Would taking /stick out of RvR be a good change for the game?

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
Would taking /stick out of RvR (but still work in PvE) be a good change for the game or a bad one?

I was thinking stealther duels/fights would be more hectic/manic, FG's would all have to be active all the time and probably wouldn't run as close together naturally. Would the fights be better or worse? Would it add an extra element of skill or are there too many buttons to press as it is now? Doesn't WoW have no /stick in RvR?

One of the strange ideas going through my head :>

The other strange idea I had was whether Fatload would ever leave the vicinity of a tower (holding I assume a DI Bot as he is surprisingly healthy after landing 2000 damage on him). I'm assuming he wants to be the new Horner :> I'll get you one day you bugger :)

Oli - Illu
 

Jergiot

Fledgling Freddie
Joined
Jun 15, 2004
Messages
518
illu said:
Would taking /stick out of RvR (but still work in PvE) be a good change for the game or a bad one?

I was thinking stealther duels/fights would be more hectic/manic, FG's would all have to be active all the time and probably wouldn't run as close together naturally. Would the fights be better or worse? Would it add an extra element of skill or are there too many buttons to press as it is now? Doesn't WoW have no /stick in RvR?

One of the strange ideas going through my head :>

The other strange idea I had was whether Fatload would ever leave the vicinity of a tower (holding I assume a DI Bot as he is surprisingly healthy after landing 2000 damage on him). I'm assuming he wants to be the new Horner :> I'll get you one day you bugger :)

Oli - Illu

WoW has no stick, but then again in wow u can run around, jump through, strafe till ur eyes bleed. in daoc, not so much, doubt it would work tbh.
 

Fatload BoysDoCry

Can't get enough of FH
Joined
Jun 18, 2006
Messages
759
illu said:
The other strange idea I had was whether Fatload would ever leave the vicinity of a tower (holding I assume a DI Bot as he is surprisingly healthy after landing 2000 damage on him). I'm assuming he wants to be the new Horner :> I'll get you one day you bugger :)

Oli - Illu

The only time i put my bot in the tower next to DC is when i know i am going to get added/stealthzerged like today and yesterday (by this i mean 3-4 people waiting for me on DC bridge :)), otherwise it sits in DC all day.

You must be on about middy frontier, again same principal, i invite it when im getting zerged (and there were alot of hunters at blendrake targetting me all the time :()

I would like to see /stick amd /assist removed from the frontiers.
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
Actually I must go visit DC soon with the new dock layout. It might actually be possible to kill hibs if they need to take a boat now :>
Been mucking about in Cathal Valley yesterday and not played tonight. I'll see if I can get some game time in over the weekend without pissing off the missus :>

Oli - Illu
 

Digi

Fledgling Freddie
Joined
Jun 30, 2004
Messages
336
Well useing /Stick in one on one well get you killed have the time, other then that i would think alot of players that dont lead in fg would get piss off, and planning the camera and follow the group leader at the same time would be a nightmare.

So no keep /stick. Now remove /assist & f8 would be fun but agian alot of lazy ass caster would whine :drink:
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
And yes removing /assist would also be and interesting one. But then again - would anyone actually ever DIE? With the amount of healing power going on, isn't assist nuking the only way to kill people, or somehow interrupting the healers long enough to bash a caster?
Without /assist and /stick, the game would maybe rely on communication even more, making chat programs like vent absolutely essential (I imagine 90% of fullgroups have vent up anyway).
Would be interesting....

Oli - Illu
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Removing /stick would simply add to the already frustrating problems of facing kiters and run aways. For melee based classes it would make the game far far worse.
 

Dr_Evil

Fledgling Freddie
Joined
Sep 20, 2005
Messages
617
Without /stick it would be so hard to get melee styles in on kiting targets, it would be close to pointless even to bring a melee weapon to a FG fight. It would make it very easy to run away from a tank. The second you start running (or change direction while running) you will get a headstart and get out of melee range, wich the tank can't gain back. In other words you give every class in the game melee immunity, and only way to kill someone in melee is while target is stunned/snared/diseased.

While the idea of removing /assist sounds like it could work in theory, it will only benefit organised groups with voice communication. Many experienced groups already use voice-comm in a way that makes /assist obsolete. For example as the MA calls his target in his microphone "Kill the theurg! Kill the wizard!", the others can respond a lot faster. While still using /assist, it would be no problem for the experienced if you took it away.

The ones getting hurt are the less experienced and/or the one without voice-comm, who are able to succeed with the help of the /assist command to assisting a more experienced player in the group. If you take away /assist many PUGs will become chaotic and totally unable to compete with the more experienced groups.
 

Tosi

Fledgling Freddie
Joined
Sep 5, 2004
Messages
109
Dr_Evil said:
Without /stick it would be so hard to get melee styles in on kiting targets, it would be close to pointless even to bring a melee weapon to a FG fight. It would make it very easy to run away from a tank. The second you start running (or change direction while running) you will get a headstart and get out of melee range, wich the tank can't gain back. In other words you give every class in the game melee immunity, and only way to kill someone in melee is while target is stunned/snared/diseased.

I disagree, the little i have played a tank in rvr, I've found out that one can't land any hits if one sticks to a kiting target ( your target is too far ). Don't know if it's different for peeps with less latency or so... And if tank got any sort of reflexes he should be able to keep up with a curving target :)
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Removing /assist will make voice commas an necessity since all set groups would be very difficult to beat.
 

SkarIronfist

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,200
Removing /stick would make life a nigthmare for tanks, so have to say keep it in.

You also have to leave assist in, since how the hell woudl the tanks and casters be able to work the same target if they were closely packed.
 

Andrilyn

Can't get enough of FH
Joined
Feb 1, 2004
Messages
1,965
Removing stick will mean it's bye bye for people who drag a DI bot along and will be kinda nasty if you want to go AFK for a few secs in a group, no respectable melee'er uses /stick in RvR so wouldn't hurt them.
 

Deerstalker

Fledgling Freddie
Joined
Dec 11, 2004
Messages
139
Go and play Dungeons and Dragons Online for a couple of hours, Get a random group and go to a dungeon,

Without /stick (DDO doesn't have any ) all the members of the group get split up in seconds. Combat is bloody awfull as the agro on the mob changes so often that your mostly out of range of it. now replace that with a straffing / running human controlled player and it multiplys the difficulty ten fold.

I'ld like to see /face range reduced so that casters bolts / archers can hit without being /faced and nearsighted instantly but leave it for close in combat say - 1200 range on face less than bolt but more than standard casts.
Stick, Follow and Face make the pvp in this game the best there is.
 

Alexandrinus

Fledgling Freddie
Joined
May 23, 2005
Messages
477
RVR without voice comm sucks anyway...
to remove assist would cause more problems to casters then to tanks,with stick you always see where the train goes to and wich target get jumped
 

Users who are viewing this thread

Top Bottom