 10 Crush
Effect 2: 10 Thrust
Effect 3: 10 Body
Effect 4: 10 Cold
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: Shades of Mist
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 4 Fatigue
Effect 5: 10 AF
Effect 6: 5 Melee Combat Speed
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: Darkspire Mercurial Jewel
Level: 51 Quality:
Bonus:
Effect 1: 18 Quickness
Effect 2: 6 Slash
Effect 3: 44 Hits
Effect 4: 32 Hits Cap Increase
Effect 5: 6 Quickness Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Belt
Name: Kraken Tentacle Belt
Level: 51 Quality:
Bonus:
Effect 1: 8 Thrust
Effect 2: 8 Body
Effect 3: 8 Heat
Effect 4: 8 Energy
Effect 5: 44 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Right Ring
Name: Band of shadows
Level: 51 Quality:
Bonus:
Effect 1: 6 Crush
Effect 2: 6 Slash
Effect 3: 6 Thrust
Effect 4: 7 Body
Effect 5: 7 Spirit
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00

Left Ring
Name: Volurgon Warp
Level: 51 Quality:
Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 2 Body
Effect 4: 40 Hits Cap Increase
Effect 5: 10 Constitution Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Right Wrist
Name: Ceremonial Bracer
Level: 51 Quality:
Bonus:
Effect 1: 18 Quickness
Effect 2: 40 Hits
Effect 3: 5 Quickness Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Naxos Abalone Bracer
Level: 51 Quality:
Bonus:
Effect 1: 2 All Melee Weapon Skills
Effect 2: 22 Strength
Effect 3: 48 Hits
Effect 4: 8 Strength Cap Increase
Effect 5: 2 Melee Combat Speed
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.67


Pozer :m00:
 

Ceiastae

It's my birthday today!
Joined
Apr 8, 2006
Messages
291
Two Handed
Name: Battler
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: Empty
Effect 2: Empty
Effect 3: Empty
Effect 4: Empty
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Huh Huh xD?
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
not capping weap skill
all resists like energy and matter must get 20 at least, jsut so you have a better chance of getting out of root/mezz instantly.
no GoLM (i always say this) :p

tbh, abit below decent imo ;)
 

Emerica-Polomalu

Fledgling Freddie
Joined
Mar 27, 2006
Messages
167
Fuaip said:
all resists like energy and matter must get 20 at least
tbh, abit below decent imo ;)
Matter ?? matter is not important for any mid classes.

And reason why i diden't put stats on battler, is i only have is in 2H for the /use2 :)
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
Emerica-Polomalu said:
Matter ?? matter is not important for any mid classes.

And reason why i diden't put stats on battler, is i only have is in 2H for the /use2 :)

it is.. root is matter
 

trycorn

Fledgling Freddie
Joined
May 19, 2004
Messages
1,424
Emerica-Polomalu said:
Screw Root xD
ye screw the only CC u have to worry about
stun = tendril spam (until ze doom patch) but its still very short dur on det 4/5 tank
mezz = as u atleast have 2x healer's i grp that can demezz u dont rly have to worry about it that much
root = cant cure it, very long dur and u can do fuckall as a zerker if u r rooted

that's why matter needs to be 20 + tbh, would actualy never make a lighttank template without 20+ in all resist's
 

Fuaip

Can't get enough of FH
Joined
Feb 26, 2005
Messages
1,645
trycorn said:
ye screw the only CC u have to worry about
stun = tendril spam (until ze doom patch) but its still very short dur on det 4/5 tank
mezz = as u atleast have 2x healer's i grp that can demezz u dont rly have to worry about it that much
root = cant cure it, very long dur and u can do fuckall as a zerker if u r rooted

that's why matter needs to be 20 + tbh, would actualy never make a lighttank template without 20+ in all resist's

Soon tendrils gets on 5 min timer and not 12 sec.
mezz, might be true but good if you gets jumped.
root: get a nice RR, 20+ matter and DET 4/5 and you will be rooted for 5-10 secs and ready to rumble again.
 

Himse

FH is my second home
Joined
Jan 31, 2004
Messages
2,179
Fuaip said:
he can try if he really wants to.. :D
He can


He's 4l5 already i presume by his sig, he could just get det? :S
 

Emerica-Polomalu

Fledgling Freddie
Joined
Mar 27, 2006
Messages
167
Himse said:
He can


He's 4l5 already i presume by his sig, he could just get det? :S
i got charge 2 atm, need a respec stone to get some useless RA's away, and then go for MoPain or Det ^^ and ofc, still charge
 

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