You won't survive without Shadowblades...

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Urme the Legend

Guest
The topic says it all.. most people don't want shadowblades in their group because most people think shadowblades sucks in group.

Yesterdays great battles at Nottmoor proved that Shadowblades are needed. Two times 2fg of shadowblades climbed over the walls and killed the Corpse Summoner, and we tried over and over again until we succeeded. Several times we climbed the walls to report numbers of albs inside the keep and where the albs were resting inside the keep so Runemasters could aim their GTAOE and people with catapults could aim where most albs were.

When nottmoor doors fell the second time around 00:00CET 2fg of SB's climbed in and started to hit the casters so the rest of Midgard could storm the keep. It wasn't so successfull as we hoped. But I'm sure it confused the albs, seeing 2fg SB's at the West corner wall ain't fun :)

To everyone that says "No SB in my group, they suck" .. please think again. And I can tell you that they outdamage a Warrior with 1h and shield easy.

Be more open minded people, it's just a game afterall.
 
X

Xandax

Guest
Originally posted by Urme the Legend
<snip>
To everyone that says "No SB in my group, they suck" .. please think again. And I can tell you that they outdamage a Warrior with 1h and shield easy.
<snip>

I think this is actually part of the problem - our damage.
A duel wielding shadowblade with damage add will out damage some warrior classes with left axe styles but we don't have (at lower levels) the defence of the warriors.
Hit points are lower, paper armour although we have our evades - it is hard to keep evading purple con mobs :)
Most of this can however be avoided by some smart playing - ei. SBs de-taunting ever 3 swing and the main aggro holder taunting every couple of swing. Guarding of the SB from shield tanks and other such stuff.


Originally posted by Urme the Legend
<snip>
Be more open minded people, it's just a game afterall.

Amen to that :clap:
 
W

Whoodoo_RD

Guest
I havnt seen a problem with SBs in groups, unless they start shouting for heals, when they are a) not in my LOS or b) stealthed.

For keep takes, SBs should be in groups of 6 with a PBT runie and a spread heal healer (IMO) to be most effective in taking out lords and or CS's.

The only time they seem unpopular to me is at places like lair, where they do the best dmg, but take the least, costing the healer masses of mana keeping em in one peice. Yes tanks should protect and sheild them more, then again, SBs should learn the limitations on their chars, and not try to compete so hard on mobs.

/cheer for the SBs of Mid anyway, nice job you boys do :)
 
T

Tasans

Guest
There are classes who can outaggro sbs easily, so they are not bad to have in groups. If they start taunting everything and trying to be the main tank whoever, sorry but they wont get a group again.
 
T

Thorarin

Guest
Originally posted by Urme the Legend
Several times we climbed the walls to report numbers of albs inside the keep and where the albs were resting inside the keep so Runemasters could aim their GTAOE and people with catapults could aim where most albs were.

Hint:
Shadowblade dude: F5
Nuker / catapult dude: /groundassist Shadowblade

:clap:
 
K

kaod

Guest
I've seen SB's use PA at lair, before any tank has laid a blow on the mob - and then they wonder why their face gets chewed off.

Smart tactics dictate ensuring a tank is tauting and if possible guarding, throwing in some detaunts yourself, or waiting till the mob is softened up and then dealing a lot of dmg in the shortest possible time.

The topic of this thread is so true though, and the same can be said of hunters. They will get pushed aside by some (not all) for the want of tanks, but lair is lair - and we know how ppl can change for the rush of the fastest xp... :(
 
O

old.Stang

Guest
Critblades gives the hardest first "hello" hit in the realm.
 
P

Pikabu

Guest
It's not that "all" sb's are great.
It's hard to play a sb good, but if you play it good and fullybuffed
you can allmost kill and outdmg all the chars imo.

It's not that sb's suck in groups, but many do imo.
Like one said, they do a PA on the mob then they die and blame
the healer for that, that's why ppl get that opinion on that sb's are sucky in groups.

But ppl learn and it's just a game so take them in your groups
and have some fun and if the sb suck, replace him then, and dont
say sb's suck just cause you get 1 bad sb in your group.
 
E

evilknight

Guest
May I inculde Hunters in this thread?..it's much like that for them too(peeps call us gimps and dont wanna team with us). Would be great to have more lvl 50 hunters in RvR....and they get some more love in next patch...YEY!:D



------------------------------
Edardof-Thane
Etilania-Hunter
<Ghosts of Valhalla>
 
V

vesta

Guest
Originally posted by Urme the Legend
The topic says it all.. most people don't want shadowblades in their group because most people think shadowblades sucks in group.

Yesterdays great battles at Nottmoor proved that Shadowblades are needed. Two times 2fg of shadowblades climbed over the walls and killed the Corpse Summoner, and we tried over and over again until we succeeded. Several times we climbed the walls to report numbers of albs inside the keep and where the albs were resting inside the keep so Runemasters could aim their GTAOE and people with catapults could aim where most albs were.

When nottmoor doors fell the second time around 00:00CET 2fg of SB's climbed in and started to hit the casters so the rest of Midgard could storm the keep. It wasn't so successfull as we hoped. But I'm sure it confused the albs, seeing 2fg SB's at the West corner wall ain't fun :)


To everyone that says "No SB in my group, they suck" .. please think again. And I can tell you that they outdamage a Warrior with 1h and shield easy.

Be more open minded people, it's just a game afterall.

actualy we got it 3 times ;)

And thx Urme its good to see atleast some mids have their head where its supposed to be ;) thx for the words mate
 
D

dandy

Guest
Shadowblades etc

I agree that we need shadowblades, well let me amend that we need well played shadowblades, yes PA chains are wonderful but not for P v E, work with your tanks, not against them, yes you can outdamage them but thats not really helping you or the group, stick to medium damage styles/poisons/bleeds and save any big non PA hit for the end of a fight

Hunters and Shadowblades would also be accepted in groups lots more if a few more healers understood what the amnesia spells (wake baffled,etc, etc) are for, my understanding is it resets aggro, quite handy for getting mobs off SB's, other healers/casters rather than pouring your mana away in heals that wont save anyone and get the healer aggro

Just my thinks, feel free to tell me I'm wrong, the voices tell me I'm not and thats good enough for me
 
O

old.Leel

Guest
I tested groundassist yesterday, and it won't work with /groundassist nameofguythatsetsgroundtarget.
You have to target him and type /groundassist.
If that player doesn't have a ground target, you will be told that that player doesn't have a ground target. If you type /groundassist nameofguythatsetsgroundtarget, then you will get the msg that you can not see that player around here. So I guess it's kinda bugged. You actually have to target him. Just fyi.
 
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Elixir

Guest
i like grouping with my sb, in normal groups i mean, hardly ever go over duo stealth wise
 
X

Xandax

Guest
Originally posted by old.Leel
I tested groundassist yesterday, and it won't work with /groundassist nameofguythatsetsgroundtarget.
You have to target him and type /groundassist.
If that player doesn't have a ground target, you will be told that that player doesn't have a ground target. If you type /groundassist nameofguythatsetsgroundtarget, then you will get the msg that you can not see that player around here. So I guess it's kinda bugged. You actually have to target him. Just fyi.

Set the ground target and run back to the guy who needs the coordinates, unstealth and make him use it.
Ground target dosen't change unless you set another one.
 
W

wiiwii

Guest
SB's are great for RvR grps :)

Laska and Anubis are my heros wouldnt leave home without them :p
 
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Tranquil-

Guest
Duskwave shows 134 lvl 50 guilded shadowblades, isn't that enough? :p
 
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mirak_naijmi

Guest
As scouts when you are camping mgs for example sbs are very usefull. Its a fact that its better to attack when you are on open grounds, and an sb telling you when fi arrive gives you the opportunity to be the attacker even when YOU are the one camping.

And also, sbs are the ,without doubt, best anti caster class in the game. Sure tanks can do it, but they often get mezzed or interceptet by a slam on the way to the caster. Sbs get there and if they have PA they take them out in 2 blows...if gimps 3 ;)

In FoM when we have guild groups we usually have sbs in them. Cause of both these reasons and other. They are maybe not as important as a healer or a pbaoer, but they are definately very usefull.

This doesnt really bother me since i only group with guildies and if not possible i solo, but its sad when i hear its harder to get a group as an sb than to a thane...since thanes are gimps :p

Offcourse as any other class it depends on the player to, of 134 sbs all cant be good...but i bet all healers dont know what mezz is either ;)
 
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Tranquil-

Guest
But I bet most of the 134 SB's can see and count, that's all it takes to scout :p
 
Z

Zill

Guest
For RvR, yes give us more preference when forming groups please. Apart from what has already been mentioned, we can also uncover nasty Infs at Mile gates. :)

For PvE while grouping, a good SB will always use lesser or detaunting styles in order to prevent getting agro and making life difficult for the healers, possibly refrain from using poisons and definitely not use the PA style :)
 
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Driwen

Guest
Originally posted by Zill
For RvR, yes give us more preference when forming groups please. Apart from what has already been mentioned, we can also uncover nasty Infs at Mile gates. :)

Actually imo hunters are better at that if they got true sight and got it up :). As see hidden doesnt work on infils and detect hidden in a way lesser extent than it works on archers/minstrells :).
 
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mirak_naijmi

Guest
Originally posted by driwen
Actually imo hunters are better at that if they got true sight and got it up :). As see hidden doesnt work on infils and detect hidden in a way lesser extent than it works on archers/minstrells :).

Thing is we see em without true sight ;)
 
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Faeldawn

Guest
Originally posted by old.Stang
Critblades gives the hardest first "hello" hit in the realm.

Dear Mythic, please nerf the critblade sb.........
;)
 
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Driwen

Guest
Originally posted by mirak_naijmi
Thing is we see em without true sight ;)

you dont see infils without true sight ;). Your detect hidden gives you a small edge on infils but not alot and if hunter turns on true sight, he sees every stealther at clipping range :). Where you would only see archers + minstrell with see hidden.
 
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aavarn

Guest
Even the PA chains can work great in PvE - you just have to not make the opening hit.

Standing on top of a caster pulling means you are always in the perfect position to PA as the mob runs in - works great for a Duo caster/SB combo since the PS+CD will finish most mobs off after they have been nuked and the Critblade's major weakness is lack of a pull in PvE. Pets can really mess it up unless they stay on passive until u PA though.

The stun from Creeping death can be really useful and if your tank is firing on all cylinders by the time the stun wears off then he should have taunted enough to keep aggro.

But yeah SBs are often ignored - best xp I have made in G2 at lair was with a group of 5SBs and a skald with all the SBs managing not to take and keep aggro. Its not difficult if you pay attention.

The reason that group happened - I was LK for G2 and took people in strict order they were on the list (occasional bumps to make sure we always had a skald/or one of pbt/shammy/healer). This proved to me that on the whole people pass SBs over on the list for ANY other class (apart from Hunters) - you never normally see that kind of concentration of stealthers in a group at Lair - even though they are perfect for G2 (damage add, plain and simple) - you always see it on list.

Groundassist and SBs make Siege equipment work well but it seems to be very hard to get people to work in this way - lord knows I have tried explaining it...
 

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