Your opinion

Tiques

Fledgling Freddie
Joined
Jan 27, 2005
Messages
121
Rookiescot said:
Indeed it has been a long time since I played my infiltrator. Must be almost 2 years in fact.
However to my knowledge stealth has not been changed since?
Anyway my reason for feeling that stealth is an overpowered ability is because as a non stealth toon there is NOTHING I can do to counter it.
With virtually all other abilities (and whether they are overpowered or not is always a matter of opinion) I can effect my character to offset them somewhat.
For example I can boost certain resists, or get certain RA's, or items, or spec my character a certain way...
However there is nothing that I know of which I can get or do as a non stealth character that will counter stealth.

1) ToA, changed alot about alot of classes, but didnt hurt any
2) Stealthlore, artifact ability makes stealthers a lot easier to detects
3) NF, the scenario have changed, think alot of stealthers will agree with me (assassins anyway) that OF was more friendly to us than NF
4) People arent newbs anymore, seriously, may sound stupid, but you cant just kite a tank anymore like you could back a year ago, they learned now :(
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
Tiques said:
4) People arent newbs anymore, seriously, may sound stupid, but you cant just kite a tank anymore like you could back a year ago, they learned now :(

Bloodthorn an Armsman on Excal is a perfect example, seen him use so many DD charges and his super running with xbow ra to help stop the kiting, or could just run away and a supprise /face and charge at em when they chase. :p
 

Formash

Fledgling Freddie
Joined
Jan 7, 2004
Messages
482
harm said:
I don't know if there are such a post made already, but - what do you think is the most unbalancing issue of todays rvr? Please name only one issue.

Personally, I find sorc mez (with added range bonus) really frustrating.
Thanks.

insta mezz (any realm)
 

Ovi1

Fledgling Freddie
Joined
Apr 26, 2004
Messages
188
Culanan said:
The main problem for non-stealthers is they don't see stealthers soon enough because they get inside your detection bubble fast enough to hit you before the game checks they are there. Considering charges/instas etc if that were not the case then no stealther would get away from casters or have the element of surprise.

I kind of agree that the problem is the detection bubble. My main frustration when playing non-stealthers with stealth is how quickly the stealther disappears after you see them. Often the glimpse is too fleeting to even get chance to fire an instant at them.

I think if there was a delay before the stealther went invisible aftyer being seen it would make a huge difference in the "feel" from the non-stealther, but wouldn't affect the stealther too much. I mean the stealthers that should be close are the ones that can get vanish RA anyway ;)
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Bracken said:
Instamezz+speed > sorc mezz

Instamezz is on a timer fyi, when used the healer is forced to use their sucky castspeed to try to win mezz vs a sorcs pure caster castspeed, which doesnt happen often assuming the sorc and healer is equally skilled. Add to that, healers can be interupted when casting their mezz, while the sorc can use quickcast. Add to that not many midgrps use skald these days (ye our own fault but a reality). Add to that a sorc will always (if he is awake) win mezz in siege thanks to range advantage.

Sure, remove instamezz but give healers qc and 1850 range too in that case. In fact i would welcome that.
 

Kelio

Fledgling Freddie
Joined
Jan 15, 2004
Messages
544
i like that "stealth is overpowered" they can take out any class.

so explain to me how its overpowered when i do my PA chain on certain targets it can go something like this.

You perform Perforate Artery perfectly and hits the brittle guard for 600+

brittle guard dies

you perform Creeping death perfectly and hit brittle guard #2 for 300+

brittle guard #2 dies

you perform Stunning Stab perfectly and hit brittle guard #3 (WTF? :eek7: ) for 100+

brittle guard #3 dies

you desperatly perform Garrote perfectly and hit the intercepting pet for 10 (-4)

you start panicing and slams hands on all keys on keyboard just to finr out the pet intercepts everything. you hit pet for 1 dmg

you pull out your xbow and start shooting the pet.

The AFK Spiritmasters returns to his keyboard and start turning towards you.

You hit vanish, only to be killed 1 sec later


:(
 

Formash

Fledgling Freddie
Joined
Jan 7, 2004
Messages
482
Fana said:
Instamezz is on a timer fyi, when used the healer is forced to use their sucky castspeed to try to win mezz vs a sorcs pure caster castspeed, which doesnt happen often assuming the sorc and healer is equally skilled. Add to that, healers can be interupted when casting their mezz, while the sorc can use quickcast. Add to that not many midgrps use skald these days (ye our own fault but a reality). Add to that a sorc will always (if he is awake) win mezz in siege thanks to range advantage.

Sure, remove instamezz but give healers qc and 1850 range too in that case. In fact i would welcome that.

I'm referring mainly to Skald instamezz. If there's no sorc in a roaming group/defence/attack group - and you have healers, we have mincers - its roughly even.

Skalds can and do use instamezz and promptly hit speed to either run away or bring the whole group closer. im guessing thats what was meant by :
Bracken said:
Instamezz+speed > sorc mezz
 

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