Would this group setup work?

Rub

One of Freddy's beloved
Joined
Jul 23, 2004
Messages
1,000
i'm wondering if this would work in rvr:

1 - Cleric
2 - Cleric
3 - Staff Friar
4 - Flex/Shield Tic
5 - Pala
6 - Sight/PW Necro
7 - Air Theurgist
8 - Mind/Body Sorcerer

well the friar, pala and tic will be the 'tank' train when there isnt one on your own casters, the sight necro will be or helping the tank train(AF, con debuffing) or helping the casters/healers (power tapping and giving it to casters/healers, snaring)
when needed there can come heals from 5 ppl in the group (if u count pala chant as heal, and the necro can put hot on his pet also) and u got 2bgs when needed and 2 slammers (if pala is shield spec) even some more things i didnt mention

discuss...
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
Like most groups it could probably be made to work.. it's a fairly poor setup however.

Your train is a pally, friar and tic. Tic's and a staff friar rely alot on procs and a shield paladin's damage is going to be fairly poor which means having a AF debuff is really being rather wasted. You've also got a train of 3 without any charge or stoicism tanks so your very likely to find your CC'ed or chasing pre-kiters alot.

Most of your damage is likely to come from casters therefore. You've picked a theurg, sorc and necro for this. That means you have no debuffed damage. The necro is AF debuffing and power transfering so he's not going to be putting out much damage and his damage will be poor when he actually does it. The sorc is going to be primerily interupting/cc'ing I assume which leaves the theurg as a solo nuker with no debuff, and that's only if he doesn't bother to pet.

What you are left with is a terrible tank train and a bad caster assist.
You've got 4 healers sure, but only if 2/3's of your train stops actually damaging stuff (pally heal chant and necro hot are completely worthless in fg rvr!). You can't heal your enemies to death!!

If you want to utilise the necro AF debuff then get a few arms/mercs in a decent train and actually get them to do some damage.
 

BlackrazoR

Fledgling Freddie
Joined
Jun 23, 2004
Messages
604
Rub said:
i'm wondering if this would work in rvr:

1 - Cleric
2 - Cleric
3 - Staff Friar
4 - Flex/Shield Tic
5 - Pala
6 - Sight/PW Necro
7 - Air Theurgist
8 - Mind/Body Sorcerer



discuss...


1 - Cleric. ofc
2 - Cleric. ofc
3 - Staff Friar. why? Staff friar is gimped in fg, better to have someone who can do dps if they're going for melee, group spec friar should be higher rejuv and defensive BG/Grappler.
4 - Flex/Shield Tic. again why? Flex is excellent for the levi styling but the shield is unnesscary, have a paladin/reaver/armsman or even merc as a slammer and let the Tic spec for more useful abilites.
5 - Pala. fine as a defensive BGer with high chant/shield or as an offensive in a GOOD melee grp with celerity and 2-h.
6 - Necro. in theory theres a lot a necro could do in an 8-man group, however, the pet causes problems for healing and their util isn't as great as say a cabalist or other support cast imho.
7 - Air theurg. Good class to have in 8-man.
8 - Mind Sorc. Good class to have in 8-man.

You have one banelord in this group - the heretank, thats a bit dodgy to start off with.
The casters will have to be interupt the for most part, due to the lack of other interupts and therefore your DPS is even more limited than it was before with this set-up.
Your tank assist train is limited to a 3 classes which aren't considered to be DPS classes and even with the debuff I think Polearms Armsman or Mercs might serve you better here.
2 BGers you say? Why? You have 4 targets which will need BG..the Sorc has SoI so he can be removed for a duration from the list..the theurg therefore will be primary BG'd if needed but as you'll be playing all tanks aggressive then it'll drop before you can get to it.

IMO. No, it wouldn't work well.
 

Glacier

Fledgling Freddie
Joined
Jan 12, 2004
Messages
765
Rub said:
i'm wondering if this would work in rvr:

1 - Cleric
2 - Cleric
3 - Staff Friar
4 - Flex/Shield Tic
5 - Pala
6 - Sight/PW Necro
7 - Air Theurgist
8 - Mind/Body Sorcerer

If it will work in RvR? Yes.
Will you be able to kill any other setgroup without tons of luck? no :<

Necroes has nothing to do in a Fg, simple as that.

Some of my favourite setups:

Full Castergroup.

1.Cleric
2.Cleric
3.Paladin
4.Theurgist
5.Cabalist
6.Cabalist
7.Sorc
8.Sorc

Full Tankgroup.

1.Cleric
2.Cleric
3.Theurgist
4.Paladin
5.Armsman
6.Mercenary
7.Mercenary
8.Sorc

Allrounder:

1.Cleric
2.Cleric
3.Theurgist
4.Paladin
5.Cabalist
6.Sorc
8.Merc
9.Merc
(My favourite.. Nothing like a balanced group able to dish here and there)


Any groupsetup "works", just depends on how you are able to utilize your tools.

But some groupsetups will be better than others, Most cases it comes down to individual skill, some cases, not.
 

Flimgoblin

It's my birthday today!
Joined
Dec 24, 2003
Messages
8,324
7 clerics and a sorc.

(make sure at least 5 of the clerics are smite)

Sorted!
 

CorNokZ

Currently a stay at home dad
Joined
Jan 24, 2004
Messages
19,779
So many setups..

But where the FUCK is the spot for the leet long range ns'ing kiting rooting speedwarp-spamming massive dps'ing wizard? :(

We are so underrated.. JUST because we can't have pets like all other alb casters! WE HAVE ZO PETS FFS!
 

BlackrazoR

Fledgling Freddie
Joined
Jun 23, 2004
Messages
604
CorNokZ said:
So many setups..

But where the FUCK is the spot for the leet long range ns'ing kiting rooting speedwarp-spamming massive dps'ing wizard? :(

We are so underrated.. JUST because we can't have pets like all other alb casters! WE HAVE ZO PETS FFS!

NS'ing kiting rooting speedwarping debuffing diseasing ML9 peting with rr5 class takes your spot :p .
 

Bonehead

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,217
Rub said:
i'm wondering if this would work in rvr:

1 - Cleric
2 - Cleric
3 - Staff Friar
4 - Flex/Shield Tic
5 - Pala
6 - Sight/PW Necro
7 - Air Theurgist
8 - Mind/Body Sorcerer

well the friar, pala and tic will be the 'tank' train when there isnt one on your own casters, the sight necro will be or helping the tank train(AF, con debuffing) or helping the casters/healers (power tapping and giving it to casters/healers, snaring)
when needed there can come heals from 5 ppl in the group (if u count pala chant as heal, and the necro can put hot on his pet also) and u got 2bgs when needed and 2 slammers (if pala is shield spec) even some more things i didnt mention

discuss...
Never mind the others replays. This is what you looking for:

Yes, that group will work - but i can't say you will pwn much.
Play what you think is fun to play. That is what a computer game is all about.


EDIT: I'd like to add that i've tried running with necro in group. If speced right, necro give some utility to a fight. THe AF debuff is evil, but only on paper. We did a total of 3 runs with necro debuffing for paladin/arms/merc, and i didn't get of the debuff ones. Only spreadhealing can heal a necro pet effective, and once necro dies there isn't much point in ressing. It was howevery a very new playstyle for me, and i bet i could preform alot better with some practise , but our group have left the server so i'm guessing that will never happen again. Painworking DoT is a very good urility. Last for 20 sec and it interupts every tic. So once landed on a caster/healer, they are locked for 20 sec + spell duration...

... ah, all thouse papers! :)



PS: If you don't have a necro for that group, and still want to try it - PM me and ill be there in a flash. I'm rr5L6, 50 Sight/20Pain, ML10, CL5.
 

Phake

Fledgling Freddie
Joined
Dec 1, 2004
Messages
222
Glacier said:
Allrounder:

1.Cleric
2.Cleric
3.Theurgist
4.Paladin
5.Cabalist
6.Sorc
8.Merc
9.Merc

this is by far the best setup in alb for FG fights imo .. the most diverse of all setup.. mebbe even in all realms ..
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
Its even works with a Flex tic instead of one merc too :p
 

Manisch Depressiv

Part of the furniture
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Mar 6, 2005
Messages
7,727
Not enough damage in the original poster's setup. Running double Merc isn't as good as running Merc/Tic.
 

Ati

One of Freddy's beloved
Joined
May 7, 2006
Messages
591
Sorc Cabby Thurg Heretic Merc Wizard/merc Cleric Cleric
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
2 merc is still powerful though, you loose some utility but the mercs will not be CC'd as often and can both slam which is just nasty. :)
 

Zede

Part of the furniture
Joined
Jan 30, 2004
Messages
3,584
tank :

Merc
Merc
Tic
Sorc
Cleric
Cleric
Pally
Theurg/Caba

Caster :

Caba
Caba
Caba
Caba
Sorc
Sorc
Cleric
Cleric

6 x ML9 Pets, 4 of which cannot be rooted/mezzed with caba rr5.
 

Bonehead

Fledgling Freddie
Joined
Jan 22, 2004
Messages
1,217
Zede said:
Caster :

Caba
Caba
Caba
Caba
Sorc
Sorc
Cleric
Cleric

6 x ML9 Pets, 4 of which cannot be rooted/mezzed with caba rr5.
Remove one or two Caba and add same amount of Wizzy of doom!
 

swords

Can't get enough of FH
Joined
Dec 22, 2003
Messages
4,337
How can anyone forget this imfamous setup:

Cleric
Cleric
Pally
Sorc
Cabby (debuffer)
Cabby (tri for NS)
Theurg (air)
Theurg (air)
 

thergador

Fledgling Freddie
Joined
Apr 20, 2006
Messages
1,216
what about

cleric
cleric
wizzy
therg
sorc
pally
tic
reaver

had some pugs with that set up that seem to do very well
 

Haggus

Can't get enough of FH
Joined
Jun 18, 2004
Messages
1,075
I agree with swords tbh. nice caster setup !!

Cleric
Cleric
Tic
Theurg
Sorc
Sorc(Body)
Caba
Wiz
 

Huntingtons

Resident Freddy
Joined
Jan 19, 2004
Messages
10,770
where has the sorc, pala, merc, merc, merc, merc, cleric, cleric setup went? :(
 

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