WOOT - RPs while dirt napping

CjkaceBM

Fledgling Freddie
Joined
Jan 25, 2004
Messages
126
1.70T

All righty - these notes should be read VERY CAREFULLY. The second take on the new RVR Death Penalty system is a little more complicated, but overall more fair and fun. (Like... dirtnap realm points, for example.)

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Dark Age of Camelot

Test Version 1.70t Release Notes

May 26, 2004


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NEW FRONTIERS


- (Pendragon Only) RvR Death Sickness can no longer be right-click removed.

- It is no longer possible to finish repairing a target which comes under attack during the repair process.


RvR Death Penalty System - Take Two

As part of the New Frontiers expansion and based on player feedback, we have decided to change the way our death penalty works in RVR combat. The existing system (as it plays out on Pendragon with our new terrain) often results in gameplay with very little strategy, where people mindlessly fling themselves at a target over and over. Enemies are rarely worth realm points after the first few minutes, and all around it’s not very interesting or fun. The new system allows the player to make strategic decisions, gives more value to player resurrection, and provides an incentive to strategize attacks rather than relying on “the zerg rush.” We will obviously be watching the feedback closely, and we will make adjustments as necessary. There is plenty of discussion and there are varied opinions on this subject here at Mythic, and we look forward to your testing and feedback helping us to make the final decisions.

- There is a 20 second timer before a player can release (via the command /release) from an RvR death.

- If a player releases from an RvR death, a RvR Death Sickness is applied to the character. This Death Sickness lasts for three minutes and is incurable (with one exception, Restore the Soul). The player will get a 30% decrease in effective power (meaning that everything is now affected - healing, spell damage, spell duration, melee damage, etc) and a 20% movement rate reduction for each Death Sickness icon of this type.

- Please note that this is a completely separate death sickness from the current PvE death sickness, which will remain in-game for PvE deaths. And, as always, the PvE death sickness will be curable at a Healer.

- If a player is resurrected from an RvR death, a different RvR Death Sickness is applied to the character (unless Perfect Recovery was used, in which case there is no Death Sickness). The 30% decrease in effective power still applies, but there is no movement penalty of any kind. This Death Sickness lasts up to three minutes and is incurable (with one exception, Restore the Soul).

- The duration of this Sickness can be reduced by the type of resurrection spell used. Currently:

Base Line Resurrection/Egg of Youth - 2 minutes, 48 seconds
Tier 1 Spec Resurrection - 2 minutes, 31 seconds
Tier 2 Spec Resurrection - 2 minutes, 13 seconds
Tier 3 Spec Resurrection - 1 minute, 28 seconds
Perfect Recovery - 0 seconds (again, using Perfect Recovery means there is no RvR Death Sickness)

- Both resurrection Death Sickness and /release Death Sickness can be completely cured by the Master Level 8 Perfector ability, Restore the Soul.

- Multiple Death Sicknesses can stack with each other, for cumulative effects. In other words, if the player dies and releases a second time while still bearing the icon for Released Death Sickness, he will have two icons, his movement will be decreased by 40%, and suffer a 60% decrease in effective power - at least until the first icon drops. If a player dies and releases, and then dies and is resurrected while the first icon is still active, he will have a 60% decrease in effective power, but only a 20% movement penalty.

- The Veil Recovery realm ability will shorten all timers by 20% for each level of the Veil Recovery ability that you have.


Realm Points and Player Deaths

- While you are dead, you will now earn 25% of the realm points you would have earned if you were still alive. :clap: :clap: :clap:

- RELEASED AFTER DEATH - For three minutes after any death (RvR or PvE death), if the player releases, the player will receive a 50% reduction to realm points gained for enemy realm kills. In other words, if you die and release, you will be limited by 50% in your ability to earn realm points for three minutes.

- A released player will not be worth any realm points for one minute after death, and worth 25% of his total points for four more minutes after that. After five minutes, the player will be worth the full total. (As a point of comparison, on live servers, a player is worth no points at all for ten minutes after death.)

- RESURRECTED AFTER DEATH - There will be no penalty to the player's ability to earn realm points.

- Same as a released player, a resurrected player will not be worth any realm points for one minute after death, and worth 25% of his total points for four more minutes after that. After five minutes, the player will be worth the full total. (As a point of comparison, on live servers, a player is worth no points at all for ten minutes after death.) Please note that distance restrictions on realm points still apply.


Battlegrounds

- Experience rewards have been added which will be granted upon the successful keep capture in the battlegrounds from levels 1-44. Upon successfully killing the Keep Lord/Jarl/Chieftain, every eligible player inside the keep region will be awarded approximately 25% of their level in experience. This experience reward can be earned once per level for every level, up to level 44.


Realm Ability Changes and Fixes

- The following unique Realm Abilities are now ready for testing on Pendragon.

Healer - Sputin's Legacy
Shadowblade - Shadow Strike
Spiritmaster - Spirit Martyr

- The Sputin's Legacy unique Realm Ability for Healers has been redesigned. It is now an ability that can be used every 15 minutes, that gives the Healer a 30 second "window". During that window, if they die, they have an additional command they can use in addition to /release, '/resurrect'. Typing /resurrect will self-resurrect the healer with 10% power and health. Note that unlike the original Realm Ability design, this can be used by the Healer any time between death and the healer's auto-releasing to their bind point. The Healer can also release or be resurrected by another player if they choose.


Siege Updates

- (Pendragon Only) The recipes to deploy diminutive siege engines should now work properly.

- Players will now be able to hit targets which are above water with siege equipment.


Monsters

- Evern, his wraith drakes, and his wraith fairies have returned to Breifine.


Passage of Conflict

- A new demoness has appeared in the Passage of Conflict, forcing all others to pay her homage.



CAMELOT CLASSIC WORLD NOTES


Capital Cities

- The NPCs at each entrance of the capital cities will now also provide a 30 minute duration strength buff to aid players inside the city. The strength buff is automatically removed if the player leaves the capital city before the buff expires. Please note that these NPCs do not exist on Mordred or Gaheris.

Camelot - Minstrel Lucaris and Minstrel Olias
Jordheim - Skald Seisill and Skald Rumdall
Tir na Nog - Bard Eltonos and Bard Medrend


Quests - General

- (Pendragon Only) Completed quests will no longer clear from the player's journal upon attaining the next level.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes

- The Tablet of Atlantis will now shapechange players into a large sobekite at level 5 and a smaller sobekite at level 10.



FOUNDATIONS NOTES


- (All Realms) There are now three new horse routes leaving each marketplace that head to another housing market. Every marketplace should now be within two horse rides of one another and most will be within one ride.
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Love the increase in Sputins Legacy's utility, and the Sobekite instead of Harpy form for Atlantis Tablet.
Also i can see nothing wrong in granting dead ppl some rp if their grp kills enemies - should make supportclasses happy. Could have been alil more, like 50%, imo.
 

PJS

Fledgling Freddie
Joined
Jan 16, 2004
Messages
493
- (Pendragon Only) RvR Death Sickness can no longer be right-click removed.

All bow down to Mythics 1337 coding skills. Damn thats pathetic.

:worthy::worthy::worthy:
 

Alithiel

Fledgling Freddie
Joined
Dec 23, 2003
Messages
648
A vast improvement over their first attempt!

It shows that they're listening to player feedback on this occasion... ;)
 

Javai

Fledgling Freddie
Joined
Jan 8, 2004
Messages
1,531
Much much improved, I may not be forced to retire my Sorc after all :clap:
 

Lejemorder

Fledgling Freddie
Joined
Jan 9, 2004
Messages
891
i really like it even more then before :)
now u gain rps while dead (what all ppl whined about they did implented) and they chaged how the penelties work :) no snare, but now 30% reduce to every thing IF rezzed, but 30% reduce and 20% snare IF /released :)

doubt any can complain about that :)
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
CJ said:
- Experience rewards have been added which will be granted upon the successful keep capture in the battlegrounds from levels 1-44. Upon successfully killing the Keep Lord/Jarl/Chieftain, every eligible player inside the keep region will be awarded approximately 25% of their level in experience. This experience reward can be earned once per level for every level, up to level 44.

This rox imo! more pvp lvllin!!!

/Dracus
 

Danyan

Loyal Freddie
Joined
May 28, 2004
Messages
47
Archeon said:
Thats why its called a Beta.
Amazing how people whine about stuff in beta-test, like they expect it to be perfect first time.
 

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