Zerker temp for Hourl

Sigwyen

Fledgling Freddie
Joined
Feb 14, 2004
Messages
528
As topic says im trying to get my zerker toa'd.

this is my temp idea atm but as u see i got 11+ to la and only 5+ to mainhand skill,
Question : I can swap abit around and get 8+ to la and 9+ to mainhand .. wich is better ?

my resists body 22 energy/spirit 19

Question : Is it better to keep em like that or to raise body to 24, spirit to 23 and lower energy to 10 ?

Besides that well dunno :)

/Mirk

Statistics
STR:103/101 CON:101/99 DEX:15/75
QUI:86/86 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:344/352
Power:0/25
AF:28/50

Resistances
Body: 22
Cold: 27
Heat: 22
Energy: 19
Matter: 5+5
Spirit: 19
Crush: 26
Slash: 25+3
Thrust: 27+2

Skills
Axe: 5
Hammer: 5
Sword: 5
Left Axe: 11
Parry: 3
Staff: 5

Bonuses
Style Damage: 12
Melee Damage: 12
Melee Combat Speed: 13
Fatigue: 5

Two-Handed Configuration:
Build Utility: 794.3
Useable Utility: 755.0
TOA Utility: 313.0

Statistics
STR:103/101 CON:86/94 DEX:30/75
QUI:86/86 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:304/312
Power:0/25
AF:38/50

Resistances
Body: 22
Cold: 27
Heat: 22
Energy: 19
Matter: 5+5
Spirit: 19
Crush: 32
Slash: 31+3
Thrust: 33+2

Skills
Axe: 5
Hammer: 5
Sword: 5
Left Axe: 11
Parry: 3
Staff: 5

Bonuses
Style Damage: 7
Melee Damage: 16
Melee Combat Speed: 16

Chest (Golden Scarab Vest):
Imbue: 25.0
15 Dexterity
6% Crush
6% Thrust
6% Slash
4 Style Damage
4 Melee Damage
Utility: 46.0
TOA Utility: 40.0

Arms:
Imbue: 37.5/32 (Quality: 100)
13 Strength
28 Constitution
9% Slash
7% Spirit
Utility: 59.3
TOA Utility: 0.0

Head:
Imbue: 37.0/32 (Quality: 100)
13 Strength
25 Constitution
4 Left Axe
9% Energy
Utility: 63.3
TOA Utility: 0.0

Legs (Bravery Bound Leggings):
Imbue: 27.0
15 Strength
3 ALL melee weapon skills
7% Thrust
40 Hits
5 Strength Cap Increase
40 Hits Cap Increase
Utility: 49.0
TOA Utility: 20.0

Hands (Maddening Scalars):
Imbue: 20.0
15 Constitution
15 Quickness
40 Hits
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
3 Melee Combat Speed
Utility: 30.0
TOA Utility: 50.0

Feet (crafted shite):
Imbue: 36.0/32 (Quality: 100)
3 Left Axe
7% Body
7% Spirit
28 Quickness
Utility: 61.7
TOA Utility: 0.0

Right Hand (Malice's Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (Thurisaz Berserker leftaxe):
Imbue: 22.0
10 Strength
10 Quickness
3 Melee Damage
8 Strength Cap Increase
3 Melee Combat Speed
3 Style Damage
4 Left Axe
Utility: 33.3
TOA Utility: 61.0

Two-Handed (Battler):
Imbue: 30.0
15 Strength
15 Dexterity
6% Crush
6% Thrust
6% Slash
4 Melee Damage
10 AF
3 Melee Combat Speed
Utility: 56.0
TOA Utility: 45.0

Neck (Beaded Resisting Stones):
Imbue: 45.0
10% Body
10% Cold
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of Mist):
Imbue: 20.0
15 Strength
15 Quickness
3 Parry
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (Eerie Darkness Stone):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Thrust
4% Slash
Utility: 84.0
TOA Utility: 0.0

Belt (Corrupt Cincture of Terkari):
Imbue: 17.0
6% Heat
48 Hits
2 Melee Damage
8 Strength Cap Increase
8 Constitution Cap Increase
Utility: 24.0
TOA Utility: 42.0

Left Ring (Soltinn's Ring of Spite):
Imbue: 23.0
6% Cold
5% Heat
5% Energy
40 Hits
12 AF
40 Hits Cap Increase
Utility: 42.0
TOA Utility: 22.0

Right Ring (Villianous Darkspire Mercurial Ring):
Imbue: 27.5
18 Quickness
6% Heat
6% Crush
44 Hits
6 Quickness Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Wrist (Naxos Abalone Bracer):
Imbue: 23.5
22 Strength
2 ALL melee weapon skills
48 Hits
8 Strength Cap Increase
2 Melee Combat Speed
Utility: 36.7
TOA Utility: 26.0

Right Wrist (Villianous Darkspire Tempered Bracer):
Imbue: 27.5
18 Constitution
6% Cold
6% Slash
44 Hits
6 Constitution Cap Increase
32 Hits Cap Increase
Utility: 47.0
TOA Utility: 20.0
 

Zoia

Can't get enough of FH
Joined
Jan 13, 2004
Messages
1,326
Sigwyen said:
my resists body 22 energy/spirit 19

Question : Is it better to keep em like that or to raise body to 24, spirit to 23 and lower energy to 10 ?
Personally, i would make them all higher!

Same stats and everything else, except you will now have capped body, 24% energy and 23% spirit.
You could take some of the spirit or energy and put that in matter if you wish, or maybe change the 5% energy on sleeves to cap your heat.

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Quickness - 99 perfect Airy Essence
Gem 2: 28 Constitution - 99 perfect Earthen Essence
Gem 3: 5 Energy Resist - 99 flawed Light Shielding
Gem 4: 3 Left Axe - 99 rough Icy War Rune
Utility: 62.3333333333

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 7 Body Resist - 99 imperfect Dusty Shielding
Gem 2: 9 Energy Resist - 99 polished Light Shielding
Gem 3: 4 Left Axe - 99 flawed Icy War Rune
Gem 4: 9 Spirit Resist - 99 polished Vapor Shielding
Utility: 70

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 5 Body Resist - 99 flawed Dusty Shielding
Gem 3: 9 Spirit Resist - 99 polished Vapor Shielding
Gem 4: 25 Strength - 99 flawless Fiery Essence
Utility: 61.3333333333

Your 2-h configuration has both Battler and CW equipped, but i guess that's the point and you have Battler as a 1-h?
If you only use LA styles, then all you need is a total of 50 or 51 in mainhand spec, which i'm guessing is hammer since you use both Malice and Battler?
If you plan on using hammer styles regulary or Battler is ment to be used as a 2-h, then you'd want +11 hammer.
If the only hammer style you'll ever use will be the occasional Conquer, i guess you can get away with what you have now.

Btw, the 2 melee damage on your belt only works in PvE. Not that it matter as you cap melee damage anyway.
 

Sigwyen

Fledgling Freddie
Joined
Feb 14, 2004
Messages
528
Im aware of the pve melee dmg and aye its capped anyway :)

Well in this temp i was actually going for a la/axe spec and having battler in 2h mainly for the charge

I tried ur suggestion and it looked sweet at first until I noticed my slash resists its down to 16% now since the +9 i had to slash has been delved to the other 3 reists ... imo my slash is needed and cant be traded :)

/Mirk
 

Sigwyen

Fledgling Freddie
Joined
Feb 14, 2004
Messages
528
Using ur suggestion in crafts i get this though i traded 9 energy to slash but stil better than before :)

LOKI Build Report
Default Configuration:
Build Utility: 777.7
Useable Utility: 769.7
TOA Utility: 348.0

Statistics
STR:102/101 CON:101/99 DEX:15/75
QUI:86/86 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:344/352
Power:0/25
AF:28/50

Resistances
Body: 27
Cold: 27
Heat: 22
Energy: 15
Matter: 5+5
Spirit: 23
Crush: 26
Slash: 25+3
Thrust: 27+2

Skills
Axe: 5
Hammer: 5
Sword: 5
Left Axe: 11
Parry: 3
Staff: 5

Bonuses
Style Damage: 12
Melee Damage: 12
Melee Combat Speed: 13
Fatigue: 5

Chest (Golden Scarab Vest):
Imbue: 25.0
15 Dexterity
6% Crush
6% Thrust
6% Slash
4 Style Damage
4 Melee Damage
Utility: 46.0
TOA Utility: 40.0

Arms:
Imbue: 37.5/32 (Quality: 100)
28 Quickness
28 Constitution
5% Energy
3 Left Axe
Utility: 62.3
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
7% Body
9% Spirit
4 Left Axe
9% Slash
Utility: 70.0
TOA Utility: 0.0

Legs (Bravery Bound Leggings):
Imbue: 27.0
15 Strength
3 ALL melee weapon skills
7% Thrust
40 Hits
5 Strength Cap Increase
40 Hits Cap Increase
Utility: 49.0
TOA Utility: 20.0

Hands (Maddening Scalars):
Imbue: 20.0
15 Constitution
15 Quickness
40 Hits
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
3 Melee Combat Speed
Utility: 30.0
TOA Utility: 50.0

Feet (crafted shite):
Imbue: 37.5/32 (Quality: 100)
25 Constitution
5% Body
9% Spirit
25 Strength
Utility: 61.3
TOA Utility: 0.0

Right Hand (Malice's Axe):
Imbue: 20.0
15 Strength
15 Constitution
40 Hits
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
5 Fatigue
Utility: 30.0
TOA Utility: 65.0

Left Hand (Thurisaz Berserker leftaxe):
Imbue: 22.0
10 Strength
10 Quickness
3 Melee Damage
8 Strength Cap Increase
3 Melee Combat Speed
3 Style Damage
4 Left Axe
Utility: 33.3
TOA Utility: 61.0

Two-Handed (Battler):
Imbue: 30.0
15 Strength
15 Dexterity
6% Crush
6% Thrust
6% Slash
4 Melee Damage
10 AF
3 Melee Combat Speed
Utility: 56.0
TOA Utility: 45.0

Neck (Beaded Resisting Stones):
Imbue: 45.0
10% Body
10% Cold
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Shades of Mist):
Imbue: 20.0
15 Strength
15 Quickness
3 Parry
10 AF
5 Melee Combat Speed
Utility: 35.0
TOA Utility: 35.0

Jewel (Eerie Darkness Stone):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Thrust
4% Slash
Utility: 84.0
TOA Utility: 0.0

Belt (Corrupt Cincture of Terkari):
Imbue: 17.0
6% Heat
48 Hits
2 Melee Damage
8 Strength Cap Increase
8 Constitution Cap Increase
Utility: 24.0
TOA Utility: 42.0

Left Ring (Soltinn's Ring of Spite):
Imbue: 23.0
6% Cold
5% Heat
5% Energy
40 Hits
12 AF
40 Hits Cap Increase
Utility: 42.0
TOA Utility: 22.0

Right Ring (Villianous Darkspire Mercurial Ring):
Imbue: 27.5
18 Quickness
6% Heat
6% Crush
44 Hits
6 Quickness Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Wrist (Naxos Abalone Bracer):
Imbue: 23.5
22 Strength
2 ALL melee weapon skills
48 Hits
8 Strength Cap Increase
2 Melee Combat Speed
Utility: 36.7
TOA Utility: 26.0

Right Wrist (Villianous Darkspire Tempered Bracer):
Imbue: 27.5
18 Constitution
6% Cold
6% Slash
44 Hits
6 Constitution Cap Increase
32 Hits Cap Increase
Utility: 47.0
TOA Utility: 20.0
 

Zoia

Can't get enough of FH
Joined
Jan 13, 2004
Messages
1,326
Sigwyen said:
Im aware of the pve melee dmg and aye its capped anyway :)

Well in this temp i was actually going for a la/axe spec and having battler in 2h mainly for the charge

I tried ur suggestion and it looked sweet at first until I noticed my slash resists its down to 16% now since the +9 i had to slash has been delved to the other 3 reists ... imo my slash is needed and cant be traded :)

/Mirk
Aah, right, i knew all those extra resists i got was too good to be true.
Completely forgot about the slash resist and, yea, it's kinda important for a zerker. ;)
 

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