yet another sc config - cleric

H

Herbal Remedy

Guest
just like to know your oppinions on the following :)

Config Report

Stats:
Str: 75 Int: 0 Hits: 199
Con: 75 Pie: 75 Power: 0
Dex: 76 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 27 Energy: 26 Crush: 26
Cold: 27 Matter: 0 Thrust: 26
Heat: 26 Spirit: 27 Slash: 26

Skills:





Focus:



Chest:
Imbue Points: 29 of 28 (99% Qual) Overcharge: 87%
Gem 1: 7 Constitution - 99% rough Earthen Essence Jewel
Gem 2: 22 Dexterity - 99% precious Vapor Essence Jewel
Gem 3: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Gem 4: 7 Energy Resist - 98% imperfect Light Shielding Jewel
Utility: 47.3

Arms:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 76 Hits - 99% perfect Blood Essence Jewel
Gem 2: 1 Constitution - 99% raw Earthen Essence Jewel
Gem 3: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 4: 3 Spirit Resist - 99% rough Vapor Shielding Jewel
Utility: 42.3

Head:
Imbue Points: 29 of 28 (99% Qual) Overcharge: 90%
Gem 1: 7 Slash Resist - 99% imperfect Watery Shielding Jewel
Gem 2: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 3: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Gem 4: 16 Dexterity - 99% polished Vapor Essence Jewel
Utility: 52.7

Legs:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 2: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 3: 52 Hits - 99% faceted Blood Essence Jewel
Gem 4: 3 Spirit Resist - 99% rough Vapor Shielding Jewel
Utility: 51.0

Hands:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 9 Crush Resist - 99% polished Fiery Shielding Jewel
Gem 2: 3 Thrust Resist - 99% rough Airy Shielding Jewel
Gem 3: 9 Cold Resist - 99% polished Icy Shielding Jewel
Gem 4: 13 Dexterity - 99% imperfect Vapor Essence Jewel
Utility: 50.7

Feet:
Imbue Points: 30 of 28 (99% Qual) Overcharge: 80%
Gem 1: 25 Strength - 99% flawless Fiery Essence Jewel
Gem 2: 25 Piety - 99% flawless Watery Essence Jewel
Gem 3: 28 Hits - 99% flawed Blood Essence Jewel
Gem 4: 2 Body Resist - 99% uncut Dusty Shielding Jewel
Utility: 44.3

Right Hand:
Imbue Points: 29 of 28 (99% Qual) Overcharge: 90%
Gem 1: 22 Piety - 99% precious Watery Essence Jewel
Gem 2: 4 Hits - 99% raw Blood Essence Jewel
Gem 3: 16 Strength - 99% polished Fiery Essence Jewel
Gem 4: 9 Spirit Resist - 99% polished Vapor Shielding Jewel
Utility: 44.3

Left Hand:
Imbue Points: 32 of 32 (100% Qual) Overcharge: None
Gem 1: 11 Body Resist - 94% faceted Dusty Shielding Jewel
Gem 2: 5 Heat Resist - 94% flawed Heated Shielding Jewel
Gem 3: 5 Energy Resist - 94% flawed Light Shielding Jewel
Gem 4: 5 Thrust Resist - 94% flawed Airy Shielding Jewel
Utility: 52.0

Two Handed:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Ranged:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Neck:
Name: Avernal Necklace
Level: 0 Quality: 0
Bonus: 0
Effect 1: 10 Heat Resist
Effect 2: 10 Energy Resist
Effect 3: 19 Constitution
Effect 4: Empty
Utility: 52.7

Cloak:
Name: Cloak of Renitency
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 6 Slash Resist
Effect 3: 6 Body Resist
Effect 4: Empty
Utility: 34.0

Jewel:
Name: Stone of Evil Emanations
Level: 0 Quality: 0
Bonus: 0
Effect 1: 24 Hits
Effect 2: 4 Heat Resist
Effect 3: 4 Energy Resist
Effect 4: 4 Spirit Resist
Utility: 30.0

Belt:
Name: Belt of Granite Enhancement
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 4 Crush Resist
Effect 3: 4 Thrust Resist
Effect 4: 4 Slash Resist
Utility: 32.0

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Left Ring:
Name: Ring of Dire Omen
Level: 0 Quality: 0
Bonus: 0
Effect 1: 21 Piety
Effect 2: 21 Constitution
Effect 3: Empty
Effect 4: Empty
Utility: 28.0

Right Wrist:
Name: Accursed Daemon Bracer
Level: 0 Quality: 0
Bonus: 0
Effect 1: 10 Strength
Effect 2: 7 Piety
Effect 3: 6 Crush Resist
Effect 4: Empty
Utility: 23.3

Left Wrist:
Name: Veiled Bracer of Eyes
Level: 0 Quality: 0
Bonus: 0
Effect 1: 8 Spirit Resist
Effect 2: 8 Cold Resist
Effect 3: 8 Body Resist
Effect 4: 15 Hits
Utility: 51.8
 
T

Tilda

Guest
get some matter resist

all of the new DoT procs are based on it :)

Tilda
 
H

Herbal Remedy

Guest
think ill w8 till after si anyway for the bracers and also gobboe jewel :D
 
K

kirennia

Guest
thas what I'm doing m8...there r two new Si quests lvl 50 in albion that give you some real nice rewards in the end that u may wanna use for yer SI config...a cloak and belt I think r gr8...will try get a link for ya
 
K

kirennia

Guest
bah, cant find link for now but anyways, check out the new lvl 50 SI quests, some stuff there u may all like :p
 
F

froler-mid

Guest
Originally posted by Kagato.


That intended, or a typo ?



They are ? thought it was all body resist

/em panics.


they are matter. Dot proc on weapon = matter, reactive proc on armor = matter ;D
 
G

gunner440

Guest
Bracer of Health: 30 Hits, 6% Heat Resist, 6% Energy Resist, 8% Slash Resist.

Bracer of Shielding: 3 Constitution, 4 Shield, 12% Body Resist, 8% Crush Resist.

Bracer of the Stealthy: 4 Quickness, 4 Stealth, 10% Heat Resist, 8% Body Resist.

Bracer of the Strong: 6 Strength, 3 Parry, 10% Matter Resist, 10% Thrust Resist.

Magical Bracer: 6 Power, 4 Intelligence, 8% Spirit Resist, 8% Thrust Resist.

Pious Bracer: 6 Power, 4 Piety, 8% Slash Resist, 8% Cold Resist.

Roguish Bracer: 4 Dexterity, 4 Dual Wield, 10% Energy Resist, 8% Crush Resist.

Charismatic Bracer, +4 Charisma, +3 Instruments, 10% Cold, 12% Spirit
 
G

gunner440

Guest
Name: Toe Bone Belt
Level: 0 Quality: 0
Bonus: 0
Effect 1: 6 thrust
Effect 2: 4 dex
Effect 3: 6 hp
Effect 4: 2% thrust
Utility 38.2

Name: Hooded Blades Cloak
Level: 0 Quality: 0
Bonus: 0
Effect 1: 8 Slash Resist
Effect 2: 8 Energy Resist
Effect 3: 21 Hits
Effect 4: 6 Body Resist
Utility: 49.2
 
B

Belomar

Guest
Originally posted by gunZ-
Name: Hooded Blades Cloak
Level: 0 Quality: 0
Bonus: 0
Effect 1: 8 Slash Resist
Effect 2: 8 Energy Resist
Effect 3: 21 Hits
Effect 4: 6 Body Resist
Utility: 49.2
This cloak is mighty nice, but does anyone know whether this is an easy quest, and whether casters can get it too? Or, if that fails, minstrels can?
 
B

Belomar

Guest
Oh, and to get back to the subject of the original post (sorry!), I notice you are not putting any points into skills such as rejuvenation or enhancements. I understand that it is hard enough to try and juggle all these resists and stats, but skill can be good to raise as well. :) (Not sure about the benefits for a cleric, however.)
 
O

old.Ramas

Guest
On the subject of + skills....

+enhance does nothing at all at level 50, at lower levels it increases the effect of the your base buffs by up to 25% - but it can't do this at lvl 50 due to caps.

+ rejuv reduces variance on base heals, but does nothing at all past 50 rejuv, and even down at 40 you'll only suffer <10 HP variance per heal.

+ smite reduces damage variance on base smite. See rejuv.

I'd say on a cleric the order of priority is....

1) Cap Con, HP, and resists.

2) Cap Dex (for cast time)

3) Cap Piety (for marginal power pool increase)

4) Cap STR if you have enough enhance so you can solo a ram with self buffs alone.

5) Add a few + rejuvs if you have under 40 rejuv spec.

6) Add a few +smites if you have under 40 smite spec *and* you actually plan to use the base smite regularly.

7) QUI if you really like using the mace, power if you *really* need the mana for half of one extra heal.


------

That said,

Template looks great.

My only query would be in the resists, the 2 least important resists for alb are probably Spirit & Matter.

I'd probably have shared the points between Spirit and MAtter - rather than maxing spirit....

Spirit attackers:

Champion: Snare
Supp SM: DD, Mez, Slow
Skald: Snare

Matter Attackers:

Animist: Verdant DD
Valewalker: DoT, Snare
Druid: Snare
Shaman: Bolt, DD, DoT, Snare
Bondancers: DoT

I'd be more afraid of upcoming Shamen love, and the SI classes, than Supp SMs using Spirit attacks.
 
G

gunner440

Guest
who wants spirit? maybe 1% of the enemies in emain attack u with spirit or something while the other 99% contains the other damage types.

Not a case of capping, more like realising which u need and which u dont. Matter as well, if u take it into a general view unless ur lucky and get overcharge/mp pieces u can probably cap matter as well but dot dmg in general isn't so bad in rvr.

e.g. nuke of 700 dot of 120ish max. i know which resist im gonna raise ^^
 

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