why dont we alb take a break from rvr?

Bracken

Fledgling Freddie
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Huntingtons said:
and no bracken, it's not bullshit when people say they play for fun and dont want to add... Im not rp horney, i used to be - but now im not (on my druid - on shaman im an adding cockwit coz i run in rog's solo/duo at lvl 49). I care for rp's, but i care more for fair/good fights.

That's the same for most people. As I said, the issue is most people basically want the same thing (you'll always have a few numbnuts who are out to piss people off) but don't bitch at others who add and zerg because they know they do/have done it themselves and aren't hypocritical about it. If people just got on and played without making a song and dance about it we'd all just get along fine :)
 

Aeoric

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Personally - I worry for Albion, very little in the way of a sense of
camaraderie, organisation.

Lots of Albs fall into the trap of porting to beno and trying to clear
the bridge towers - die a dozen times and perhaps get enough to
rush the bridge tower (after the opted hib group has farmed them).

A few leading opted Alb groups run around looking for FG vs FG
fights, and don't care if keeps/towers fall - after all the hibs and
mids can port in and they can fight more often. Doesn't matter
that the numbers of enemy porting in are farming their fellow Albs
in their own frontier - as long as they get to fight other elite grps
they are happy (bcoz a select few of them can compete). These
are also the groups that generally don't help the Albs cornered at
Beno doors clear the bridge (understandable, low rps, high chance
of wipe), but then complain when after finding nothing to kill whilst
roaming, come back to the bridge tower and attack the rp horny
hibs as the Albs that have been camped there all night - join in.

Albs - take a look at who's earned the rp's recently (by realm) and
know that whilst you get a measly 10k a night or whatever by
farming/getting farmed at the bridges, the enemy are getting 40-
60k.

The Bridge Tower camping, when Mid and Hib have a keep to port
to, provide similar bottlenecks to OF mile-gates, and just make
rp's for the enemy.

Many look at the whine here on FH about Albs zerging, my advice
is ignore it - Hibs and Mids zerg all the time, if you don't organise
groups (for whatever reason), join the zerg, leave Beno doors
alone, swim around, grab 3 rams and take a mid berks tower or
an eras hib tower. You can be sure the Hibs and Mids will come
to protect their /easyroute2rps and you can fight them on open
ground, rather than sticking your head up a ladder hatch into a
bombed/PBAoE'd/TWF'd/Storm'd/FoP/FoH/Warlock'd middle floor.

Trust me - you will get a better share of the rps, than you would
by throwing yourselves on the Mid/Hib rp hoover like you currently
do.

Ignore the selfish fuckers that want to 'give up Berks and Eras' so
their irc mates can port in easily and they can fight each other
once in twenty, whilst the other 19 times the opted groups farm
small groups of Albs and keep their lwrp's high. So when they say
"fuck off for adding noobs!" or "For Arthur!" - just laugh and ignore
them - they just want a situation where the opted groups swell
their e-peens by wiping low/mid RR groups between fights with
their mates. They are happy for you (or your mid/hib equivalents)
to be the 'filler' between their meetings with other elite groups.

low RR pickup groups stand zero chance against groups like Groove,
DH, FC - you have NO advantages over them - so use whatever
advantage you can - if that means zerg them - then zerg them,
if that means add when another group is fighting them - do it.

They are coming into RvR with the express intention of killing you,
don't think for a moment that they would stop, let your ROG group
rebuff and give you a fair fight. They wouldn't, and they would
happily add on your fight with other groups from the same realm.

Also - love the cross-realming Hibgard Alliance that try to lure Albs
between them and just farm them from both sides. Even some Alb
groups do this - then run off when their mates arrive, let their mates
farm the albs, then come back and have a fight after.

It really doesn't look good - and unless the casual Alb player changes
his playstyle/attitude - he'll just end up being farmed to oblivion and
it will be much worse post-clustering *unless* Alb/Pryd has a strong
and committed Alb presence. Lots of top Mid and Alb guilds rerolling
Hib/Pryd atm. Albs should do what is neccesary to survive if that
means zerg - do it. If that means add - do it. If that means take the
insta-port to RvR to Odins/Emain - do it. Don't let the enemy or
snobby groups/players dictate how they want to farm you. Its clearly
not working in your favour - and its on their terms - do something
about it - form balanced groups - run in larger numbers - use the CG
- and ffs use Voicecomms if at all possible.
 

Zaphod

Fledgling Freddie
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Apr 3, 2004
Messages
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^^ cant say any fairer than what Aeroic has allready said, even if i am a mid atm :)
 

Raven

Fuck the Tories!
FH Subscriber
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Aeoric said:
lots of text

pretty well put, but the same could be said for any realm, not every hib runs in an opted voice com group and if the albs would try crossing the river or using the other bridge they would meet them at a tower/keep whatever, they dont have to get farmed, if nobody feeds the bridge camping it gets very boring, though i have to admit it is a hell of a lot of fun trying to defend that room vs 4/5 times your number, though not great for a tank :)
 

Comos

Loyal Freddie
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May 4, 2004
Messages
937
Nicely put there Aeoric, something for the "1337 kiddies" to read.
 

Aeoric

Fledgling Freddie
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Messages
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Comos said:
Nicely put there Aeoric, something for the "1337 kiddies" to read.

Forgot to add - imho a 'balanced' group should begin with 2x Cleric, Sorc
and a Friar (Mids & Hibs use Fire/Cold/Matter a lot for their nukes - and
Friars BG very nicely) - if you supplement this with either a bunch of tanks
(mercs (charge) or reavers (twf) are particularly effective) or a bunch of
casters - you will do a lot better.

Ask the clerics to spec heal (only spreadheal when either the whole group
is taking damage, or when you have group members out of sight - like up
bridge towers) - as spec heals are both faster and use less power.

Interrupt is key - its easy to get horny and start nuking - interruption is
core to winning/losing. Interrupt their support/nukers and you will make
you life a lot easier.

Sorcs - mezz the Whorecocks, then ask your group to pet the f******
and take a few steps back.

When dealing with the proximity-bombs that are Warlocks - if you have
ML9 Sojourner - USE IT. They will often offload everything on you. If you
don't have ML9 then sign up :)

Try and agree (and follow) an assist train. If you all pick separate targets
and shoot them (breaking any cc) they will almost certainly get healed and
run out of range. If three of you are attacking the same enemy - he'll likely
go down, and will require his healers to spunk 50% of a power bar to rezz
him. If you manage to kill 3 like this - most likely they will have nothing left
to heal their teammates with. If you get used to this - you will find you
are much more successful.

**Spread Out** upon sighting the enemy. As a rough guide, when you are
next at CS buffing, type this : /groundset 450

You will see your groundtarget - keep this visual concept of the distance in
mind when you spread out - you should be about this distance from your
nearest teammate (at the minimum) - this will mean your group will be less
hindered by the enemy AE interrupts/AE Shears.

Make use of the right ML abilities at the right time.

RA's like BOF, Bedazzling Aura, Charge.3, TWF, Static Tempest are all VERY
useful in swinging the fight in your favour.

== Just my opinions, but things the casual gamer Alb should consider when
== forming group (rather than solo-ing). These won't win you a fight with a
== pickup group against the very top groups, but will give you significantly
== more survivability and success against low/medium rr enemy groups.
 

poky

Fledgling Freddie
Joined
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Messages
542
could also be mentioned that if you feel like there is no way you will win as a fg vs the fgs that are out running.. go 2fgs
 

raid

Can't get enough of FH
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this somehow reminds me of soruzis alb rvr guides back in the days ;)
 

Bracken

Fledgling Freddie
Joined
Jan 7, 2004
Messages
2,368
raid said:
this somehow reminds me of soruzis alb rvr guides back in the days ;)

Aye except he made out everyone should run as 1fg...basically so they could be farmed by NP. Totally agree with what Poky said - 2fg randoms is often a good fight against 1 opt gg.
 

Aeoric

Fledgling Freddie
Joined
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Messages
414
Bracken said:
Aye except he made out everyone should run as 1fg...basically so they could be farmed by NP. Totally agree with what Poky said - 2fg randoms is often a good fight against 1 opt gg.

LOL :twak:
 

Napshot

Fledgling Freddie
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Messages
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jesus alex dont u NEVER make a short post anywhere i gave up reading... 5 lines post from u is a never thing..... like mails... nice post btw see u tonight around 9.. now stop filling my mail up!!! :D
 

Yunio

Fledgling Freddie
Joined
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Messages
223
Bracken said:
Aye except he made out everyone should run as 1fg...basically so they could be farmed by NP. Totally agree with what Poky said - 2fg randoms is often a good fight against 1 opt gg.

Well, problem with this almost noone makes random groups.. except for a few people.
(magon / dotz used too, just to mention a few) but consists mostly of the same people, just from different guilds.
 

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