Why do only casters get physical defence yet all classes get AOM

katt!

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because theres about 100000000000000 anti-melee RAs and only 5000 anti-caster?
 

Dweller

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Scouts, Rangers & Hunters get it as well for some reason.
 

Bellona

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well its just so that casters MIGHT surviwe a quad hit from a savage.
 

Asty

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as said before, prolly because theres more anti-melee ra's.
 

Clipse

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Becoz mr Mythic is a Scandinavian Troll Savage, that can wield 4 weapons ? :D
 

Kalba

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I dont think it is stupid at all.

I mean... Be happy for what you get, and dont whine that it could be better ;)
 

[NO]Magmatic

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More anti-melee ra's?

Hmm, think I missed that somewhere in the ra listing...
 

Archeon

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Because Mythic hates you personally, you know most companies have a Mission statement? Mythic's reads "To piss [NO]Subedai off with game content" - and when you quit DAoC Mythic will sell it and buy the rights to the next game you play, just to make your life hell!

Alternatly it would be because it makes sense. Or would you prefer it if only tanks had access to AoM?
 

rvn

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because mythic are doing an anti melee campain atm ;)

bodyguard, grapple -> physical defense + boosting casters a bit, then realiseing that casters were boosted too much nerfing them a bit again :p

atm with bodyguard they basicly forced every grp to have a caster in it wich is fine imo, atleast the game will become a bit different hopefully.

rangers/scouts/hunters all trade it vs dodger/AP (alltho scouts dont have ap), also i think tests showed that PD was pretty much crap on pendragon.)

oh and aoe guard/parry thing wont be a melee assist team nerf at all, nor is the determination nerf ;)
 

Clipse

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Rvn i dont intentionally argue with everything u say, but 3 savages can drop a pally n like 0.2 secs.
 

rvn

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ofc they can, if the paladin wears af 31 cloth instead of plate armor

seriously tho, paladins with toa should have Shades of Mist (cause its really good vs meleers, and paladins with bodyguard ARE meatshields :p)

and they should also have 42 - 50shield, aswell as thrust resistant armor (where as 99% of all savages use thrust, since the salamander claw is 4.4 spd, and its also thrust), so i dont buy it that 3 savages can instakill a paladin in .2sec (that would mean 1 swing each.
 

rvn

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however 3 savages can kill a paladin quite fast if he is willing to let them do their side positional (ie not moveing propperly), and if his clerics for some reason prefer to be semi afk.
 

Clipse

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You always complicate things, to try and confuse people......... 3 Savages can drop a pally in 0.2 secs. 3*4*250 HPs = 3000HPs.

Its maths man, nothing to do with Afk Clerics mate.
 

Clipse

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ok i exagerate 3*4* 180 = 2160, mebe. Hands up every1 who has been hit for 750+ by a savage :D
 

Asha

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Clipse said:
ok i exagerate 3*4* 180 = 2160, mebe. Hands up every1 who has been hit for 750+ by a savage :D
you exagerate alot. a pala with 42-50 shield +shield +mob is going to get quadded by 3 savages? :) I think not.
 

Fadeh

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I killed a fully toa'd rr7 paladin(50shield) in 3 hits with my merc...

thats means savages can too right?
 

Aldrick

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Fadeh said:
I killed a fully toa'd rr7 paladin(50shield) in 3 hits with my merc...

thats means savages can too right?
Fadeh, no we cant, what happens for us is "miss, miss, miss, u hit for 130"
if we are lucky to get a quad. And with bof up its You perform Kelgors fist perfectly and hit for 40, parried, blocked, blocked. Sometimes with luck we can get in some hits on shieldtanks but its very seldom because of our low WS.
 

Fadeh

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Poor savages..

Maybe we should start a list to try get an end on this mid hating from mythic.
 

Righthandof

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tough for a pally with 3 savages on him, but good pallies not meant to be killed instantly. spec your char as it should be, like 65 shield, 47 parry, mob3, mop2 to make savages sweat blood. their own blood that is..
 

Hakansson

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Clipse said:
ok i exagerate 3*4* 180 = 2160, mebe. Hands up every1 who has been hit for 750+ by a savage :D

And ofc a savage always quad or tripple? Oo
 

[NO]Magmatic

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How about baod? How about empty mind?

How about cheap 5 point moc on a shaman/bard which doesnt really have anything better to do the interrupting others?

More ways to stop a caster from doing damage then that there are to stop tanks... BoF is one, PD is another... You could argue that the group block thing from an armsman is a 3rd, however, not so sure about that...

Add to it that you can stop a caster from doing damage rather easy without using RA's... Granted, for a tank to be effective he needs a couple of RA's (like determination), but an RR10 caster is a LOT easier to stop/kill then an RR10 tank...

Casters get nerfed more in fronteirs then tanks do... That we (casters) cant get AoM is stupid, you'd think after playing with magic for 50 levels, that we would be able to protect ourselves better against just that... No instead we uh, 'stop' melee hits better? Seems bit weird... Also, casters, who practice the art of magic, seem to be unable to reduce its effect...

Would be funny if they gave casters AoM and gave tanks FD... It would also give casters a way to reduce the effects of mez / root, instead of just giving tanks that ability... (imagine a light tank with aom 5 + det 5 + that free 25%)
 

poky

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Clipse said:
ok i exagerate 3*4* 180 = 2160, mebe. Hands up every1 who has been hit for 750+ by a savage :D

though the quadchance is about 2%... which makes the chances of 3 savs doing it at the same time small indeed ;)
 

Vodkafairy

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erm most mids run with 2 savages and they don't have 100% to hit bonus nor 100% quadrate last time i checked
 

Ctuchik

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Kalba said:
I dont think it is stupid at all.

I mean... Be happy for what you get, and dont whine that it could be better ;)


Have much, want more, never happy.... :)
 

censi

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I killed a paly once with 42 hits. He was Afk i think.
 

Glacius

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I think it's a good decision to giv only to casters phisical defence..because they r the weakest classes VS melle dmg..and if u didnt noticed ..the casters ..who use elemental dmg..they r not aloved to train AOM anymore...while tanks..are aloved to train AOM ..because they have to have a somekind of defense against the spells....tough what i dont understand is why..the ranged classes like scout/ranger/hunter..are aloved to train both
 

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