O
old.Trine Aquavit
Guest
I thought it would be nice to have a positive thread about the things we enjoy about our main class. We all had the opportunity to choose any of the classes in the game and we all had the opportunity to either stick with it or move onto something else.
We also all know what's gimped, or nerfed about pretty much all of the classes cos we've all seen the whines, but we may not be aware of all the good points. So, what are the things you like about your class? Why did you stick it out for so many levels when there were other options? And are there any little known, hidden benefits?
Please try and focus on the positive aspects (I know some of you find that hard to do )
The Healer
========
There are many reasons I like being a Healer, but I'll separate them into 'in combat' and 'outside of combat'
In Combat
One great thing about being a Healer in combat is that you're always busy, and pretty often dealing with many things at once. The fact that you're responsible for both crowd control and healing roles is a real challenge, and can give you a big buzz when you get it all right.
Crowd-control is the most fun part of combat for me, I love seeing a bunch of adds running towards me and watching them, one-by-one, stop in their tracks until a single, slighlty lonely looking mob finally engages my hungry group. Resists, mez breakage et al all add to the fun. I even like stunning - trying to time my two stuns so that the mob doesn't get a swing in for a full 13.5 secs - who needs a pbt anyway . The fact that the Healer has the best set of CC tools in the game is a real bonus. Mez, stun, root, amnesia; AE versions of all but root; insta and AE insta versions of mez and stun; there's a whole bag of tricks to play with. And, although the changes to RvR CC are generally considered a nerf, I think they have actually made things more interesting - stun, root and amnesia all have to be more intelligently used, and playing a Healer has always been more about brain than brawn.
Even 1-on-1 PvP encounters against a higher con enemy can be fun as a Healer: you generally have the tools to allow you to escape alive, and escaping from a higher con can be just as thrilling as a victory over an even con. And in some cases you can turn that escape into a victory (even 30 secs of mez is a long time for an unstealthed assassin).
In PvE you have the power to turn an OK XP group into a great XP group: healing, CC, power-regen all in one handy package .
And healing can be fun too. Many of the most exciting fights I've had have ended with me out of mana, instas and with everyone alive, but at less than 50% health ("so what if someone broke mez - that was fun!" ). Judging the effect of your heals on aggro can be an exciting balancing act - leaving yourself at low health (one hit from death), because healing yourself could re-gain aggro; judging that insta-group heal so that it saves the group, but doesn't leave you eating dirt.
Outside of Combat
One of the really great things about being a healer is that you can participate in random acts of niceness. That downtime in Gna or Huggin (waiting for a group, etc) can pretty much always be put to use with drive-by buffs, heals (out-of-combat of course), and rezzes. If you're feeling more pro-active you can even throw in a couple of stuns to help out a young realm-mate. On occassion, I'll watch out for death spam and /send the recently departed with an offer of a rez. It may not sound much, but I really miss being able to do this sort of stuff when I'm playing my Skald.
The other obvious 'out of combat' benefit is that you're never out of combat for long. Finding a group as a Healer is probably easier than for any other class in the game. It's also nice to be able to level fast, and not feel like you're leeching, even in a group that's a few levels higher than you. Even when in an even-levelled group you're always in a group that has a healer, so XP is good .
The run speed buff is nice to have, too. It's not Skald speed, but anything that gets you from A to B faster is always a godsend.
I also like the fact that Healer is a class with a number of viable spec lines. There are a few 'classic' templates, but there's flexibility to do your own thing without feeling too gimped. Even the Aug line will have some (useful) new toys to play with soon.
Finally, it's good to be a Healer because you get a chance to play with so many people. You're always grouped, and you're always wanted. You get into groups that other classes wouldn't, and it gives you a chance to meet a lot of people.
--
So, what do you like about your class?
We also all know what's gimped, or nerfed about pretty much all of the classes cos we've all seen the whines, but we may not be aware of all the good points. So, what are the things you like about your class? Why did you stick it out for so many levels when there were other options? And are there any little known, hidden benefits?
Please try and focus on the positive aspects (I know some of you find that hard to do )
The Healer
========
There are many reasons I like being a Healer, but I'll separate them into 'in combat' and 'outside of combat'
In Combat
One great thing about being a Healer in combat is that you're always busy, and pretty often dealing with many things at once. The fact that you're responsible for both crowd control and healing roles is a real challenge, and can give you a big buzz when you get it all right.
Crowd-control is the most fun part of combat for me, I love seeing a bunch of adds running towards me and watching them, one-by-one, stop in their tracks until a single, slighlty lonely looking mob finally engages my hungry group. Resists, mez breakage et al all add to the fun. I even like stunning - trying to time my two stuns so that the mob doesn't get a swing in for a full 13.5 secs - who needs a pbt anyway . The fact that the Healer has the best set of CC tools in the game is a real bonus. Mez, stun, root, amnesia; AE versions of all but root; insta and AE insta versions of mez and stun; there's a whole bag of tricks to play with. And, although the changes to RvR CC are generally considered a nerf, I think they have actually made things more interesting - stun, root and amnesia all have to be more intelligently used, and playing a Healer has always been more about brain than brawn.
Even 1-on-1 PvP encounters against a higher con enemy can be fun as a Healer: you generally have the tools to allow you to escape alive, and escaping from a higher con can be just as thrilling as a victory over an even con. And in some cases you can turn that escape into a victory (even 30 secs of mez is a long time for an unstealthed assassin).
In PvE you have the power to turn an OK XP group into a great XP group: healing, CC, power-regen all in one handy package .
And healing can be fun too. Many of the most exciting fights I've had have ended with me out of mana, instas and with everyone alive, but at less than 50% health ("so what if someone broke mez - that was fun!" ). Judging the effect of your heals on aggro can be an exciting balancing act - leaving yourself at low health (one hit from death), because healing yourself could re-gain aggro; judging that insta-group heal so that it saves the group, but doesn't leave you eating dirt.
Outside of Combat
One of the really great things about being a healer is that you can participate in random acts of niceness. That downtime in Gna or Huggin (waiting for a group, etc) can pretty much always be put to use with drive-by buffs, heals (out-of-combat of course), and rezzes. If you're feeling more pro-active you can even throw in a couple of stuns to help out a young realm-mate. On occassion, I'll watch out for death spam and /send the recently departed with an offer of a rez. It may not sound much, but I really miss being able to do this sort of stuff when I'm playing my Skald.
The other obvious 'out of combat' benefit is that you're never out of combat for long. Finding a group as a Healer is probably easier than for any other class in the game. It's also nice to be able to level fast, and not feel like you're leeching, even in a group that's a few levels higher than you. Even when in an even-levelled group you're always in a group that has a healer, so XP is good .
The run speed buff is nice to have, too. It's not Skald speed, but anything that gets you from A to B faster is always a godsend.
I also like the fact that Healer is a class with a number of viable spec lines. There are a few 'classic' templates, but there's flexibility to do your own thing without feeling too gimped. Even the Aug line will have some (useful) new toys to play with soon.
Finally, it's good to be a Healer because you get a chance to play with so many people. You're always grouped, and you're always wanted. You get into groups that other classes wouldn't, and it gives you a chance to meet a lot of people.
--
So, what do you like about your class?