Wot is a shade´s role in a rvr grp?

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Noche

Guest
First of all, this is not a buff bot whine thread :p

Now serious:

I´d like to know ur opinion about shade´s role in a rvr grp.

This question came into my mind coz yesterday I´m told that nowadays uber grps don´t want to take a shade with em (instead maybe a ranger), since I´m a shade I don´t get chance to enter in one of those grps so I can´t prove if it´s true or false.

I´d like to hear ur opinions, wot do u expect a shade to do? Where do u think their role lays?

- Another side-question, u think a grp-shade should got purge?

Thanks a lot for all the ppl who replies, and spend some of their precious time answering me <Bambieyes>
 
T

Tyka

Guest
I've brought alot of shades in my rvr groups, can't say im impressed really by their work, sure they can kill a mage and all (wich i do 10 times easier myself), but 90% of them always stay alive in battles and end of fight when everyone is dead they ask: "meet at crim?, gonna scout amg til u get here".

Anyways there are some that are different and do their job better than others, 1 of those shades would be, believe it or not, Ebonn.

But no offense, we are just discussing here, there are classes that are twice as good as the best shade can be in rvr, and i think its not right since shades already get a very hard time leveling from 1-50, and thats MO.
 
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Gorguss

Guest
Well Bambi, you are the scout and the one to kill the mages guarding their keeps from inside. You are the one to spot the other stealthers and point them out. you are vital to every groups success(almost).

In PvE groups you are a semi-tank, nothing else.
 
N

Noche

Guest
Ebonn suxxor :p (He´s a v skilled player actually, just plays too much :p)

Tyka said the truth :(
 
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Gorguss

Guest
Well, I did say almost :D

And when Tyka mentions it, I have hardly ever been in a RvR group with a shade that actually dies :p
 
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Envenom2

Guest
Noche no offense but do u know how to actually play a nightshade?

Buffed shade can easily take out any tank/mage/healer i do it all the time there is absolutly no class in the game that i wont try and kill.

ok fair enuff shade may get mezed in stealth sometimes but thats bad luck and nothing i can do about that except suicide kill someone.

And Tyka when i was in ur group on saturday i think i did pretty well i didnt say oh see u at crim etc if u died and i survived i suicided on someone.

so heres the answer to your question noche buffed shade in a group= shadow tank
 
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Tyka

Guest
You did well, aye, but i have'nt had the pleasure to group with you more than once. :)
 
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Envenom2

Guest
thats because i rarely group i like solo best :)

But when i do group im not a dissapointment because i have alot of experiance being a nightshade group/solo as does ebonn etc :)
 
O

old.Nol

Guest
I have found a very very useful trick for group shades, get inside the druid or bard, and when the tanks come running to take the bard/druid perf it's mothertrucking skull cap clean in half, shave it's windpipe and backstab it to pieces...seriously, there are too few hero's who shield bards/druids, shades are very capable at doing the job. If the fighter is committed, you will more then likely get the kill because it's too stubborn to stop attacking the naturalist.

PLUS you are guaranteed that the bard/druid will heal you if the fighter does turn and face you.
 
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Darkdancer.

Guest
Your job is to kill the mages/mezzers and healers.
 
C

Chameleon

Guest
Imho ......

1 Take out the support classes to completely nulify an enemy groups chance of surviving the subsequent bash, bash of tank combat

2 Scout dangerous areas and inform your group of enemy whereabouts

3 Clear realm guards and enemy bowman/casters from keep walls during keep raids

4 Identify enemy stealther locations and uncover them

5 Take out tanks (yes tanks :) ). As you will know yourself, we don't take hits very well, but we get a good duration stun from our opening PA combo, use debuffs and dot envenoms, evade lots and have yet more stun moves leading from evades. We take out tanks when in a group as well as tanks do, albeit by means other than just standing there, hitting and absorbing blows. No tank is guaranteed to win all 1-on-1 fights and thats why there are healers in groups. The same applies to the NS.

That's my thoughts on the class anyway
 
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Ensceptifica

Guest
Originally posted by Darkdancer.
Your job is to kill the mages/mezzers and healers.

No such thing as a job in RvR for any class. Anyone who pays attention and adapts to the situation can be a great asset. I group with shades and rangers a lot because I like the surprise element they bring when you fight invaders. Most people go for anything that's casting spells, so do shades, but there's no golden rule. Rangers are great because they can take a distance and take out enemies before they notice there's someone shooting at them (close combat draws more attention).

Besides, stealthers are great for recon. And because they're used to soloing, most I know usually do that rather well.
 
N

Noche

Guest
Originally posted by Envenom2
Noche no offense but do u know how to actually play a nightshade?

Buffed shade can easily take out any tank/mage/healer i do it all the time there is absolutly no class in the game that i wont try and kill.

ok fair enuff shade may get mezed in stealth sometimes but thats bad luck and nothing i can do about that except suicide kill someone.

And Tyka when i was in ur group on saturday i think i did pretty well i didnt say oh see u at crim etc if u died and i survived i suicided on someone.

so heres the answer to your question noche buffed shade in a group= shadow tank

Thanks for enlight me Envenom (600k grp earned rps here), now if u READ the post I made and the answer Tyka made before posting u´ll notice wot is worrying me:

It seems like rangers (same stalker base class as an example) can take out casters and other classes much easier than NSs in grp and still be able to stand meleeing, so I´m asking about which is our role, coz we CAN´T eat damage (from a caster? no way) as real tanks, we can´t kill faster as rangers (buffed rangers with heavy bow criting on a caster = caster died in a couple of shoots and switching on next target instead of waiting 10 sec), we haven´t got that much (if any) utilitys to benefit a grp (actually if SH is considered utility...)

And before calling me a noob about why not go after a tank/scout who´s chasing one of ur grp, meleeing him, here are a couple of reasons:

1. Our best CC style is a stun but it´s only doable when the target attack u and u evade OR from stealth. So if we wanna do well in grp with numerous enemies, many times we´ll need to wait 10 sec to stealth AND go to target (prolly a zerker chasing ur caster and PA + CD stun him etc)

2. I don´t know if any1 has got 10 wpns with snare, I´ve got only 2 wpns with snare, 2 with enervating and 3 with DOT to switch in combat and snare when needed. So our main strength lays at surprise factor (PA and kill a tank who´s about to IP) and our snare (does not break on hit) which is highly limited in number UNLESS we wait 10 sec out of combat and go stealth while reapplying all poisons (which´s wot I try to do all the time)

So in conclusion, I just think Tyka said the truth, NSs can´t do any job better than others EXCEPT keep taking/defense (yes I know nasty tricks to defend a keep).

Sure u´ll solo better than me anyday and earn more rps than me anyday <cough> buff bot <cough>

Oh, no offense intented, we r here to discuss nicely :)
 
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Ebonn

Guest
Well my *job* as far as im concerned in a group, is to kill caster/healer/mezzer then another, and so on, the main thing is when a shade 1 shots a caster then procedes to tear another apart is the amount of confusion this couses in the enamys group this can be priceless, as they see you as the most imediate threat about to tear another caster etc.. in two, they often switch targets to put a stop to this. Now when this happens the casters/tanks/healers arnt taking as much damage etc.. leaving them more free to do there work, ive often been in grps where its been a bit of a stand-still, ive 1 shotted a caster , then turned on another now the group panics and normally ganks you but in these few moments, the rest of your grp has the upper hand and cant finish what you started. sometimes you have to take a risk, and if the group your with is good enough you'll even stay alive :)

Also sniffing out enamy stealthers is handy, and theres enough of them out there to keep you busy.

And in keep attacks well dont really need to say what we are capable of ( sunday evening at cruach, was great fight im sure the albs will agree :) )
 
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Gorguss

Guest
It will be fun to see what will happen the next patches forward where they nerf casters and embrace tanks :p
 
N

Noche

Guest
Thanks Ebonn, I´m just a bit scared about getting ganked till death everytime I try to PA some casters be4 any action´s done. :p

1.53 = No magic usage tank´s luv, I wonder if BMs will be better with it :)
 

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