Wild Minion

D

_dalmar_

Guest
recently noticed this realm ability on my socerers list of RAs in game but so far been unable to find a website with info regarding this one (its not on the RA list on the herald and i looked through recent patch notes) . just wondered if anyone knows what it does
( i assume it adds to the max lvl of pet u can charm by 3-5%
not the greatest RA if that but would be cool to have orange pets)
 
M

mestoph

Guest
Wild Minion
Passive
Cost 1 3 6 10 14
Required: Augmented Acuity 2
Effect: Grants 5% chance for a pet to critical hit per level of this ability
 
D

_dalmar_

Guest
stupid me typed the wrong Ra name in

i meant to put "Minion control"
 
D

_dalmar_

Guest
stupid me typed the wrong Ra name in

i meant to put "Minion control"
 
P

Pin

Guest
Minion Control
Passive
Cost: 1 3 6 10 14
Required: Wild Minion 1
Effect: Your pets take 3% less experience per level gained in this ability


i.e. whoop-de-doo
 
M

mestoph

Guest
For PL matter cabbies, it would actually worth it. If you got reduction for pets in group. And solo you cap anyhow.
 
P

Pin

Guest
Originally posted by mestoph
For PL matter cabbies, it would actually worth it. If you got reduction for pets in group. And solo you cap anyhow.

No it wouldn't.

Pets only take experience if they do damage to the mobs. A PL Matter Cabby does like 95% of the damage with AE DoTs, not the pet. So each level of this would save ~0.075% experience and get the person from 1 to 50 about 7 minutes quicker!
 
M

medowind

Guest
Primarily Animist and bone dancer ra

Nothing to see here, just another meaningless ra
 
O

old.m0000

Guest
Originally posted by mestoph
Wild Minion
Passive
Cost 1 3 6 10 14
Required: Augmented Acuity 2
Effect: Grants 5% chance for a pet to critical hit per level of this ability

ie: its shit
 

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